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Chrkeller said:
HoloDust said:

Honestly, it seems to me that right about every game made for PS5 is still pretty much capable of running on PS4, even those very few that are not on PS4 - at this moment it comes down to "why port" and not "if it can run?" - for PS4 it has less sense with every passing day and every new PS5 sold, but for Switch 2, it will come down to expected ROIs...mostly.

I keep coming back again and again to Hogwarts Legacy, that game is on everything, both current and last gen (apart from WiiU), and while it looks...well, rough...on Switch, it apparently sold quite good (I wasn't able to find any real data, except for articles about selling really good). So yeah, in the end, it always comes down to whether the publishers are willing to do it, not if they can.

I think that has been absolutely true so far this generation, especially since most ps5 games had a 60 fps.  One of the easiest ways to drop memory bandwidth requirements is to drop fps.

What I find curious is there are a handful of future games all capped at 30 fps.  That indicates to me, finally, we are going to start seeing games that would be very hard to port to the ps4.  Saving bandwidth by reducing fps appears to be going away.  

In 2 weeks we'll see how Jedi Survivor runs on PS4 and Xbox One.