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zeldaring said:
Soundwave said:

720p 50-60 fps for a challenging game (60 fps easy for things like Luigi's Mansion 3 and Paper Mario) is perfectly reasonable for a "Switch Pro", the PS4/XB1 doesn't even run a bunch of these games at 50-60 fps. These are raw overclocks too, no developer optimization, if you let developers optimize specifically at a hardware level, the performance most likely goes higher. You could also take that and do 30 fps locked at higher resolution or higher graphics settings. 

There is also this video which I've seen no one debunk, this guy puts in serious work. 

Put away the stupid agenda and use some common sense. Why in the world does the Switch OLED have a changed dock for 4K output. Why would they make changes on the chipset itself to enable 4K/60? There is no reason to do these things, it would only make the hardware cost more because you have to basically make new hardware for no reason (they could have just used the older dock and older chip) and alter the manufacturing process/assembly lines for no good reason. 

The whole DUR HUR BLOOMBERG IZ STOOOPID was always fucking dumb as shit too. Bloomberg is a major, worldwide renown business source, not some random 19 year old's video game site, when they reported that Nintendo was asking devs to prepare their games to have 4K modes ... IMO that was legit. Nintendo just changed their plans, but a major business news site isn't going to just randomly make shit up. 

https://www.bloomberg.com/news/articles/2021-09-29/nintendo-switch-4k-developers-make-games-for-nonexistent-console

Something was definitely happening around 2020/early 2021 IMO ... Nintendo just changed course.

And we have another lie. You say 720p /50-60fps for challenging  games like doom, Doom 2016, Doom eternal and Hogwartz are doing 39-60fps based on the videos you sent at 400-500p being over clocked just stop with the lies. Read dead is 720p 50-60fps with a over clock and 1080p 30fps locked with base clocks. Like I said it give 5 to 15fps with a over clock that's not extreme.  Red Dead is not a demanding game.

The more I watch santiago videos the more it proves how much everything you say is false. I'm watching nier over clocked video and  the game looks horrible docked in handheld mode where it drops in the 40s often according to santiago with it being over clocked.  I like how to dude mentions that the game takes a huge hit visually in handheld mode while being docked or that over clocking only gives you 2 hours of battery. I'm sure people are gonna line up for a pro version that gives 40-60 fps on games with a huge hit graphically lol.

Even your paper mario video has the game dropping to 40fps lol this is getting embarrassing. 

You jump all over every frame drop as if the PS4/XB1 don't have massive frame drops all the time themselves, these are significant improvements from the stock Switch across the board. The base Switch in a lot of these more challenging games also drops below 30 fps, we're talking 20-30 FPS improvements in many games not just 2-4 games. If Nintendo made this officially available on the OLED model, tons of people would use it. 

Like you cite the Santiago Nier video but conveniently leave out that he says the game is much better with the overclock at the higher frame rate and he wouldn't play it without. 

This is a raw overclock with no developer tuning done either, if developers sat down and worked with the game, they would likely get better performance, that has to be factored in too if we're considering a "what if" this was officially released.

You also don't want to touch why Nintendo would put 4K output on the dock, change the chipset itself to allow 4K/60, nor address the the video of the guy that proved the Switch can run games at 4K resolution, even able to emulate itself to run Switch games at higher resolutions.

Here is a different kind of example of what the resolution difference could look like on Switch games, but who here can honestly say there is no difference in visual quality here (go to the 12 minute mark):

The left and right image quality difference is massive. This is actually a bigger visual difference than most PS4 to PS4 Pro games because the base resolution is so low on some Switch games that being able to increase it yields a much bigger visual difference. That would be another use case where devs could keep games at 30 fps but get much better resolution. 

I stand by my reasoning, this would have been an absolute massive upgrade for the Switch, I also believe the 4K video shows the Switch can run games at higher than 1080p resolutions, probably quite easily. If it's able to emulate itself and run games at a higher resolution, then native software without the emulation overhead almost certainly would run far better. 

I also never bought the stupid "Bloomberg just lied about Switch Pro". They cited *11* different developers that they talked to, not 1 or 2. This is one of the largest business outlets in the world, it's read by CEOs or industry trade people, this is not some idiot kid's rumor page on a Reddit, I doubt they basically just lied about that. 

Last edited by Soundwave - on 20 June 2024