Chrkeller said:
I think that has been absolutely true so far this generation, especially since most ps5 games had a 60 fps. One of the easiest ways to drop memory bandwidth requirements is to drop fps. What I find curious is there are a handful of future games all capped at 30 fps. That indicates to me, finally, we are going to start seeing games that would be very hard to port to the ps4. Saving bandwidth by reducing fps appears to be going away. |
In 2 weeks we'll see how Jedi Survivor runs on PS4 and Xbox One.