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Forums - Gaming Discussion - How far away are we from seeing games like Horizon: Zero Dawn and Spiderman 2018 on Switch/Switch 2?

Soundwave said:

This is the DOOM Eternal video:

Keep in mind this guys is a TECH head his whole channel is about performance, he is not really indicative of a regular gamer, but his videos are well laid out, he has his personal preferences, it's doesn't invalidate performance increases. 

Also keep in mind in the comments he says he didn't overclock the RAM, that significantly improves performance as well according to him. 

Docked goes from 28-30 fps to 45-60 FPS with the overclock. Of course you lose some resolution here, but this is the same with PS4 Pro quite often, even the PS5 has to go to lower resolutions to hit 50+ FPS, so I'm not sure why this is singled out as something for Switch only.

At 2:50 he goes to 30 fps but it increases the resolution "much higher resolution" according to him, game "looks significantly sharper".

At 5:10 he increases the resolution of undocked mode "game looks razor sharp, kind of insane". 

At 6:00 in or so he drops the resolution back to the standard undocked res, but now we see it is 55-60 fps instead of the previous 28-30 fps. He is testing according to him on "the most demanding level" in the game too and has some drops, but is also hitting 60. 

It's important to note here because I know you're going to try and twist these comments with bullshit, when he is saying 60 is blurrier he means relative to the artificially higher resolution he forced with the overclock. The resolution at 60 fps undocked is the STOCK resolution for undocked, so this is not a case of the game being forced into some different very low resolution to get 60 fps. This is the same resolution is has as stock settings, it just runs at 45-60 fps instead of 24-30 fps the normal Switch does.

He prefers the higher resolution, that's his personal preference, some people will prefer the higher frame rate. This is no different from plenty of PS4 Pro ports that also don't run locked at 60 fps in every case. 

At 9:20 he says the game is stable enough at 60 fps that he would play that way. At 9:55 "honestly it's awesome to play on the small screen at 60 fps, it's pretty impressive". 

Regarding battery life, he says what he gets in battery life in the Kingdom Come video:

Go to 9:30 in the video this section actually a great example, this game is the ultimate stress test for Switch, this rain section drops below 25 fps frequently even on a PS4 Pro (*Pro*). This is probably the most challenging impossible port on the Switch, as said even PS4 Pro struggles with this game. 

The Switch can hold near 30 fps in the rain section, again note even the PS4 Pro can't do that. At 9:45 he says he gets more than 3 hours battery life with the overclocks (I think in this one he did overclock the RAM too, he didn't do that for DOOM Eternal because he didn't know how at the time). 3+ hours is perfectly reasonable battery life, that's what the OG Switch gets playing BOTW with stock clocks. 

Lol now we're cherry picking one area In one game to prove to switch over clock magic this stuff is hilarious. It's not that difficult to see how much over clocking actually boosts hardware use the same settings and over clock and see how much boost you get it's that simple. These high clocks also will diffently shorten the life span of the switch everything you say is to be frank BS.

Last edited by zeldaring - on 19 June 2024

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zeldaring said:
Soundwave said:

This is the DOOM Eternal video:

Keep in mind this guys is a TECH head his whole channel is about performance, he is not really indicative of a regular gamer, but his videos are well laid out, he has his personal preferences, it's doesn't invalidate performance increases. 

Also keep in mind in the comments he says he didn't overclock the RAM, that significantly improves performance as well according to him. 

Docked goes from 28-30 fps to 45-60 FPS with the overclock. Of course you lose some resolution here, but this is the same with PS4 Pro quite often, even the PS5 has to go to lower resolutions to hit 50+ FPS, so I'm not sure why this is singled out as something for Switch only.

At 2:50 he goes to 30 fps but it increases the resolution "much higher resolution" according to him, game "looks significantly sharper".

At 5:10 he increases the resolution of undocked mode "game looks razor sharp, kind of insane". 

At 6:00 in or so he drops the resolution back to the standard undocked res, but now we see it is 55-60 fps instead of the previous 28-30 fps. He is testing according to him on "the most demanding level" in the game too and has some drops, but is also hitting 60. 

It's important to note here because I know you're going to try and twist these comments with bullshit, when he is saying 60 is blurrier he means relative to the artificially higher resolution he forced with the overclock. The resolution at 60 fps undocked is the STOCK resolution for undocked, so this is not a case of the game being forced into some different very low resolution to get 60 fps. This is the same resolution is has as stock settings, it just runs at 45-60 fps instead of 24-30 fps the normal Switch does.

He prefers the higher resolution, that's his personal preference, some people will prefer the higher frame rate. This is no different from plenty of PS4 Pro ports that also don't run locked at 60 fps in every case. 

At 9:20 he says the game is stable enough at 60 fps that he would play that way. At 9:55 "honestly it's awesome to play on the small screen at 60 fps, it's pretty impressive". 

Regarding battery life, he says what he gets in battery life in the Kingdom Come video:

Go to 9:30 in the video this section actually a great example, this game is the ultimate stress test for Switch, this rain section drops below 25 fps frequently even on a PS4 Pro (*Pro*). This is probably the most challenging impossible port on the Switch, as said even PS4 Pro struggles with this game. 

