Biggerboat1 said:
sc94597 said:
There is no PS4 version of Phantom Liberty. They were suggesting that it looks like what a hypothetical PS4 version **could** look like, but given that the PS4 version doesn't exist and Phantom Liberty is more demanding than the base game, it isn't even clear that a PS4 version was even possible (without looking or performing even worse or by having a long development cycle.)Â
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Yeah, you're right. You can see why it wasn't tried on the PS4 as it was chugging a bit on S2.
Repeatedly though they compared the overall presentation to the last gen ports. Hopefully they can optimise and pull a rabbit out of the hat!
I think it was also mentioned in that video that the stream deck was potentially more capable than S2 undocked which is a wee bit disappointing.Â
Just like a lot of people are pointing out that Nintendo is evolving away from introducing new hardware gimmicks each gen and that they're not bound by their previous generations norms, I was hoping they'd also be a tad more ambitious with the hardware. A small battery & 8nm seems to have dictated quite modest clocksÂ
That's why I'd love a home version, theoretically running at full whack. Aware though that that's unlikely.Â
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PS4 settings are pretty much the same thing as Steam Deck (preset) settings, which both are roughly a mix of low, medium, and high settings of the PC title. There is a Steam Deck preset designed to run at 800p 30fps (with FSR Balanced so really more like 540p internally.)
These are the preset settings

When I run that preset on my Rog Ally Z1E (a handheld that is 30% stronger than the base Steam Deck) I need to run it at 720p (slightly worse than 540p internally) to get a stable 40fps. This is what the game looks like.

This is what the game looks like when I target 1080p (~720p internally) and 30fps.

Here is what the game looks like on Switch 2


So yes, it's comparable, but the Series S version isn't much higher than this in terms of graphics quality settings (a few more high toggles rather than medium.) Where the Series S shines is in resolution and frame-rate.
The Switch 2 version (docked) is targeting settings/performance similar to (if not slightly better than, given they want 1080p 30fps) the Rog Ally version given CDPR's performance goals. That makes sense because the Switch 2 is roughly on par with a Rog Ally. This is a half-tier above the PS4/Steam Deck in terms of image quality/performance, and a half-tier below the Series S in terms of image quality/performance.
I don't consider that disappointing really. It's what you would expect for a demanding multi-platform game.
Last edited by sc94597 - on 15 April 2025