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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 4.55%
 
Outdated 1 1.52%
 
Slightly outdated 16 24.24%
 
On point 37 56.06%
 
High tech! 7 10.61%
 
A mixed bag 2 3.03%
 
Total:66
bonzobanana said:

Obviously Switch 2 has a very inconsistent frame rate at 40 and 60fps despite also having dynamic resolution according to that video. I thought the PS4 Pro had a super sampling mode to create a 1440p to 1080p resolution but I guess you are saying there is also a 1080p resolution non super-sampling mode. It's not just shadow quality but draw distance, pop in etc and some additional graphical effects that are enhanced on both PS4 Pro and Xbox One X compared to Switch 2. However they aren't as locked to 30fps as Switch 2 is docked but then Switch 2 has inferior graphic fidelity so maybe that helps it maintain 30fps. This is from memory but the PS4 Pro has about 4 Teraflops of GPU performance and the Xbox One X 6 Teraflops where as the Switch 2 docked is around 2.2 Teraflops however no question the Graphic architecture of Switch 2 is superior and benefits from AI upscaling. I know the Xbox One X has basically a RX580 level GPU which is still very decent on PC for a budget Gaming PC but of course a PC massively exceeds Xbox One X in CPU performance typically. It feels like 10 years ago I was reading about PS4 Pro and Xbox One X versions of Fallout 4. 

Like you I feel if DLSS is implemented well the Switch 2 could exceed PS4 Pro in docked mode but we will see. I feel I've been here before expecting Bethesda to do a competent job only to be disappointed by the results. Overall I'm still very pleased with the Switch 2 performance level for this game, I love the variety of options on Switch 2 with regard frame rate. Really performance is as expected but pricing ridiculously high for such a old game. I am really looking forward to playing this at some point when pricing is a fraction of what it is today. I can't imagine it beating the Steam Deck though, the game runs brilliantly on that. I just love Fallout 4 so much I'm happy to start it again on another system and make different choices at the beginning to make it a different experience.

4:55

There was a Boost Mode firmware update before the full resolution upgrade patch that allows the game to run at 1080p with no super sampling on PS4 Pro, and it is only then that it gets a solid 30fps. I don't know where you're getting that the PS4 Pro version has an advantage in draw distance and pop in versus Switch 2. The Digital Foundry video didn't make that comparison at all. The reduced LOD settings were in comparison to the Series S and PS5 versions, which are improved beyond PS4 Pro. "Looking closer" to the PS4 version, is not the same as looking identical to the base PS4 version, and an actual comparison between the PS4 Pro and SW2 would have to be made to say if the SW2 is closer to PS4 Pro or base PS4 there. 

Using TFLOPs to compare across microarchitectures, especially ones that are many generations separated and from different manufacturers, is nonsense. You've been told this dozens of times in this thread and other threads over the years. And yet again, the reason is that about a third of all game-compute on the GPU (not even counting the CPU) is not done with floating points. TFLOPs is a good measure if we are talking about scientific computing or pure deep learning. It's not a good measure for gaming without context. Also your 2.2 TFLOPS number is wrong. The SW2 docked is 3.07 TFLOPs. TFLOPS is and always has been a function of max clock rate of the GPU and core count. Given the reported max GPU clocks are almost certainly correct and so is the 12SM count, the number is absolutely 3.07 TFLOPs. That doesn't mean the GPU is always running at the max frequency, but this is likewise true of the PS4 Pro and Xbox One X too, their GPUs aren't always running at their max frequencies either. Finally, Digital Foundry -- whose opinion you seem to trust confirms the 3.07 TFLOPS.

I don't think anybody can convince you to stop spreading misinformation though. You've been doing it for a long time and persist even after being corrected. But if it were indeed true that the SW2 docked were roughly 55% the performance of a PS4 Pro (what you're suggesting) it wouldn't be able to run this game at 1440p 30fps, like the PS4 Pro. The level of LOD management or reduction in quality would have to be drastic to get it there. You're suggesting that they got the SW2 to run at native 1440p 30fps with the compute level of nearly a base PS4, without drastic cuts to visual quality. And you're talking about Bethesda doing this? Come on. Be real. 