The Switch can hold near 30 fps in the rain section, again note even the PS4 Pro can't do that. At 9:45 he says he gets more than 3 hours battery life with the overclocks (I think in this one he did overclock the RAM too, he didn't do that for DOOM Eternal because he didn't know how at the time). 3+ hours is perfectly reasonable battery life, that's what the OG Switch gets playing BOTW with stock clocks. 

Lol now we're cherry picking one area In one game to prove to switch over clock magic this stuff is hilarious. It's not that difficult to see how much over clocking actually boosts hardware use the same settings and over clock and see how much boost you get it's that simple. These high clocks also will diffently shorten the life span of the switch everything you say is to be frank BS.

No it doesn't shorten the life span of the Mariko Switch. It can handle the higher clocks fine, the temperature and fan speeds are always kept reasonably low. 

The Mariko just shows the full potential of the chip. You can maybe make an arguement that the OG Switch shouldn't be overclocked, but even that I don't think holds any water, people have been overclocking the OG Switch for 5+ years now and there and there are not many reports of fried hardware. 

The Mariko Switch is far more energy efficient, maxing the clocks out just give you the same internal temperature + battery life as the OG Switch gets with stock clocks, the fan doesn't even hit 50% in most games overclocked. 



There are so many games that benefit hugely from Switch overclocking, it would flood this thread actually (cherry picking my ass), I'll just list some links for people who are genuinely curious. This is not "well this only works on like 8 games tho rite!!!!". Uh no.

Assassin's Creed IV Black Flag (This runs at 30 fps on PS4, 55-60 fps up from 24-30 fps on base Switch)
https://www.youtube.com/watch?v=dI-N2taOeXQ&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=26

No Man's Sky (Runs 30 FPS on PS4, Here is 60 FPS on Switch):
https://www.youtube.com/watch?v=-4aSqc7EmUA&t=83s

Crash 4 (PS4 port) 60 fps
https://www.youtube.com/watch?v=N9vXU_xFe3Q&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=1

Witcher 3 (PS4 era high end game) significantly increased framerate, up to 60 fps
https://www.youtube.com/watch?v=RFsxvncvcc0

DOOM Eternal (PS4 high end game): increased frame rate up to 60 fps or increased resolution (your choice)
https://www.youtube.com/watch?v=7dS5qSkdYrc

Monster Hunter Rise (Can run at 60 fps vs 30 fps standard, 60 fps vs 30 fps shown here)
https://www.youtube.com/watch?v=LVqLhwN7-2Q&t=80s

Hyrule Warriors (goes from sub 30 fps on native Switch to from a standard 50-60 fps)
https://www.youtube.com/watch?v=Ygr8eKrIX58&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=3

Luigi's Mansion 3 (60 fps from 30 fps)
https://www.youtube.com/watch?v=-usYUJ31F-Y&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=26

Hogwarts Legacy (can go to 45-60 fps or can increase resolution at 30 fps which looks much better than flurry native):
https://www.youtube.com/watch?v=XA49rYncwtI

EA FC Soccer 24 (PS4 Frostbite port, native is 24-30 fps, overclock goes to about 54 FPS in game play)
https://www.youtube.com/watch?v=JCCmceZDttc&t=121s

Kingdom Come Deliverance (this is a game that sends even a PS4 Pro below 25 fps, Switch can hold 29-30 fps with an overclock in same areas):
https://www.youtube.com/watch?v=jOgQvNmaGnM&t=594s

Dragon Quest XI (port of a PS4 game, can run now 60 fps instead of 30 fps):
https://www.youtube.com/watch?v=wWm-httDFos&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=29

Nier Automata (PS4 game, can run 45-60 fps on Switch up from 22-30 fps)
https://www.youtube.com/watch?v=2NUqPcyRVD0&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=34

Persona 5 Royal (PS4 game, can run 60 fps on Switch, even the PS4 Pro version doesn't run over 30):
https://www.youtube.com/watch?v=AQ2jGtNLTZY

Dying Light (PS4 game, this isn't 60 even on the PS4):
https://www.youtube.com/watch?v=wtJv8T8HJ7c

Overwatch 2 (PS4 game, can run a pretty solid 57-60 fps by the looks of this, stock Switch is 28-30 fps):
https://www.youtube.com/watch?v=mJxwvhi7TLI&t=282s

Fortnite (PS4 game, 50-60 fps up from 25-30 fps on base Switch):
https://www.youtube.com/watch?v=4caj0M8nFAY

Zelda: Link's Awakening (This game is infamous for slow down, the overclock eliminates that):
https://www.youtube.com/watch?v=Btm-h6z5iQc&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=32

Paper Mario Thousand Year Door (60 fps now instead of 30 fps):
https://www.youtube.com/watch?v=nku47AIik0I&t=122s

Contra Operation Galuga (believe this game runs poorly on Switch, now is a more stable 55-60 fps here):
https://www.youtube.com/watch?v=ROVT_LmZw4U&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=41

20 examples enough? Cause there is a bunch more. So I tried to pick quite a few PS4 ports, those are the big ticket ports that are hardest stress tests. These are significant performance improvements across the board and this would be higher if Nintendo officially offered this because developers would be able to do things like specifically target that performance.

