| bonzobanana said: Obviously Switch 2 has a very inconsistent frame rate at 40 and 60fps despite also having dynamic resolution according to that video. I thought the PS4 Pro had a super sampling mode to create a 1440p to 1080p resolution but I guess you are saying there is also a 1080p resolution non super-sampling mode. It's not just shadow quality but draw distance, pop in etc and some additional graphical effects that are enhanced on both PS4 Pro and Xbox One X compared to Switch 2. However they aren't as locked to 30fps as Switch 2 is docked but then Switch 2 has inferior graphic fidelity so maybe that helps it maintain 30fps. This is from memory but the PS4 Pro has about 4 Teraflops of GPU performance and the Xbox One X 6 Teraflops where as the Switch 2 docked is around 2.2 Teraflops however no question the Graphic architecture of Switch 2 is superior and benefits from AI upscaling. I know the Xbox One X has basically a RX580 level GPU which is still very decent on PC for a budget Gaming PC but of course a PC massively exceeds Xbox One X in CPU performance typically. It feels like 10 years ago I was reading about PS4 Pro and Xbox One X versions of Fallout 4. Like you I feel if DLSS is implemented well the Switch 2 could exceed PS4 Pro in docked mode but we will see. I feel I've been here before expecting Bethesda to do a competent job only to be disappointed by the results. Overall I'm still very pleased with the Switch 2 performance level for this game, I love the variety of options on Switch 2 with regard frame rate. Really performance is as expected but pricing ridiculously high for such a old game. I am really looking forward to playing this at some point when pricing is a fraction of what it is today. I can't imagine it beating the Steam Deck though, the game runs brilliantly on that. I just love Fallout 4 so much I'm happy to start it again on another system and make different choices at the beginning to make it a different experience. |
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There was a Boost Mode firmware update before the full resolution upgrade patch that allows the game to run at 1080p with no super sampling on PS4 Pro, and it is only then that it gets a solid 30fps. I don't know where you're getting that the PS4 Pro version has an advantage in draw distance and pop in versus Switch 2. The Digital Foundry video didn't make that comparison at all. The reduced LOD settings were in comparison to the Series S and PS5 versions, which are improved beyond PS4 Pro. "Looking closer" to the PS4 version, is not the same as looking identical to the base PS4 version, and an actual comparison between the PS4 Pro and SW2 would have to be made to say if the SW2 is closer to PS4 Pro or base PS4 there.
Using TFLOPs to compare across microarchitectures, especially ones that are many generations separated and from different manufacturers, is nonsense. You've been told this dozens of times in this thread and other threads over the years. And yet again, the reason is that about a third of all game-compute on the GPU (not even counting the CPU) is not done with floating points. TFLOPs is a good measure if we are talking about scientific computing or pure deep learning. It's not a good measure for gaming without context. Also your 2.2 TFLOPS number is wrong. The SW2 docked is 3.07 TFLOPs. TFLOPS is and always has been a function of max clock rate of the GPU and core count. Given the reported max GPU clocks are almost certainly correct and so is the 12SM count, the number is absolutely 3.07 TFLOPs. That doesn't mean the GPU is always running at the max frequency, but this is likewise true of the PS4 Pro and Xbox One X too, their GPUs aren't always running at their max frequencies either. Finally, Digital Foundry -- whose opinion you seem to trust confirms the 3.07 TFLOPS.
I don't think anybody can convince you to stop spreading misinformation though. You've been doing it for a long time and persist even after being corrected. But if it were indeed true that the SW2 docked were roughly 55% the performance of a PS4 Pro (what you're suggesting) it wouldn't be able to run this game at 1440p 30fps, like the PS4 Pro. The level of LOD management or reduction in quality would have to be drastic to get it there. You're suggesting that they got the SW2 to run at native 1440p 30fps with the compute level of nearly a base PS4, without drastic cuts to visual quality. And you're talking about Bethesda doing this? Come on. Be real.
Last edited by sc94597 - 14 hours ago








