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Forums - Nintendo Discussion - First trailer for Metroid Prime 4: Beyond, coming 2025

Thanks to Video Game Chronicle we have a breakdown of Prime 4's dev team and holy moly it is strong, featuring devs who've worked with the likes of Naughty Dog, id Software, Sony Santa Monica, Bluepoint, even Dreamworks and Pixar.

PRODUCTION

  • Michael Kelbaugh, president and CEO (Metroid Prime 2 & 3)
  • Nathan Ramos, senior producer (The Callisto Protocol, Horizon Forbidden West)
  • Monty Goulet, outsourcing producer (2K)
  • Jeff Moreaux, lead producer (Zynga, EA, Bioware)
  • Jessica Spence, senior producer (Donkey Kong Country: Tropical Freeze, Halo 4)
  • JoAnna Frazar, producer (Guild Wars 2)
  • Ryan Harris, director of planning (Metroid Prime 1, 2 & 3, Donkey Kong Country Returns & Tropical Freeze)
  • Korri Kopsi, concept art producer (Satellite Game Studios)

ART

  • Jhony Ljungstedt, senior art director (Battlefield V, Mirror’s Edge Catalyst)
  • Sasha Nodia, lead external environment artist / outsourcing manager (Demon’s Souls remake)
  • Chris Lewis, senior environment / material artist (Halo 4, Halo 5, Halo Infinite)
  • Rodrigo Brea, 3D environment artist (Amazon Games)
  • Nicholas Reynolds, technical artist (Striking Distance Studios, Turn 10)
  • Chris Hahn, associate art director (Anthem, Mass Effect Andromeda, Star Wars: The Old Republic)
  • Jennica Derksen, senior environment artist (Arkane Austin)
  • Kevin Decatoire, concept artist (New World, Diablo Immortal)
  • Jonathan Garcia, senior environment artist (Call of Duty: WWII, Telltale Games)
  • Ryan Metcalf, technical animator (id Software, Gearbox)
  • Bryan Erck, senior VFX artist (Shadow of the Tomb Raider, Marvel’s Avengers, COD Advanced Warfare)
  • Randy Bernard, 3D artist
  • Teague Schultz, senior environment artist (Metroid Prime 2 & 3)
  • David Salaiz, senior character artist (Midnight Studios, Certain Affinity)
  • Mark Capers, environment designer (Super Lucky’s Tale, Disney Infinity 1-3, Epic Mickey 1 & 2)
  • Mookie Weisbrod, senior lead animator (Star Wars: The Old Republic)
  • Rick Blankenship, animator (Red Fly Studio, Bluepoint Games)
  • Chris Medina, environment artist
  • Matt Manchester, artist (Firefly Studios)
  • Will Petrosky, senior environment artist (God of War: Ragnarok, Call of Duty WWII / Modern Warfare Remastered / Black Ops 3)
  • Miguel Garcia Pandal, cinematics producer (The Callisto Protocol, Marvel’s Avengers)
  • James Reed Ketcham, environment artist
  • Rachel Doda, storyboard artist (Nickelodeon, Rooster Teeth)
  • Ryan Powell, senior staff artist (Metroid Prime 1, 2 & 3)
  • Enrique Rivera, concept artist
  • Matthew Tovar, character animator (The Last of Us, Uncharted: The Lost Legacy, Call of Duty: Infinite Warfare / Ghosts)
  • Edward Tejeiro, environment artist (Naughty Dog, EA)
  • Nina Morris, UI artist
  • Adam Poole, cinematics and narrative producer
  • Gray Ginther, character artist (Donkey Kong Country Returns: Tropical Freeze, Ratchet & Clank, - Remnant: From the Ashes, Darksiders 3)
  • Tyler Siemers, environment artist (Sony Santa Monica Studio)
  • Luis Ramirez, senior artist (Metroid Prime 1, 2 & 3, Donkey Kong Country Returns, Titanfall)
  • Kenneth Kozan, environment artist (Donkey Kong Country: Tropical Freeze)
  • Robert Kovach, staff technical artist (Arkane Austin, Donkey Kong Country: Tropical Freeze, Epic Mickey 1 & 2)
  • Steven Ray, animator (The Last of Us: Part I & II, Crash Bandicoot 4)
  • Kat Gray, environment artist (IllFonic)
  • Shawn Melchor, concept artist (Epic Mickey 1 & 2)
  • Greg Frizzell, environment art manager (Rift)
  • Tiffany Lee Griffith, environment artist (Metroid Prime Remastered)