To say that this couldn't have been a Pro model is in my opinion something I very much disagree with. There are multiple big gun PS4 games here that run 60 fps on the high end with dips into 45 for some of the games, but even PS4 and XBox One do that too, it's disingeious to say "well it dipped to 45 fps so it's useless". For a portable device to be able to run PS4 games like Persona 5, Assassin's Creed IV, DOOM Eternal, No Man's Sky, Witcher 3, Kingdom Come, Fortnite, Overwatch 2, FC Soccer 24, Nier Automata, Dragon Quest IX, etc. at well over 40 fps is not too shabby at all. Again the PS4/XB1 don't even run all these games at 45-60 fps. Now of course 3-4 posters are going to have their little shit fit that I said that, but whatever.

In addition to the video where the Youtuber showed Switch can run games in 4K and the Switch OLED having literal 4K output added to the dock and even the chipset altered (DP lanes) to allow for 4K/60 fps ... it's fairly obvious to me they have the performance to sell this is as a Pro model, they just backed off because look at Switch sales in 2020, 2021, 2022 ... COVID gave them all the boost they ever could have dreamed of. Pro wasn't needed at all, releasing it would've just hurt the Switch 2 at that point. 


Last edited by Soundwave - on 19 June 2024

Soundwave said:

There are so many games that benefit hugely from Switch overclocking, it would flood this thread actually (cherry picking my ass), I'll just list some links for people who are genuinely curious. This is not "well this only works on like 8 games tho rite!!!!". Uh no.

Assassin's Creed IV Black Flag (This runs at 30 fps on PS4, 55-60 fps up from 24-30 fps on base Switch)
https://www.youtube.com/watch?v=dI-N2taOeXQ&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=26

No Man's Sky (Runs 30 FPS on PS4, Here is 60 FPS on Switch):
https://www.youtube.com/watch?v=-4aSqc7EmUA&t=83s

Crash 4 (PS4 port) 60 fps
https://www.youtube.com/watch?v=N9vXU_xFe3Q&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=1

Witcher 3 (PS4 era high end game) significantly increased framerate, up to 60 fps
https://www.youtube.com/watch?v=RFsxvncvcc0

DOOM Eternal (PS4 high end game): increased frame rate up to 60 fps or increased resolution (your choice)
https://www.youtube.com/watch?v=7dS5qSkdYrc

Monster Hunter Rise (Can run at 60 fps vs 30 fps standard, 60 fps vs 30 fps shown here)
https://www.youtube.com/watch?v=LVqLhwN7-2Q&t=80s

Hyrule Warriors (goes from sub 30 fps on native Switch to from a standard 50-60 fps)
https://www.youtube.com/watch?v=Ygr8eKrIX58&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=3

Luigi's Mansion 3 (60 fps from 30 fps)
https://www.youtube.com/watch?v=-usYUJ31F-Y&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=26

Hogwarts Legacy (can go to 45-60 fps or can increase resolution at 30 fps which looks much better than flurry native):
https://www.youtube.com/watch?v=XA49rYncwtI

EA FC Soccer 24 (PS4 Frostbite port, native is 24-30 fps, overclock goes to about 54 FPS in game play)
https://www.youtube.com/watch?v=JCCmceZDttc&t=121s

Kingdom Come Deliverance (this is a game that sends even a PS4 Pro below 25 fps, Switch can hold 29-30 fps with an overclock in same areas):
https://www.youtube.com/watch?v=jOgQvNmaGnM&t=594s

Dragon Quest XI (port of a PS4 game, can run now 60 fps instead of 30 fps):
https://www.youtube.com/watch?v=wWm-httDFos&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=29

Nier Automata (PS4 game, can run 45-60 fps on Switch up from 22-30 fps)
https://www.youtube.com/watch?v=2NUqPcyRVD0&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=34

Persona 5 Royal (PS4 game, can run 60 fps on Switch, even the PS4 Pro version doesn't run over 30):
https://www.youtube.com/watch?v=AQ2jGtNLTZY

Dying Light (PS4 game, this isn't 60 even on the PS4):
https://www.youtube.com/watch?v=wtJv8T8HJ7c

Overwatch 2 (PS4 game, can run a pretty solid 57-60 fps by the looks of this, stock Switch is 28-30 fps):
https://www.youtube.com/watch?v=mJxwvhi7TLI&t=282s

Fortnite (PS4 game, 50-60 fps up from 25-30 fps on base Switch):
https://www.youtube.com/watch?v=4caj0M8nFAY

Zelda: Link's Awakening (This game is infamous for slow down, the overclock eliminates that):
https://www.youtube.com/watch?v=Btm-h6z5iQc&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=32

Paper Mario Thousand Year Door (60 fps now instead of 30 fps):
https://www.youtube.com/watch?v=nku47AIik0I&t=122s

Contra Operation Galuga (believe this game runs poorly on Switch, now is a more stable 55-60 fps here):
https://www.youtube.com/watch?v=ROVT_LmZw4U&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=41

20 examples enough? Cause there is a bunch more. So I tried to pick quite a few PS4 ports, those are the big ticket ports that are hardest stress tests. These are significant performance improvements across the board and this would be higher if Nintendo officially offered this because developers would be able to do things like specifically target that performance.