Last edited by sc94597 - 14 hours ago

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sc94597 said:

4:55

There was a Boost Mode firmware update before the full resolution upgrade patch that allows the game to run at 1080p with no super sampling on PS4 Pro, and it is only then that it gets a solid 30fps. I don't know where you're getting that the PS4 Pro version has an advantage in draw distance and pop in versus Switch 2. The Digital Foundry video didn't make that comparison at all. The reduced LOD settings were in comparison to the Series S and PS5 versions, which are improved beyond PS4 Pro. "Looking closer" to the PS4 version, is not the same as looking identical to the base PS4 version, and an actual comparison between the PS4 Pro and SW2 would have to be made to say if the SW2 is closer to PS4 Pro or base PS4 there. 

Using TFLOPs to compare across microarchitectures, especially ones that are many generations separated and from different manufacturers, is nonsense. You've been told this dozens of times in this thread and other threads over the years. And yet again, the reason is that about a third of all game-compute on the GPU (not even counting the CPU) is not done with floating points. TFLOPs is a good measure if we are talking about scientific computing or pure deep learning. It's not a good measure for gaming without context. Also your 2.2 TFLOPS number is wrong. The SW2 docked is 3.07 TFLOPs. TFLOPS is and always has been a function of max clock rate of the GPU and core count. Given the reported max GPU clocks are almost certainly correct and so is the 12SM count, the number is absolutely 3.07 TFLOPs. That doesn't mean the GPU is always running at the max frequency, but this is likewise true of the PS4 Pro and Xbox One X too, their GPUs aren't always running at their max frequencies either. Finally, Digital Foundry -- whose opinion you seem to trust confirms the 3.07 TFLOPS.

I don't think anybody can convince you to stop spreading misinformation though. You've been doing it for a long time and persist even after being corrected. But if it were indeed true that the SW2 docked were roughly 55% the performance of a PS4 Pro (what you're suggesting) it wouldn't be able to run this game at 1440p 30fps, like the PS4 Pro. The level of LOD management or reduction in quality would have to be drastic to get it there. You're suggesting that they got the SW2 to run at native 1440p 30fps with the compute level of nearly a base PS4, without drastic cuts to visual quality. And you're talking about Bethesda doing this? Come on. Be real. 

 Geekerwan did the full analysis of Switch 2 hardware and the figure they gave was 2-2.4 teraflops so I went with 2.2 Teraflops. Everyone knows Nintendo does not clock chipsets to their full speed so why you repeat this nonsense that Nintendo will clock at the full Mhz it is ridiculous. Same as the CPUs where the potential is there to be much higher but they clocked at 1Ghz even for docked. So please stop doing this ridiculous pro Nintendo fanboy rubbish which surely no one believes at all. The video posted stating stated around PS4 graphics or slightly below and of course PS4 Pro and Xbox One X are significantly improved on that albeit at a 30fps cap which at times they struggle to maintain. Yes gflops figures are still relevant but not the full picture. Yes AI upscaling especially can make such figures not as relevant but they still have relevance especially if you are not using DLSS like many Switch 2 games especially Nintendo titles it seems. However none of the figures really matter when we can see how the Switch 2 is performing and what level it reaches and that is PS4 level graphics with more stable 30fps frame rate. That's what that video stated, what video were you watching? How on earth can you accuse anyone of spreading misinformation when your posts are so clearly unrealistic and pro-Nintendo with no ability to be rational at all? The Switch 2 is performing around PS4 base spec level as a portable but maintaining a more stable 30fps frame rate and docked its the same PS4 base level graphic fidelity but at 1440p again with a more stable 30fps which you would expect based on the Geekerwan analysis. PS4 Pro and Xbox One X have higher graphic fidelity and features than that but with a less stable frame rate under extreme load. However the 40fps and 60fps Switch 2 frame rates are not anywhere near as stable and in the portable side can drop as low as 504p. That is what the video shows us. Nothing controversial or debatable surely. You seem to be in denial about the PS4 Pro and Xbox One X improved visuals but that is just a issue in your head based on your own ridiculous bias.



bonzobanana said:

 Geekerwan did the full analysis of Switch 2 hardware and the figure they gave was 2-2.4 teraflops so I went with 2.2 Teraflops. Everyone knows Nintendo does not clock chipsets to their full speed so why you repeat this nonsense that Nintendo will clock at the full Mhz it is ridiculous. Same as the CPUs where the potential is there to be much higher but they clocked at 1Ghz even for docked. So please stop doing this ridiculous pro Nintendo fanboy rubbish which surely no one believes at all. The video posted stating stated around PS4 graphics or slightly below and of course PS4 Pro and Xbox One X are significantly improved on that albeit at a 30fps cap which at times they struggle to maintain. Yes gflops figures are still relevant but not the full picture. Yes AI upscaling especially can make such figures not as relevant but they still have relevance especially if you are not using DLSS like many Switch 2 games especially Nintendo titles it seems. However none of the figures really matter when we can see how the Switch 2 is performing and what level it reaches and that is PS4 level graphics with more stable 30fps frame rate. That's what that video stated, what video were you watching? How on earth can you accuse anyone of spreading misinformation when your posts are so clearly unrealistic and pro-Nintendo with no ability to be rational at all? The Switch 2 is performing around PS4 base spec level as a portable but maintaining a more stable 30fps frame rate and docked its the same PS4 base level graphic fidelity but at 1440p again with a more stable 30fps which you would expect based on the Geekerwan analysis. PS4 Pro and Xbox One X have higher graphic fidelity and features than that but with a less stable frame rate under extreme load. However the 40fps and 60fps Switch 2 frame rates are not anywhere near as stable and in the portable side can drop as low as 504p. That is what the video shows us. Nothing controversial or debatable surely. You seem to be in denial about the PS4 Pro and Xbox One X improved visuals but that is just a issue in your head based on your own ridiculous bias.

You need to source that Geekerwan citation. I can't find it anywhere. I am guessing you're taking that from his "simulated Switch 2" test he did and the fact that he is roughly comparing it to a GTX 1050ti on a Steel Nomad benchmark. If that is the case, then.... sigh, I don't have the energy to explain to you how ridiculous that conclusion is. 

The 3.07 TFLOPs is with the actual max GPU clocks available to developers (1.007 Ghz) as stated in the SDK, not the theoretical max (1.4 Ghz) for the chip. If the Switch 2 were able to clock at its theoretical max it would be a 4.2 TFLOP chip. The SDK leak has also been confirmed by Digital Foundry. The fact you're still arguing about this confirmed fact, a year after it has been confirmed, is really dishonest. Again ask yourself, would a GPU 55% as performant as the PS4 Pro's be able to rasterize Fallout 4 at a solid 1440p 30fps, more solid than the PS4 Pro does? Think critically here rather than regurgitate a poor conclusion from data you've cherry-picked. 

Please quote where the video said "PS4 ... or slightly below." Digital Foundry said it was a closer match to PS4 and had reduced LOD compared PS5/Series S, not that it was possibly below PS4 or even exactly the same as PS4.


https://www.digitalfoundry.net/reviews/fallout-4-on-switch-2-is-dramatically-improved-over-its-nintendo-direct-debut

Draw distance is more in line with PS4 than Series S or PS5, with more obvious pop-in. Volumetrics are also curtailed with more noise and flicker. Meanwhile, Switch 2's 60fps DRS is more aggressive than Series S overall, especially in using their respective 60fps options.

Also there is a significant difference between the Xbox One X and PS4 Pro versions of the game, so I don't know why you're pairing them together here. Arguably the difference is larger than PS4 Pro and base PS4.  

Not only does the Xbox One X use its increased power to render a higher resolution, it also renders more. There’s an impressive jump in middle draw distance between the PS4 Pro version and the Xbox One X. Check out the buildings and details in the GIF below. Oddly enough, Digital Foundry also tested the unpatched version of Fallout 4 on the Xbox One X, and it also featured better mid-range draw distance than the PS4 Pro.

I agree the SW2 is roughly on par with a base PS4 in portable mode, and so far we've seen it able to rasterize as well as a PS4 Pro in docked mode for many titles. Not always (especially not when DLSS is applied and resources are allocated to that), but often enough. 

By the way, my primary platform is PC. I own a Switch 2, Series X, PS5, and PS5 Pro. Also a Steam Deck and Rog Ally. Reducing my position as one of a coping Nintendo fan doesn't work here. 

Edit: Also Digital Foundry said the 40fps mode is very stable, even at stress points. 

Last edited by sc94597 - 36 minutes ago