  • Raphael Perkins, animator (Donkey Kong Country Returns, Metroid Prime 3, Duke Nukem Forever)
  • Charlie Victoria, gameplay animator (Naughty Dog)
  • Kyle Hefley, lead character artist (Halo 4, 5 & Infinite, Call of Duty: Black Ops, DJ Hero)
  • Sylvia Rowland, artist (Donkey Kong Country: Tropical Freeze, Mario Kart 7)
  • Robert Kovach, staff technical artist (Donkey Kong Country: Tropical Freeze, Epic Mickey 1 & 2, Arkane Austin)
  • Ian Connell, animator (Lego 2K Drive, Thor: Love and Thunder)
  • Sean Horton, senior environment artist (Metroid Prime 2 & 3, Donkey Kong Country Returns & Tropical Freeze, Mario Kart 7)
  • Taylor Rohrig, cinematic artist (Deck Nine, Sony Santa Monica Studio, Walt Disney Imagineering)
  • Dax Pallotta, technical staff animator (Metroid Prime 1, 2 & 3, Donkey Kong Country Returns & Tropical Freeze, Mario Kart 7)
  • David DeCoster, senior environment artist (Metroid Prime Remastered)
  • Bryce Homick, senior environment concept artist (Firaxis Games)
  • David Chen, technical animator (Rift)
  • Madison McElfish, technical artist
  • Rebecca Flannery, technical artist (Donkey Kong Country: Tropical Freeze, Epic Mickey 2)
  • Mike Abahazy, technical art manager (Shadow of the Tomb Raider, Star Wars: The Force Unleashed)
  • Kyle Ruegg, animator (Donkey Kong Country: Tropical Freeze, Dungeon Hunter 3)
  • Stephen Zafros, senior animator (Metroid Prime 1, 2 & 3)
  • Alex Petrulis, environment artist (Deep Silver Volition, High Voltage Software)
  • Kyle Lopez, cinematic layout artist (Ms Marvel, Doctor Strange in the Multiverse of Madness)
  • Kiko Buyo, senior animator (Metroid Prime Remastered, Star Wars: The Old Republic)
  • John Sheblak, lead graphics engineer (Mario Kart 7, Donkey Kong Country Returns & Tropical Freeze)
  • Marina Czarnecki, 3D artist (Apex Legends, Clash of Clans)
  • Tony Bernardin, graphics engineer (Donkey Kong Country: Tropical Freeze)
  • John Carter, VFX artist (Remnant 2, Darksiders 3)
  • Jon Marcella, environment designer (God of War PS4, God of War: Ascension)
  • Dan Wallace, lighting artist (The Last of Us Part 2 Remastered, God of War Ragnarok, Overwatch)
  • Thomas Haase, lighting artist
  • Tom Wright, lighting artist (IllFonic)
  • Elizabeth Baxter, lead lighting artist (Epic Mickey 1 & 2)
  • Brandon Habib, lighting artist (Halo Infinite)
  • Farhez Rayani, senior lighting artist (Pixar)
  • Josh Slezak, lighting artist
  • Ayesha Baugh, real-time lighting artist
  • Chad Orr, senior lighting artist (Dreamworks Animation, God of War 4)
  • Alex Gold, technical designer (God of War: Ragnarok, MediEvil PS4)
  • Jon Wofford, lead UI artist (Anthem, Star Wars: The Old Republic)

DESIGN

  • Richard Terrell, designer (Remnant: From the Ashes)
  • Nestor Hernandez, senior designer (Donkey Kong Country: Tropical Freeze)
  • Bill Vandervoort, design director (Metroid Prime 3, Donkey Kong Country Returns, Mario Kart 7. Donkey Kong Country: Tropical Freeze)
  • Brandon Strong, senior designer (Junction Point Studios, Sensory Sweep)
  • Scott Hafner, senior level designer (Obsidian)
  • Stephen Dupree, principal game designer (Donkey Kong Country: Tropical Freeze, Super Lucky’s Tale)
  • Patrick Krefting, technical designer (Donkey Kong Country: Tropical Freeze, Epic Mickey 1 & 2)
  • Shawn Wingler, technical designer (Mass Effect Trilogy, The Sims on console)
  • Jay Fuller, designer (Metroid Prime 3: Corruption, Donkey Kong Country Returns, Mario Kart 7)
  • Ethan Smith, designer (Donkey Kong Country: Tropical Freeze, Epic Mickey 1 & 2)
  • Wayland Fong, technical designer (Call of Duty Black Ops Cold War / Vanguard, Black Ops 4)
  • Russell O’Henly, staff technical designer (Metroid Prime 2 & 3, Mario Kart 7)

