Mnementh said:
Eh, I don't follow here. If all Sony copied MS. Look at it: Playstation today is exactly the vision Xbox brought into the console space: games closer to PC gaming (shooters, action games), online, patches, DLC, persistent memory (harddrive/SSD), platform achievements. Everything here was introduced with the original Xbox or early in the 360 life. Sony copied that, but combining it with the Playstation branding they got much more success. Even with stuff like motion gaming - Sony outright copied the Wii motion detectors and incorporated them into their controller. Xbox on the other hand saw it and massively changed it with Kinect. So no, MS/Xbox isn't the copycat here. The PS5 has more similarities with OG Xbox than with PS2. If anything their biggest problem is missing consistency. OG Xbox and 360 was about convinient gaming PC, One was always on, Series about Gamepass. They aren't sticking with their guns, which alienates the userbase they have formed the gen before. And they can't rely on the extremely strong brand power Playstation has. The thing also is, the markets are changing. Console gaming has had since at least 15 years now a ceiling of 200M users. PC gaming is stronger than ever and expanding, mobile gaming has exploded past console and cloud gaming may follow in it's footsteps. So while the console space is still big and important, it is no longer vital. And while Xbox is probably never win the console space, it actually is quite well positioned in the other areas. This overall gaming strategy - combining all the areas of gaming - this could be a massive strength of Xbox. And it is notable that Sony already knows it and struggles to follow - their GaaS-initiative, porting to PC, Playstation Now. But it all seems too little too late. How did Sony called it: MS moved past their pillars? I think that is indeed the case. |
SNY entered the market partnering with Nin, knowing it could potentially expand into something more.
MS entered the market mostly to hinder PS and SNY expansion, knowing it would protect Windows and Office, etc.
One companies main goal was to make gaming better so they could enter that market.
The other wanted to get into that same market, mostly to get in the way, to protect non gaming markets.
Gaming has become big enough business that both have a more similar interest in it now, but one company has focused more on console gaming itself and the games to accomplish that, while the other has focused on expansion and profits more so.
XB has focused on paid online and multiplayer because it means bigger expansion and higher profits. PS has focused on single player exclusives because that's where gaming's soul is, while making decent profits.
The heavy XB paid online focus shifted the market enough that PS had little choice but to follow. GP shifted the market just enough that PS had little choice but to follow. Huge and mega large acquisitions shifted the market enough that PS had little choice but to follow. Cross platform has shifted gaming enough that PS has little choice but to follow.
How many of these decisions were made because it's what was best for gaming vs expansion and profits? How many of these industry changes have been natural vs forced? How many of them have been true innovation vs being out of necessity or desperation due to past poor decisions?
MS biggest problem is that they've never been in it for the games. That's never been the main focus, and it has to be if you're going to bring the quality of games that SNY does. XB started heading in the right games direction with the 360, but then shifted and has never looked back, likely due to the success of paid online expansion and profits. MS can get away with it though, because they're one of a rare few multi trillion dollar companies through other markets.