zeldaring said:
Dude your theory is easily debunked most of Nintendo best selling games are already 1080p/60fps. allowing to be over clocked wouldn't even give you 60fps in most games with out a mod but they could have easily helped with 3rd party games which no one is gonna buy third-party remastersr on switch 2. The biggest benefit would have went to zelda locked at 30fps and with a 1080p image quality, that's it. you make it these theories with out even properly thinking about it. |
Those Nintendo games would've been above 1080p on the Switch Pro.
The proof is right there, they added 4K output to the dock and even altered the DP lanes on the chipset of the system itself to specifically allow for 4K60 output. There is also another Youtuber who was able to get higher than 1080p on Switch games (Nintendo ones like Pokemon) by emulating the system on itself (lol). So it does work.
3rd party games would've benefitted both by resolution boost and/or frame rate jump we can see this already in games like DOOM Eternal, you can get 60 fps undocked or you can have higher resolution at 30 fps, which looks significantly sharper. Not much different from a PS4 - PS4 Pro.
Miyamoto said that they made a mistake not making the Wii support HD resolutions, it's entirely plausible that circa 2017/18 they were anticipating already a Wii-like downturn for the 2nd half of the Switch product cycle and were planning on a Pro model that would support 4K (to rectify the mistake they made on the Wii).
It just turned out COVID changed the entire trajectory of their plans. It wasn't needed and would've actually been a detriment to Switch 2 so they had the luxury of not using that bullet this gen.
Unlikely that will repeat for them next gen, but they got away with it this gen.