AUDIO

  • Geoffrey Belcher, sound designer
  • Scott Petersen, audio supervisor (Blizzard Entertainment)
  • Bobby Arlauskas, sound designer (Metroid Prime 3, Donkey Kong Country Returns & Tropical Freeze, Call of Duty: Advanced Warfare, Halo 4)

ENGINEERING

  • Bharathwaj Nandakumar, engineering manager (Treyarch)
  • Ben Johnson, tools engineer (Hangar 13)
  • Matt Frank, tools engineer (A Hat in Time)
  • Eric Sebesta, director of engineering (Unity, Bethesda, BioWare)
  • Ryan Dunagan, technical designer (Remnant: From the Ashes, Darksiders 3)
  • Jeffrey Joyce, software engineer (NBA 2K)
  • David Plunkett, programmer (The Matrix Online)
  • Gary Scanlon Jr, software engineer (Donkey Kong Country: Tropical Freeze, Disney Infinity 2.0, Mass Effect Trilogy)
  • Jim Richmond, senior software engineer (Donkey Kong Country: Tropical Freeze)
  • Taylor Yust, gameplay engineer
  • Andy Hanson, software engineer (Metroid Prime 3)
  • Michael Kelley, software engineer (Donkey Kong Country: Tropical Freeze, Tiger Woods PGA Tour 11)
  • Daniel Habig, technical engineer (Bethesda)
  • Jose Guerra, staff software engineer (Donkey Kong Country Returns & Tropical Freeze)
  • Andrew Orlando, software engineer (Donkey Kong Country: Tropical Freeze, Star Wars: The Old Republic)
  • Jordan Johnson, UI engineer (Donkey Kong Country: Tropical Freeze, Medal of Honor: Frontline)
  • Rio Velarde, programmer (Rockstar Games)
  • Ryan Kirschman, gameplay engineer (Telltale Games)
  • Robert Walker, gameplay engineer (Halo 2L Anniversary, Doom 2016, Call of Duty 4: Modern Warfare Remastered)
  • Ryan Cornelius, senior lead gameplay engineer (Metroid Prime Trilogy, Donkey Kong Country Returns & Tropical Freeze)
  • Jim Gage, software engineer (Metroid Prime 1, 2 & 3, Donkey Kong Country Returns & Tropical Freeze)


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Very excited for this new metroid prime games. Have played the games since the nes era. Funny thing is that my favorite metroid games were on the gba for some reason.



BiON!@ 

@curl-6 That will cost a pretty penny, it should hopefully pay off. According to that list, there will be an online component to the game (Apex, the matrix online). Game is promising, I have some doubts but the new Nintendo wouldn't let this game disappoint imho



@curl-6 your list looks pretty insane from the outlook I gave. It seems there are a good amount of veterans from the later Metroid Prime games and DKC games so, big part of the vision prolly came from them, while they used the expertise of all those hirees.

The only thing I wish is that the studio doesn't embark in the same asinine practices we saw by a few other studios under other publishers.
Mainly studio crunch.



Switch Friend Code : 3905-6122-2909 

It's time for Retro to redeem Samus Aran's design. She has looked like a Barbie doll since MP2.  Use the model in Remastered or similar design.

Maybe closer to the concept art in 4.

Last edited by Leynos - 1 day ago

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I'd be happy if they retained her design from Prime Remastered.



curl-6 said:

I'd be happy if they retained her design from Prime Remastered.

Man, it must horrible when she gets that pony tail in front of her visor by accident !



Switch Friend Code : 3905-6122-2909 

After 7 years since it was first announced, we finally get to see some gameplay for Metroid Prime 4! I can't wait!!