Chrkeller said:
Soundwave said:
Nintendo platforms (well Switch 2) will be getting the games too. So you can do the math on how that is going to have to work any which way you want but it looks like it's happening. Tough shit I guess for people who want to keep those kinds of IP locked off Nintendo platforms, looks like your run is at an end.
The irony of these rising budgets is it means inevitably because more money is at stake, business oriented suits are becoming the presidents/head leaders of all these companies, even Sony's top president wants multiplat. That attitude ultimately though is good for Nintendo, it eventually leads to those same suits eventually asking "well why aren't we on Switch?" and no one can oppose them in the board room because everyone is about maximizing profit.
Ultimately all of that was good for Nintendo because dumb biases against them and emphasis on weird priorities (graphics instead of chasing the largest audience possible) are falling to the wayside.
Nintendo is likely about to enter a generation where they're going to have better 3rd party support than at any time since the SNES era as a result.
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I've already stated the S2 will get the games. I support and think it is a great idea.
You are fighting an argument nobody made.
And this isn't even surprising. PC games run on a 1070 all the way to a 4090. Engines scale easy. Console (and Square) are simply catching up to what PC has been doing for decades.
None of this is new nor novel.
And so we are clear. I support S2 ports 100%.
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If they're getting the games on Switch 2 then it's not unreasonable to look at the engines they have currently and see which one probably makes sense for future games.
FF7 Rebirth engine probably makes a lot of sense and Unreal Engine plays nice with Switch consoles to begin with.
Why exactly do they need to complicate the whole thing by using something exotic past that, if that works, then use it.
You're not increasing graphics fidelity when your last three big graphics, big budget titles all underperformed (one of them in Forspoken just flat out bombed), sorry, but welcome to the world of business consequences.
To me the FF7 Rebirth engine, which I believe is only Unreal Engine 4, is a fine fit for their bigger games going forward, you should be able to scale nicely for the Switch 2 on that and still max out the PS5 because you're pushing a ton of pixels that bog the system down so that it can only hit 30 fps in at the graphics mode resolution which is 4K/near 4K. That setup is actually a smart one I would suggest more Japanese companies that don't have the money to make $200 million dollar projects use to begin with.
Start you PS5 game at 4K/30 and that will basically max out the system right there, then from there you can dramatically decrease that resolution and make a Switch 2 port and have the benefit of that audience too. You don't need to kill yourself and spend $200-$300 million chasing some stupid top end graphics tier that isn't even going to sell you more games, you can have a nice looking game (FF7 Rebirth is a nice looking game) and save some money and increase your audience base by a lot by including the top platform in Japan if not globally.