I'm curious how they manage cooling on the portable handheld. how does it hold up against the steamdeck? the pricing seems they'll be selling at a loss?
Your expectations on performance... | |||
Ridiculously below this g... | 1 | 1.69% | |
Way below this gen: Some ... | 17 | 28.81% | |
Slightly below this gen: ... | 28 | 47.46% | |
On pair with this gen: AA... | 13 | 22.03% | |
Total: | 59 |
I'm curious how they manage cooling on the portable handheld. how does it hold up against the steamdeck? the pricing seems they'll be selling at a loss?
KratosLives said: I'm curious how they manage cooling on the portable handheld. how does it hold up against the steamdeck? the pricing seems they'll be selling at a loss? |
More like an OG Rog Ally Z1E (or slightly better than that) in terms of performance than an OG Steam Deck.
For example, Elden Ring seems to have a variable 30fps+ framerate at a native 1080p, given Digital Foundry's analysis.
The Steam Deck gets those same frame rates at about sub-800p. So we're looking at about 1.3-1.5 times the Steam Deck in docked mode.
That's before any DLSS gains.
Handheld mode is a lot closer to the Steam Deck in performance.
sc94597 said:
More like an OG Rog Ally Z1E (or slightly better than that) in terms of performance than an OG Steam Deck. For example, Elden Ring seems to have a variable 30fps+ framerate at a native 1080p, given Digital Foundry's analysis. The Steam Deck gets those same frame rates at about sub-800p. So we're looking at about 1.5-1.7 times the Steam Deck in docked mode. That's before any DLSS gains. Handheld mode is a lot closer to the Steam Deck in performance. |
I could be wrong, but doesn't the Steam Deck use an X86? If that's the case, it likely runs hotter and uses more energy than the Switch 2.
I describe myself as a little dose of toxic masculinity.
The leap over Switch 1 here is immense; first time we've seen a large jump in graphics for Nintendo since the Wii to Wii U transition way back.
From what we've seen so far, third party ports from PS5/XBS hold up way, way better than similar ports from PS4/XBO to Switch 1, while ray tracing, DLSS, 4K, and 120fps all present big steps forward.
Obviously, it's a hybrid device so it's not possible for it to match dedicated consoles from just a few years ago, but this is very capable hardware for a portable device.
Jumpin said:
I could be wrong, but doesn't the Steam Deck use an X86? If that's the case, it likely runs hotter and uses more energy than the Switch 2. |
The Zen 2 APU in the Steam Deck is pretty efficient on the CPU end (not as efficient as an ARM chip but very efficient for x86 overall), but AMD is behind Nvidia on the GPU end of things when it comes to efficiency, and this was even more true for that generation.
What we see with the Steam Deck is that its peak efficiency is when the GPU runs at 1200Mhz. It retains 80% of its performance at that clock rate as its max performance while using nearly half the power as it does at its max clock -- 1600Mhz.
The Switch 2's architecture opts for a much wider, lower clocked design, and also probably caps closer to the max efficient clock for its SM count.
So yeah, the Switch 2 is probably much cooler than the Steam Deck when it comes to their max clocks, but the Steam Deck can be pretty efficient if you clock it lower than its max, while still retaining a lot of its performance (80% of peak.)
Last edited by sc94597 - on 03 April 2025G-Sync is very interesting, maybe we get a better sync window below 48 fps.
h2ohno said: 10 times the original Switch is way more than I think anyone was expecting. The expectation was that it would be more like 6 times Switch 1 and then maybe punch a little above that weight class with things like DLSS. That's nearly twice as powerful as what we were expecting, assuming NVIDIA is being accurate. |
Nvidia and accurate, when it comes to anything marketing related, is like oil and water. Just check out their new 5000 Series GPU's, how they're marketed, and how they actually perform.
Here is Wild Hearts S on Switch 2, this is a PS5-XBox Series S/X only title (not on the PS4, don't think a PS4 could run it).
Looks early like the other 3rd party games, but worth taking a look to see how it handles PS5-gen exclusives.
Prime 4 going from 900p on Switch to 4K on Switch 2 is already a nearly x6 increase in pixels; throw in the improved assets, and the fact that Prime 4 is a late life Switch game vs an early Switch 2 title, and a x10 increase in power seems believable, especially when you factor in DLSS.