To say that this couldn't have been a Pro model is in my opinion something I very much disagree with. There are multiple big gun PS4 games here that run 60 fps on the high end with dips into 45 for some of the games, but even PS4 and XBox One do that too, it's disingeious to say "well it dipped to 45 fps so it's useless". For a portable device to be able to run PS4 games like Persona 5, Assassin's Creed IV, DOOM Eternal, No Man's Sky, Witcher 3, Kingdom Come, Fortnite, Overwatch 2, FC Soccer 24, Dragon Quest IX, etc. at well over 40 fps is not too shabby at all. Again the PS4/XB1 don't even run all these games at 45-60 fps. Now of course 3-4 posters are going to have their little shit fit that I said that, but whatever.

In addition to the video where the Youtuber showed Switch can run games in 4K and the Switch OLED having literal 4K output added to the dock and even the chipset altered (DP lanes) to allow for 4K/60 fps ... it's fairly obvious to me they have the performance to sell this is as a Pro model, they just backed off because look at Switch sales in 2020, 2021, 2022 ... COVID gave them all the boost they ever could have dreamed of. Pro wasn't needed at all, releasing it would've just hurt the Switch 2 at that point. 


Most of  your videos are from random youtubers that show 5 minutes of gameplay with the switch plugged in. we don't how what resolution  or how high they are clocked, they don't even do a in depth analysis, compare settings or give us resolution numbers, mean while i posted a video from DF with a proper analysis of 10 games using the same settings and it clearly shows  boost is there but small, not something that would be called a pro. Stop mentioning   ps4 or ps4 pro and just compare to switch with the same setting to do proper comparisons.

Here is another proper  comparisons  red dead  from DF the game is 1080p/30fps. when you unlock the framerate it hits 37-45fps on mariko, dropping the resolution to 720p and over clocking gives you 50-60fps. in what what world is that a pro. dude pro almost every game with the same setting gets  huge boost in resolution when you compare that to switch being over clocked it's a joke.

edit many games you mention hitting 60fps are doing 50-60fps dropping to 400=500p most developers would not even add those settings as they would be considered awful for the average switch user.  show us us these demanding games with same settings getting these massive boosts that you talk about. don't bring in mods cause that's not a proper comparison. you can't just compare a vanilla release of game to a modded game and then claim it was the over clocking that did this.    

Last edited by zeldaring - on 19 June 2024

zeldaring said:
Soundwave said:

There are so many games that benefit hugely from Switch overclocking, it would flood this thread actually (cherry picking my ass), I'll just list some links for people who are genuinely curious. This is not "well this only works on like 8 games tho rite!!!!". Uh no.

Assassin's Creed IV Black Flag (This runs at 30 fps on PS4, 55-60 fps up from 24-30 fps on base Switch)
https://www.youtube.com/watch?v=dI-N2taOeXQ&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=26

No Man's Sky (Runs 30 FPS on PS4, Here is 60 FPS on Switch):
https://www.youtube.com/watch?v=-4aSqc7EmUA&t=83s

Crash 4 (PS4 port) 60 fps
https://www.youtube.com/watch?v=N9vXU_xFe3Q&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=1

Witcher 3 (PS4 era high end game) significantly increased framerate, up to 60 fps
https://www.youtube.com/watch?v=RFsxvncvcc0

DOOM Eternal (PS4 high end game): increased frame rate up to 60 fps or increased resolution (your choice)
https://www.youtube.com/watch?v=7dS5qSkdYrc

Monster Hunter Rise (Can run at 60 fps vs 30 fps standard, 60 fps vs 30 fps shown here)
https://www.youtube.com/watch?v=LVqLhwN7-2Q&t=80s

Hyrule Warriors (goes from sub 30 fps on native Switch to from a standard 50-60 fps)
https://www.youtube.com/watch?v=Ygr8eKrIX58&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=3

Luigi's Mansion 3 (60 fps from 30 fps)
https://www.youtube.com/watch?v=-usYUJ31F-Y&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=26

Hogwarts Legacy (can go to 45-60 fps or can increase resolution at 30 fps which looks much better than flurry native):
https://www.youtube.com/watch?v=XA49rYncwtI

EA FC Soccer 24 (PS4 Frostbite port, native is 24-30 fps, overclock goes to about 54 FPS in game play)
https://www.youtube.com/watch?v=JCCmceZDttc&t=121s

Kingdom Come Deliverance (this is a game that sends even a PS4 Pro below 25 fps, Switch can hold 29-30 fps with an overclock in same areas):
https://www.youtube.com/watch?v=jOgQvNmaGnM&t=594s

Dragon Quest XI (port of a PS4 game, can run now 60 fps instead of 30 fps):
https://www.youtube.com/watch?v=wWm-httDFos&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=29

Nier Automata (PS4 game, can run 45-60 fps on Switch up from 22-30 fps)
https://www.youtube.com/watch?v=2NUqPcyRVD0&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=34

Persona 5 Royal (PS4 game, can run 60 fps on Switch, even the PS4 Pro version doesn't run over 30):
https://www.youtube.com/watch?v=AQ2jGtNLTZY

Dying Light (PS4 game, this isn't 60 even on the PS4):
https://www.youtube.com/watch?v=wtJv8T8HJ7c

Overwatch 2 (PS4 game, can run a pretty solid 57-60 fps by the looks of this, stock Switch is 28-30 fps):
https://www.youtube.com/watch?v=mJxwvhi7TLI&t=282s

