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Pemalite said:
Chrkeller said:

Obviously, computers are way more complex than most of us understand, no doubt.  But memory bandwidth is a bottleneck, and I suspect you know this.  

I never said anything to the contrary, the point I am trying to convey is you cant just point a stick at it and assert that's the sole problem.

...Especially as the console hasn't even been unveiled and the hardware showcased, making everything redundant and just irrelevant speculation.

Chrkeller said:

I can easily see 60 fps first party titles, but I strongly disagree if you think third party ps5 games (Dead Space Remake, Rebirth) are going to hit 60 fps on the Switch 2.  Indie games, sure.  But this thread doesn't seem focused on Indie but the major AAA third party titles, which will be capped at 30 fps. 

This is likely to be the case. But I never disagreed with this anyway.

Chrkeller said:

Either way I will tell you a quick story and you can make out of it what you will.  I will also stop this back-and-forth derailing, especially since Curl's post was spot on.  

When I was young, I leveraged my chemistry expertise and advance degree, ensuring everyone understood I knew the most in the room.  My career didn't go very well.  I was asked what I thought my brand was, which was SME.  I was told the people around me thought I was condescending prick and in no way was I viewed as a SME.  The older gentlemen who mentored me explained that messaging is key to driving engagement and connections.  So basically, his coaching taught me to level things down to bring people with me in upskilling while maintaining a mostly accurate tech message.  Since then, my career has exploded.  

Again, take that as you will.  

Again. Don't really care for this small world issue that you are making.

KrspaceT said:

Honestly I'm convinced that, seeing as the Switch was well within striking distance of the PS4 and Xbox1 for years before their successors launched, and is going to be, at worst, the third best selling system of all time, yet it didn't get a GTA5 port or any CODS or anything, that its not possible. Frankly every Playstation, Xbox, Steam Launcher, Epic Launcher, and third party launcher could all fatally and irrecovorabbly crash tomorrow and a year for now at least half of third parties would just close than try to put their games on a Nintendo system at this point.

It comes down to money in the end.

If a developer can justify the financial investment to backport a game to Switch, they will... And all games can be downscaled... It's just a matter of time and money.

The only reason GTA5 did not get a Switch port was due to Rockstar being stubborn, the game ran on Xbox 360/Playstation 3 consoles, so there was no technical reason for it to not get a Switch port.

So memory bandwidth is going to be a bottleneck.  Said bottleneck will limit fps of third party games. 

That sounds vaguely familiar.  It is almost like that was what I said on page 1.

Good thing you've derailed a perfectly good thread to only align to my point.