SvennoJ said:
Bofferbrauer2 said:
Exactly and me too, that's why I mentioned it. Descent with VR... I guess we're gonna have quite a few people with motion sickness with that one, though. |
There's Space Docker VR, 6 DOF hauling crates which has a couple Descent like caverns (very small, just where some stuff is hidden)
Cockpit games are usually more comfortable than walking so I think Descent would be fine. Wipeout was as well on PSVR1 and no issues with Cavernous wastes. But it's not advised to start with those! Get some VR legs first (same goes for walking, driving, flying)
Descent had a flat 2D cockpit which would stick through doors before opening. Yet avoiding the slow moving enemy fire was so much easier in 3D! Weave in between the bullet streams with confidence. |
Oh yeah, if the game as a hud or preferably a cockpit it negates any sickness. I'd get very sick from simple a rails games with no HUD back in the day then I played Starblood arena doing the most insane 360 degree flying where you don't know where up or down is but it had a cockpit to focus on so there was little sickness and that secured my VR legs. Then there was sprint vector that used slight lines around the screen to show momentum and without those I'm sure I'd have gotten sick. They don't need a cockpit like, just something for your periphery to attach onto.
Alas, VR sickness doesn't stay gone. If you leave for a few months and come back, games that weren't making you sick start to again. An unfortunate side effect of such a great technology.