Fortnite (PS4 game, 50-60 fps up from 25-30 fps on base Switch):
https://www.youtube.com/watch?v=4caj0M8nFAY

Zelda: Link's Awakening (This game is infamous for slow down, the overclock eliminates that):
https://www.youtube.com/watch?v=Btm-h6z5iQc&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=32

Paper Mario Thousand Year Door (60 fps now instead of 30 fps):
https://www.youtube.com/watch?v=nku47AIik0I&t=122s

Contra Operation Galuga (believe this game runs poorly on Switch, now is a more stable 55-60 fps here):
https://www.youtube.com/watch?v=ROVT_LmZw4U&list=PLnfYBBFizTmH6CWWW7yb8qwybCF6Mwxr4&index=41

20 examples enough? Cause there is a bunch more. So I tried to pick quite a few PS4 ports, those are the big ticket ports that are hardest stress tests. These are significant performance improvements across the board and this would be higher if Nintendo officially offered this because developers would be able to do things like specifically target that performance.

To say that this couldn't have been a Pro model is in my opinion something I very much disagree with. There are multiple big gun PS4 games here that run 60 fps on the high end with dips into 45 for some of the games, but even PS4 and XBox One do that too, it's disingeious to say "well it dipped to 45 fps so it's useless". For a portable device to be able to run PS4 games like Persona 5, Assassin's Creed IV, DOOM Eternal, No Man's Sky, Witcher 3, Kingdom Come, Fortnite, Overwatch 2, FC Soccer 24, Dragon Quest IX, etc. at well over 40 fps is not too shabby at all. Again the PS4/XB1 don't even run all these games at 45-60 fps. Now of course 3-4 posters are going to have their little shit fit that I said that, but whatever.

In addition to the video where the Youtuber showed Switch can run games in 4K and the Switch OLED having literal 4K output added to the dock and even the chipset altered (DP lanes) to allow for 4K/60 fps ... it's fairly obvious to me they have the performance to sell this is as a Pro model, they just backed off because look at Switch sales in 2020, 2021, 2022 ... COVID gave them all the boost they ever could have dreamed of. Pro wasn't needed at all, releasing it would've just hurt the Switch 2 at that point. 


Most of  your videos are from random youtubers that show 5 minutes of gameplay with the switch plugged in. we don't how what resolution  or how high they are clocked, they don't even do a in depth analysis, compare settings or give us resolution numbers, mean while i posted a video from DF with a proper analysis of 10 games using the same settings and it clearly shows  boost is there but small, not something that would be called a pro. Stop mentioning   ps4 or ps4 pro and just compare to switch with the same setting to do proper comparisons.

Here is another proper  comparisons  red dead  from DF the game is 1080p/30fps. when you unlock the framerate it hits 37-45fps on mariko, dropping the resolution to 720p and over clocking gives you 50-60fps. in what what world is that a pro. dude pro almost every game with the same setting gets  huge boost in resolution when you compare that to switch being over clocked it's a joke.

edit many games you mention hitting 60fps are doing 50-60fps dropping to 400=500p most developers would not even add those settings as they would be considered awful for the average switch user.  show us us these demanding games with same settings getting these massive boosts that you talk about. don't bring in mods cause that's not a proper comparison. you can't just compare a vanilla release of game to a modded game and then claim it was the over clocking that did this.    

720p 50-60 fps for a challenging game (60 fps easy for things like Luigi's Mansion 3 and Paper Mario) is perfectly reasonable for a "Switch Pro", the PS4/XB1 doesn't even run a bunch of these games at 50-60 fps. These are raw overclocks too, no developer optimization, if you let developers optimize specifically at a hardware level, the performance most likely goes higher. You could also take that and do 30 fps locked at higher resolution or higher graphics settings. 

There is also this video which I've seen no one debunk, this guy puts in serious work. 

Put away the stupid agenda and use some common sense. Why in the world does the Switch OLED have a changed dock for 4K output. Why would they make changes on the chipset itself to enable 4K/60? There is no reason to do these things, it would only make the hardware cost more because you have to basically make new hardware for no reason (they could have just used the older dock and older chip) and alter the manufacturing process/assembly lines for no good reason. 

The whole DUR HUR BLOOMBERG IZ STOOOPID was always fucking dumb as shit too. Bloomberg is a major, worldwide renown business source, not some random 19 year old's video game site, when they reported that Nintendo was asking devs to prepare their games to have 4K modes ... IMO that was legit. Nintendo just changed their plans, but a major business news site isn't going to just randomly make shit up. 

https://www.bloomberg.com/news/articles/2021-09-29/nintendo-switch-4k-developers-make-games-for-nonexistent-console

Something was definitely happening around 2020/early 2021 IMO ... Nintendo just changed course.

Last edited by Soundwave - on 19 June 2024

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Soundwave said:
zeldaring said:

Most of  your videos are from random youtubers that show 5 minutes of gameplay with the switch plugged in. we don't how what resolution  or how high they are clocked, they don't even do a in depth analysis, compare settings or give us resolution numbers, mean while i posted a video from DF with a proper analysis of 10 games using the same settings and it clearly shows  boost is there but small, not something that would be called a pro. Stop mentioning   ps4 or ps4 pro and just compare to switch with the same setting to do proper comparisons.

