curl-6 said:
Out of curiosity, with a Tegra 3 would it be viable for a 2011 Switch to get "impossible ports" of PS3/360 titles, similar to how the historical Switch got ports of PS4/XBO titles? I mean, of course it would vary by game, COD was ported to the Wii after all, but just how capable would it be in this regard? |
Architecturally the Tegra 3's graphics processor is feature-equivalent to the Xbox 360 and Playstation 3. Full Pixel and Vertex shader support.
It probably closely resembles a Geforce 6800XT from a functional unit perspective and capability standpoint... But with obviously a big hit to fillrate due to the single channel LPDDR3 interface.
..But nVidia did bring forth things like a pixel cache and z-culling which didn't happen on the desktop until Fermi and G80 which alleviates some of that bandwidth deficit.
So all in all, I would say "yes" it would get "impossible ports" of Xbox 360/Playstation 3 titles in the same way that the Switch gets ports of Xbox One/Playstation 4 titles.
And the big reason for that is actually the hardware feature sets... If you don't need to rewrite things like your shader code to shoe-horn it into a fixed function rendering pipeline, then it is easier for developers to make some concessions to get it to run on other platforms relatively easily.
Basically I would expect 360P-480P, 30fps, Xbox 360 titles, but with reduced shadowing and texturing detail... Maybe a few other concessions, but that's the ballpark generally, just like the Vita.
In saying that... I am glad we gamers got the 3DS as that itself was a very unique experience not found elsewhere.
--::{PC Gaming Master Race}::--