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By the way, this is why extrapolating TFLOPs from a Steel Nomad Light benchmark is a bad idea. 

Here are the TFLOPs and average Steel Nomad Light benchmark scores for various GPU's in that range. Notice that an R9 285 has a similar score to a GTX 1050ti, despite the R9 285 being a 3.25 TFLOPs card and the GTX 1050ti being 2.2 TFLOPs. 

GPU TFLOPS Benchmark
RX 560 2.611 1769
GTX 950 1.825 1708
Radeon 7870 2.56 1530
R9 270x 2.688 1739
GTX 1050 1.862 1830
Radeon HD 7950 2.867 1958
GTX 1630 1.828 1966
GTX 960 2.413 2180
Radeon R9 285 3.29 2434
Radeon HD 7970 3.789 2253
Radeon R9 380 3.476 2492
GTX 1050ti 2.138 2312

In fact if you do a simple linear regression on these 12 data points (with Steel Nomad being the dependent variable), you get an R^2 of only about .287, and an insignificant p-value (assuming .05 alpha.) I hope this table also shows why TFLOPs aren't a good measure of performance, even for synthetic benchmarks like Steel Nomad Light. Even still, using the equation from that simple linear regression you get something like a predicted 2.825 TFLOPs +/- 0.4 TFLOP given a Steel Nomad score of 2205. 

But really we don't need to do this to know what SW2's TFLOPs are. Again, TFLOPs are exactly a function of max clock rate and core count. We know both of these. 

Docked FP32 TFLOPs = 1536 Cores * 1.007 Ghz x 2 ~ 3.09 TFLOPs. 

Handheld FP32 TFLOPs = 1536 Cores * 561 Mhz x 2 ~ 1.72 TFLOPs. 

Last edited by sc94597 - on 08 March 2026