Here is another proper  comparisons  red dead  from DF the game is 1080p/30fps. when you unlock the framerate it hits 37-45fps on mariko, dropping the resolution to 720p and over clocking gives you 50-60fps. in what what world is that a pro. dude pro almost every game with the same setting gets  huge boost in resolution when you compare that to switch being over clocked it's a joke.

edit many games you mention hitting 60fps are doing 50-60fps dropping to 400=500p most developers would not even add those settings as they would be considered awful for the average switch user.  show us us these demanding games with same settings getting these massive boosts that you talk about. don't bring in mods cause that's not a proper comparison. you can't just compare a vanilla release of game to a modded game and then claim it was the over clocking that did this.    

720p 50-60 fps for a challenging game (60 fps easy for things like Luigi's Mansion 3 and Paper Mario) is perfectly reasonable for a "Switch Pro", the PS4/XB1 doesn't even run a bunch of these games at 50-60 fps. These are raw overclocks too, no developer optimization, if you let developers optimize specifically at a hardware level, the performance most likely goes higher. You could also take that and do 30 fps locked at higher resolution or higher graphics settings. 

There is also this video which I've seen no one debunk, this guy puts in serious work. 

Put away the stupid agenda and use some common sense. Why in the world does the Switch OLED have a changed dock for 4K output. Why would they make changes on the chipset itself to enable 4K/60? There is no reason to do these things, it would only make the hardware cost more because you have to basically make new hardware for no reason (they could have just used the older dock and older chip) and alter the manufacturing process/assembly lines for no good reason. 

The whole DUR HUR BLOOMBERG IZ STOOOPID was always fucking dumb as shit too. Bloomberg is a major, worldwide renown business source, not some random 19 year old's video game site, when they reported that Nintendo was asking devs to prepare their games to have 4K modes ... IMO that was legit. Nintendo just changed their plans, but a major business news site isn't going to just randomly make shit up. 

https://www.bloomberg.com/news/articles/2021-09-29/nintendo-switch-4k-developers-make-games-for-nonexistent-console

Something was definitely happening around 2020/early 2021 IMO ... Nintendo just changed course.

And we have another lie. You say 720p /50-60fps for challenging  games like doom, Doom 2016, Doom eternal and Hogwartz are doing 39-60fps based on the videos you sent at 400-500p being over clocked just stop with the lies. Read dead is 720p 50-60fps with a over clock and 1080p 30fps locked with base clocks. Like I said it give 5 to 15fps with a over clock that's not extreme.  Red Dead is not a demanding game.

The more I watch santiago videos the more it proves how much everything you say is false. I'm watching nier over clocked video and  the game looks horrible docked in handheld mode where it drops in the 40s often according to santiago with it being over clocked.  I like how to dude mentions that the game takes a huge hit visually in handheld mode while being docked or that over clocking only gives you 2 hours of battery. I'm sure people are gonna line up for a pro version that gives 40-60 fps on games with a huge hit graphically lol.

Even your paper mario video has the game dropping to 40fps lol this is getting embarrassing. 

Last edited by zeldaring - on 19 June 2024

zeldaring said:
Soundwave said:

720p 50-60 fps for a challenging game (60 fps easy for things like Luigi's Mansion 3 and Paper Mario) is perfectly reasonable for a "Switch Pro", the PS4/XB1 doesn't even run a bunch of these games at 50-60 fps. These are raw overclocks too, no developer optimization, if you let developers optimize specifically at a hardware level, the performance most likely goes higher. You could also take that and do 30 fps locked at higher resolution or higher graphics settings. 

There is also this video which I've seen no one debunk, this guy puts in serious work. 

Put away the stupid agenda and use some common sense. Why in the world does the Switch OLED have a changed dock for 4K output. Why would they make changes on the chipset itself to enable 4K/60? There is no reason to do these things, it would only make the hardware cost more because you have to basically make new hardware for no reason (they could have just used the older dock and older chip) and alter the manufacturing process/assembly lines for no good reason. 

The whole DUR HUR BLOOMBERG IZ STOOOPID was always fucking dumb as shit too. Bloomberg is a major, worldwide renown business source, not some random 19 year old's video game site, when they reported that Nintendo was asking devs to prepare their games to have 4K modes ... IMO that was legit. Nintendo just changed their plans, but a major business news site isn't going to just randomly make shit up. 

https://www.bloomberg.com/news/articles/2021-09-29/nintendo-switch-4k-developers-make-games-for-nonexistent-console

Something was definitely happening around 2020/early 2021 IMO ... Nintendo just changed course.

And we have another lie. You say 720p /50-60fps for challenging  games like doom, Doom 2016, Doom eternal and Hogwartz are doing 39-60fps based on the videos you sent at 400-500p being over clocked just stop with the lies. Read dead is 720p 50-60fps with a over clock and 1080p 30fps locked with base clocks. Like I said it give 5 to 15fps with a over clock that's not extreme.  Red Dead is not a demanding game.

