Soundwave said:
I'm talking about developers like Square-Enix who are saying they want their top content on Switch 2 (and I suspect a lot of the major Japanese studios are going to be in this same boat ... they want in on Switch 2 and want off the "never ending increasing budgets" boat). If that's your aim as a developer, well then yes, you can build a base game that can run on Switch 2 and then push that to 4K/30 or 60 (I doubt 60, but hey give it a shot) on a PS5 and you max out your PS5, so you don't really have to sit there and say "well we didn't push the PS5", you can check that box too. The Switch 2 probably can run Rebirth at 540p undocked/720p docked and use DLSS to make the actual end result resolution look a lot higher. So that's probably what they looked at before making this decision, I don't think they just randomly shot their mouth off about wanting their top games on Switch 2 without first testing if that's possible. I would venture a guess here and say one of the first things they did when they got S2 dev kits is test whether or not it could run a version of FF7 Rebirth (FF7 Remake is a given). Fast forward a few months and both 16 and 7Rebirth underperform in sales and there ya go, the president is fed up and says we're all in on multiplat and yes that means Switch 2 also. So I guess you can thank the PS5 and Final Fantasy VII Rebirth with a nice assist to FF16 underperforming and Forspoken bombing. *golf clap* bravo Square-Enix. |
I will say it one last time. Agree to disagree. I do not see developers going back in fidelity and just being stagnant in fidelity. Graphics and performance will always be a focus.
i7-13700k |
Vengeance 32 gb |
RTX 4090 Ventus 3x E OC |
Switch OLED