The Fury said:
Story and delivery can affect things, a good story and well delivered dialogue can sure up a games lack in gameplay department. A few points with how this has affected me. I just finished Like A Dragon, it's battle system was to be honest, a little simple but the game was made up for in his story, and voice acting. Yakuza devs know how to get a lot from that side of things. Meanwhile, years ago I played Star Ocean 4 and stopped some way in as sound and audio long with terrible voice acting legit just put me off playing and SO5 and 6 were no better but they were made at a budget. Now in context of FF7R, the story already had been done, was a great story and many going into FF7Rs might have, well expected the same. Yet with it being split parts and the fact the first was only the first few hours of FF7 which was basically just the intro to the rest of the story, they had to extend it, they added filler. FF7R has, in my view, utter nonsense that in essence only made relevant sense if you had played FF7 the first time around but it wasn't FF7. The gameplay was good, not FF enough for me but the story was just appalling compared to the first games first 4 hours. Being turn based isn't what makes a good RPG, agreed, I've played many RPGs that are both or something between but what works for Kingdom Hearts might not work for Final Fantasy which might not work for Yakuza. Of course, the fact that KH and old FFs don't have the simple issue of having to wail on an a basic enemy for 5 minutes just to get it into 'stagger' state so you can deal meaningful damage, that is tedious. |
SE splitting it into parts was more for being able to make more money over the long-term, an ideal I didn't agree with when it was first announced years back.
For an RPG, you need a complete story, not have it sliced and diced up into pieces to be sold every 1-2 years, and we all know FF, let alone FFVII is not on LotR level of writing, to be able to be sold in multiple books and movies to tell the tale, it's just not the franchise to do that with, but with LotR it made sense for Tolkien, because he was telling us an epic tale, a stupidly large journey of sorts, while FF VII is just some characters, a city and a dead civilisation.
Aye, I've played both turn based and real time RPG's, both have had their good and their bad, but when someone says "turn based is objectively better than real time", I know they are wrong, because it is purely down to preference, and some seem to have forgotten that we all have biases and preferences, but at times think they aren't a preference but more as an objective matter. Like I don't mind Yakuza splitting in two, because I know Sega are still serving real time Yakuza players and now turn based ones, which seems to be the reverse of what SE is doing, where they served turn based fans for nearly 2 decades, and then opting to now serve real time players (even though they re-release their older TB games to still cater to those fans).
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