The more I watch santiago videos the more it proves how much everything you say is false. I'm watching nier over clocked video and  the game looks horrible docked in handheld mode where it drops in the 40s often according to santiago with it being over clocked.  I like how to dude mentions that the game takes a huge hit visually in handheld mode while being docked or that over clocking only gives you 2 hours of battery. I'm sure people are gonna line up for a pro version that gives 40-60 fps on games with a huge hit graphically lol.

Even your paper mario video has the game dropping to 40fps lol this is getting embarrassing. 

You jump all over every frame drop as if the PS4/XB1 don't have massive frame drops all the time themselves, these are significant improvements from the stock Switch across the board. The base Switch in a lot of these more challenging games also drops below 30 fps, we're talking 20-30 FPS improvements in many games not just 2-4 games. If Nintendo made this officially available on the OLED model, tons of people would use it. 

Like you cite the Santiago Nier video but conveniently leave out that he says the game is much better with the overclock at the higher frame rate and he wouldn't play it without. 

This is a raw overclock with no developer tuning done either, if developers sat down and worked with the game, they would likely get better performance, that has to be factored in too if we're considering a "what if" this was officially released.

You also don't want to touch why Nintendo would put 4K output on the dock, change the chipset itself to allow 4K/60, nor address the the video of the guy that proved the Switch can run games at 4K resolution, even able to emulate itself to run Switch games at higher resolutions.

Here is a different kind of example of what the resolution difference could look like on Switch games, but who here can honestly say there is no difference in visual quality here (go to the 12 minute mark):

The left and right image quality difference is massive. This is actually a bigger visual difference than most PS4 to PS4 Pro games because the base resolution is so low on some Switch games that being able to increase it yields a much bigger visual difference. That would be another use case where devs could keep games at 30 fps but get much better resolution. 

I stand by my reasoning, this would have been an absolute massive upgrade for the Switch, I also believe the 4K video shows the Switch can run games at higher than 1080p resolutions, probably quite easily. If it's able to emulate itself and run games at a higher resolution, then native software without the emulation overhead almost certainly would run far better. 

I also never bought the stupid "Bloomberg just lied about Switch Pro". They cited *11* different developers that they talked to, not 1 or 2. This is one of the largest business outlets in the world, it's read by CEOs or industry trade people, this is not some idiot kid's rumor page on a Reddit, I doubt they basically just lied about that. 

Last edited by Soundwave - on 20 June 2024

Soundwave said:
zeldaring said:

And we have another lie. You say 720p /50-60fps for challenging  games like doom, Doom 2016, Doom eternal and Hogwartz are doing 39-60fps based on the videos you sent at 400-500p being over clocked just stop with the lies. Read dead is 720p 50-60fps with a over clock and 1080p 30fps locked with base clocks. Like I said it give 5 to 15fps with a over clock that's not extreme.  Red Dead is not a demanding game.

The more I watch santiago videos the more it proves how much everything you say is false. I'm watching nier over clocked video and  the game looks horrible docked in handheld mode where it drops in the 40s often according to santiago with it being over clocked.  I like how to dude mentions that the game takes a huge hit visually in handheld mode while being docked or that over clocking only gives you 2 hours of battery. I'm sure people are gonna line up for a pro version that gives 40-60 fps on games with a huge hit graphically lol.

Even your paper mario video has the game dropping to 40fps lol this is getting embarrassing. 

You jump all over every frame drop as if the PS4/XB1 don't have massive frame drops all the time themselves, these are significant improvements from the stock Switch across the board. The base Switch in a lot of these more challenging games also drops below 30 fps, we're talking 20-30 FPS improvements in many games not just 2-4 games. If Nintendo made this officially available on the OLED model, tons of people would use it. 

Like you cite the Santiago Nier video but conveniently leave out that he says the game is much better with the overclock at the higher frame rate and he wouldn't play it without. 

This is a raw overclock with no developer tuning done either, if developers sat down and worked with the game, they would likely get better performance, that has to be factored in too if we're considering a "what if" this was officially released.

You also don't want to touch why Nintendo would put 4K output on the dock, change the chipset itself to allow 4K/60, nor address the the video of the guy that proved the Switch can run games at 4K resolution, even able to emulate itself to run Switch games at higher resolutions.

Here is a different kind of example of what the resolution difference could look like on Switch games, but who here can honestly say there is no difference in visual quality here (go to the 12 minute mark):

The left and right image quality difference is massive. This is actually a bigger visual difference than most PS4 to PS4 Pro games because the base resolution is so low on some Switch games that being able to increase it yields a much bigger visual difference. That would be another use case where devs could keep games at 30 fps but get much better resolution. 

I stand by my reasoning, this would have been an absolute massive upgrade for the Switch, I also believe the 4K video shows the Switch can run games at higher than 1080p resolutions, probably quite easily. If it's able to emulate itself and run games at a higher resolution, then native software without the emulation overhead almost certainly would run far better. 

I also never bought the stupid "Bloomberg just lied about Switch Pro". They cited *11* different developers that they talked to, not 1 or 2. This is one of the largest business outlets in the world, it's read by CEOs or industry trade people, this is not some idiot kid's rumor page on a Reddit, I doubt they basically just lied about that. 

I don't bother with the 4k output cause I know switch can't do for 99% of games and it's not worth talking about it's like sony having 8k on the box with ps5 not worth discussing. 

