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Chrkeller said:
Soundwave said:

If they're getting the games then it's not unreasonable to look at the engines they have currently and see which one probably makes sense for future games. 

FF7 Rebirth engine probably makes a lot of sense and Unreal Engine plays nice with Switch consoles to begin with. 

Why exactly do they need to complicate the whole thing by using something exotic past that, if that works, then use it.

You're not increasing graphics fidelity when your last three big graphics, big budget titles all underperformed (one of them in Forspoken just flat out bombed), sorry, but welcome to the world of business consequences. 

To me the FF7 Rebirth engine, which I believe is only Unreal Engine 4, is a fine fit for their bigger games going forward, you should be able to scale nicely for the Switch 2 on that and still max out the PS5 because you're pushing a ton of pixels that bog the system down so that it can only hit 30 fps in at the graphics mode resolution which is 4K/near 4K. That setup is actually a smart one I would suggest more Japanese companies that don't have the money to make $200 million dollar projects use to begin with. 

Start you PS5 game at 4K/30 and that will basically max out the system right there, then from there you can dramatically decrease that resolution and make a Switch 2 port and have the benefit of that audience. 

We will have to agree to disagree.  Ps5 (base unit) games moving forward will not be targeting 4k.  They just won't, which is why a ps5 pro is coming and NVIDIA is going to launch 5000 series cards in 2025.  Scaling to the S2 will involve more than resolution...  just like a 1080, it will require cutting down shadows, lighting, RT, etc, etc, etc.  And here is the catch, that is fine.  Nobody is complaining, we are all FINE with the situation.  

I'm talking about developers like Square-Enix who are saying they want their top content on Switch 2 (and I suspect a lot of the major Japanese studios are going to be in this same boat ... they want in on Switch 2 and want off the "never ending increasing budgets" boat). 

If that's your aim as a developer, well then yes, you can build a base game that can run on Switch 2 and then push that to 4K/30 or 60 (I doubt 60, but hey give it a shot) on a PS5 and you max out your PS5, so you don't really have to sit there and say "well we didn't push the PS5", you can check that box too. 

The Switch 2 probably can run Rebirth at 540p undocked/720p docked and use DLSS to make the actual end result resolution look a lot higher. So that's probably what they looked at before making this decision, I don't think they just randomly shot their mouth off about wanting their top games on Switch 2 without first testing if that's possible. I would venture a guess here and say one of the first things they did when they got S2 dev kits is test whether or not it could run a version of FF7 Rebirth (FF7 Remake is a given). 

Fast forward a few months and both 16 and 7Rebirth underperform in sales and there ya go, the president is fed up and says we're all in on multiplat and yes that means Switch 2 also. So I guess you can thank the PS5 and Final Fantasy VII Rebirth with a nice assist to FF16 underperforming and Forspoken bombing. 

*golf clap* bravo Square-Enix.