By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zeldaring said:
Soundwave said:

The Mariko (which is basically every Switch from August 2019 onwards) can easily overclock, the thing barely even gets warm, and you can see that fan speed doesn't even go above 50%. My brother's is modded, he gets about 3-4 hours of battery life even at max clocks. I'm just waiting for a Switch 2 so I don't care about doing it, honestly I don't really mind playing at 30 fps anyway, sure 60 is better but it's not something I lie awake in bed at night over. 

They were clearly planning a 4K/Pro Switch model though, there's no way they added 4K output to the dock and even changed the chipset itself (to allow it to output 4K60 max), so they were going to do it. 

In a few years they will probably just admit it, same way they initially said nothing about a Game Boy Atlantis model (32-bit successor) but then admitted to it years after the fact. 

Dude your theory is easily debunked most of Nintendo best selling games are already 1080p/60fps. allowing to be over clocked wouldn't even give you 60fps in most games with out a mod but they could have easily helped with 3rd party games which no one is gonna buy third-party  remastersr on switch 2. The biggest benefit would have went to zelda locked at 30fps and with a 1080p image quality, that's it. you make it these theories with out even properly thinking about it. 

Those Nintendo games would've been above 1080p on the Switch Pro. 

The proof is right there, they added 4K output to the dock and even altered the DP lanes on the chipset of the system itself to specifically allow for 4K60 output. There is also another Youtuber who was able to get higher than 1080p on Switch games (Nintendo ones like Pokemon) by emulating the system on itself (lol). So it does work. 

3rd party games would've benefitted both by resolution boost and/or frame rate jump we can see this already in games like DOOM Eternal, you can get 60 fps undocked or you can have higher resolution at 30 fps, which looks significantly sharper. Not much different from a PS4 - PS4 Pro. 

Miyamoto said that they made a mistake not making the Wii support HD resolutions, it's entirely plausible that circa 2017/18 they were anticipating already a Wii-like downturn for the 2nd half of the Switch product cycle and were planning on a Pro model that would support 4K (to rectify the mistake they made on the Wii). 

It just turned out COVID changed the entire trajectory of their plans. It wasn't needed and would've actually been a detriment to Switch 2 so they had the luxury of not using that bullet this gen. 

Unlikely that will repeat for them next gen, but they got away with it this gen.