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Forums - Gaming Discussion - Best Soulsborne like game by other studios? (Poll)

 

Best Soulsborne like game...

Lords of the Fallen 0 0%
 
Nioh series 3 33.33%
 
Wo Long Fallen Dynasty 0 0%
 
Mortal shell 0 0%
 
Lies of P 4 44.44%
 
The Surge series 0 0%
 
Ashen 0 0%
 
Code Vein 1 11.11%
 
Remnant seires 0 0%
 
Other in comments 1 11.11%
 
Total:9

I just played Lies of P, Wo Long Fallen Dynasty (Sekiro like) and I'm currently playing Nioh 2. They all have flaws that make them lesser than the games they draw inspiration from but I was curious how people here would rank games that imitate or draw inspiration from FromSoftwares formula. 

I'll add a poll above of the most obvious ones and here's my personal list. 

1. Nioh series - 8.5/10
2. Woo long Fallen Dynasty - 7.5/10
3. Lies of P - 6-10
4. Mortal shell - 6/10
5. Ashen - 6/10

.

Last edited by LegitHyperbole - on 13 August 2024

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I'm gonna go...

1. Nioh series
2. Woo long Fallen Dynasty
3. Lies of P
4. Mortal shell
5. Ashen



Incluiding 2D games usually associated with the style

  1. Hollow Knight
  2. Nioh games
  3. Ender Lillies
  4. Salt and Sanctuary
  5. Lies of P
  6. Code Vein
  7. Blasphemous
  8. Deaths Gambit
  9. Jedi Fallen Order
  10. Remnant

Havent played Woo Long, Ashen or Mortal Shell. 

Theres a massive gap between my #1 and the rest tho. Hollow Knight is just that game.



Jpcc86 said:

Incluiding 2D games usually associated with the style

  1. Hollow Knight
  2. Nioh games
  3. Ender Lillies
  4. Salt and Sanctuary
  5. Lies of P
  6. Code Vein
  7. Blasphemous
  8. Deaths Gambit
  9. Jedi Fallen Order
  10. Remnant

Havent played Woo Long, Ashen or Mortal Shell. 

Theres a massive gap between my #1 and the rest tho. Hollow Knight is just that game.

Wo Long is worth playing, it's not close to souls in quality but it is really damn fun to play. I didn't realise Hollow knight was a soulsborne like, I played a few hours of it and it seemed very metroidvania and yeah, there's a Massive jump down from soulsborne to my number 1 too, I'd give Elden Ring, Sekiro and Bloodborne all 10's but Nioh 1 is around an 8 for me. 



Nioh was pretty great but the side content was horrible and turned me off.



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Only recent soulsborne I've played is No Rest for the Wicked, which has honestly been really good with such a gorgeous art style but can't really say how it'll end up considering it's still in Early Access and the devs are adding more to the story and making feature changes that the playerbase either loves or hates. So still a lot can change with the game over time.

Other than that, Cuphead and Ninja Gaiden Black as honorable mentions if those are considered soulsborne



Why? Cuase they reuse the main mission levels and assets? I mean, it is a bit cheap but worth it for the rewards or if you want to level up a bit without farming. You're not forced to do any of it but the best bosses were in sub missions in Nioh 1 so ya wouldn't wanna skip it 



G2ThaUNiT said:

Only recent soulsborne I've played is No Rest for the Wicked, which has honestly been really good with such a gorgeous art style but can't really say how it'll end up considering it's still in Early Access and the devs are adding more to the story and making feature changes that the playerbase either loves or hates. So still a lot can change with the game over time.

Other than that, Cuphead and Ninja Gaiden Black as honorable mentions if those are considered soulsborne

It looks damn good, I wasn't expecting a souls like though just a top down Ori. They really know how to build worlds on that team. How's the camera now that it's birds eye? 



LegitHyperbole said:
G2ThaUNiT said:

Only recent soulsborne I've played is No Rest for the Wicked, which has honestly been really good with such a gorgeous art style but can't really say how it'll end up considering it's still in Early Access and the devs are adding more to the story and making feature changes that the playerbase either loves or hates. So still a lot can change with the game over time.

Other than that, Cuphead and Ninja Gaiden Black as honorable mentions if those are considered soulsborne

It looks damn good, I wasn't expecting a souls like though just a top down Ori. They really know how to build worlds on that team. How's the camera now that it's birds eye? 

I honestly really like the camera angle! It's not as high up in air as something like Diablo or Path of Exile. But it's high enough to where it allows me to get a better view of the area when I'm fighting enemies than if it was in third person. The little I played of Dark Souls 3, there would be times where I would get pushed against a wall or run underneath a large enemy and I suddenly couldn't see a damn thing and then get killed  

I at least can't blame anyone except myself when I get killed because I could clearly see every move an enemy would be making. Maybe the occasional environment hazard like tall grass may get in the way or when you're walking past a wall that has to become see through first, but that's very rare.

So far my biggest critique of the game is the character creator is really limited in options (I'm sure that'll be rectified as time goes on) and it has real world timers. After a certain number of say, items crafted, you get put on a 5 minute timer lol. I'm like, this isn't a mobile game, why is this necessary? Hopefully the devs get rid of that mechanic because everything else about this game is top notch in quality. The game has some 3D platforming sections and the collecting of loot is very Diablo inspired, but combat is very soulsborne.



G2ThaUNiT said:
LegitHyperbole said:

It looks damn good, I wasn't expecting a souls like though just a top down Ori. They really know how to build worlds on that team. How's the camera now that it's birds eye? 

I honestly really like the camera angle! It's not as high up in air as something like Diablo or Path of Exile. But it's high enough to where it allows me to get a better view of the area when I'm fighting enemies than if it was in third person. The little I played of Dark Souls 3, there would be times where I would get pushed against a wall or run underneath a large enemy and I suddenly couldn't see a damn thing and then get killed  

I at least can't blame anyone except myself when I get killed because I could clearly see every move an enemy would be making. Maybe the occasional environment hazard like tall grass may get in the way or when you're walking past a wall that has to become see through first, but that's very rare.

So far my biggest critique of the game is the character creator is really limited in options (I'm sure that'll be rectified as time goes on) and it has real world timers. After a certain number of say, items crafted, you get put on a 5 minute timer lol. I'm like, this isn't a mobile game, why is this necessary? Hopefully the devs get rid of that mechanic because everything else about this game is top notch in quality. The game has some 3D platforming sections and the collecting of loot is very Diablo inspired, but combat is very soulsborne.

They're in a unique position to fix that alright; it's in every souls and souls like aside from 2d but oof, I don't like the sound of platforming in a a game like this, ti's the biggest reason I haven't played Deaths door yet which is another souls like with the same camera angle.