Why would i cite ps4/xbox? We are comparing switch to over clocked switch that's the only comparison that relevant here. The games that mentioned saw a severe downgrade in graphics to get better framerate and it was all over the place anyway. As I said before if you keep the same settings in games were are looking at 5-10fps it's still pretty huge but hardly something you could call a pro.



zeldaring said:
Soundwave said:

You jump all over every frame drop as if the PS4/XB1 don't have massive frame drops all the time themselves, these are significant improvements from the stock Switch across the board. The base Switch in a lot of these more challenging games also drops below 30 fps, we're talking 20-30 FPS improvements in many games not just 2-4 games. If Nintendo made this officially available on the OLED model, tons of people would use it. 

Like you cite the Santiago Nier video but conveniently leave out that he says the game is much better with the overclock at the higher frame rate and he wouldn't play it without. 

This is a raw overclock with no developer tuning done either, if developers sat down and worked with the game, they would likely get better performance, that has to be factored in too if we're considering a "what if" this was officially released.

You also don't want to touch why Nintendo would put 4K output on the dock, change the chipset itself to allow 4K/60, nor address the the video of the guy that proved the Switch can run games at 4K resolution, even able to emulate itself to run Switch games at higher resolutions.

Here is a different kind of example of what the resolution difference could look like on Switch games, but who here can honestly say there is no difference in visual quality here (go to the 12 minute mark):

The left and right image quality difference is massive. This is actually a bigger visual difference than most PS4 to PS4 Pro games because the base resolution is so low on some Switch games that being able to increase it yields a much bigger visual difference. That would be another use case where devs could keep games at 30 fps but get much better resolution. 

I stand by my reasoning, this would have been an absolute massive upgrade for the Switch, I also believe the 4K video shows the Switch can run games at higher than 1080p resolutions, probably quite easily. If it's able to emulate itself and run games at a higher resolution, then native software without the emulation overhead almost certainly would run far better. 

I also never bought the stupid "Bloomberg just lied about Switch Pro". They cited *11* different developers that they talked to, not 1 or 2. This is one of the largest business outlets in the world, it's read by CEOs or industry trade people, this is not some idiot kid's rumor page on a Reddit, I doubt they basically just lied about that. 

I don't bother with the 4k output cause I know switch can't do for 99% of games and it's not worth talking about it's like sony having 8k on the box with ps5 not worth discussing. 

Why would i cite ps4/xbox? We are comparing switch to over clocked switch that's the only comparison that relevant here. The games that mentioned saw a severe downgrade in graphics to get better framerate and it was all over the place anyway. As I said before if you keep the same settings in games were are looking at 5-10fps it's still pretty huge but hardly something you could call a pro.

They don't have severe downgrades, you are cherry picking comments where he goes back and forth talking about different modes, the game itself is not like defaulting to some way lower graphic setting because frankly there isn't any or much room to go lower than the settings on Switch titles anyway, you also conveniently leave out that across the board he says the OC versions of these games are way better than the stock Switch versions. 

We're looking at more like 15-30 fps improvements in dozens of games and/or definite resolution improvements, the Hogwarts example looks dramatically better at higher resolution. Anyone who says there's only a minor difference is being completely disingenuous. 

You don't want to watch the 4K video because you're wrong basically, but that's fine. You also don't want to touch the "why would a company put 4K output in a different dock (thus increasing cost for no reason) and change the chipset itself to output 4K", the smoking guns are sitting right there in the hardware itself. 

By the way for people who want to see Tears of the Kingdom, here's ToTK with a newer mod at what looks like to me a fairly stable 60 fps:

This alone would've sold a "Pro" model, let alone the 50+ other games that see notable performance improvement. 

Last edited by Soundwave - on 20 June 2024

Soundwave said:
zeldaring said:

I don't bother with the 4k output cause I know switch can't do for 99% of games and it's not worth talking about it's like sony having 8k on the box with ps5 not worth discussing. 

Why would i cite ps4/xbox? We are comparing switch to over clocked switch that's the only comparison that relevant here. The games that mentioned saw a severe downgrade in graphics to get better framerate and it was all over the place anyway. As I said before if you keep the same settings in games were are looking at 5-10fps it's still pretty huge but hardly something you could call a pro.

They don't have severe downgrades, you are cherry picking comments where he goes back and forth talking about different modes, the game itself is not like defaulting to some way lower graphic setting because frankly there isn't any or much room to go lower than the settings on Switch titles anyway, you also conveniently leave out that across the board he says the OC versions of these games are way better than the stock Switch versions. 

We're looking at more like 15-30 fps improvements in dozens of games and/or definite resolution improvements, the Hogwarts example looks clearly better at higher resolution. Anyone who says there's no difference is being completely disingenuous. 

You don't want to watch the 4K video because you're wrong basically, but that's fine. You also don't want to touch the "why would a company put 4K output in a different dock (thus increasing cost for no reason) and change the chipset itself to output 4K", the smoking guns are sitting right there in the hardware itself. 

My friend it's not rocket science your source santiago says in his video Hogwartz can't go over 720p even with over clocks cause it runs at 20fps only so it's doesn't offer huge boost in resolution like you state. With the over clock hogwartz runs at 28-30 fps with no over clocks it was 20-30fps. Just watch all the videos of santiago it clearly shows in the same settings the jump is like 5-15fps.