Guess I'm in the minority.
I played my first Mario game before Mario 2 (US) had even released, so there is no bias here. Mario is still my favorite platforming franchise by far. But I felt--and still feel--that Super Mario World was underwhelming. For one, it was the first really easy Mario game. Before then, you had to have at least some skill to beat it, even with warps. But Super Mario World... it just turned the difficulty down to zero. And yes, I know there's all these optional worlds, but they're optional, and kids at the time weren't going to do anything but what was required. This meant Super Mario World was a cake walk for most. Also, for the SNES, the graphics are bland, the level design is uninspired, there's slow-down galore and well... let's just say that it's nothing compared to SMB3. That game felt like a call to arms, and its sales and popularity made it a cultural phenomenon. You can't say that about Super Mario World. That game came and went with little fanfare. It was just a game. A good game, but still, just a game.
Sonic was, at the time, what SMB3 had been. It's graphics were light years ahead of the NES, it's music was brilliant, it's level design amazing, and it's characters were what gamers wanted at the time. By 1992, most kids polled in the US preferred Sonic. Hell, Sonic was even more recognizable than the president at one point. So to compare it to Super Mario World, which was paint-by-the-numbers... no. I know how different people's sensibilities are these days, but I was there. Sonic was revolutionary. SMW was not.
Last edited by JackHandy - on 23 December 2023