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sc94597 said:

4:55

There was a Boost Mode firmware update before the full resolution upgrade patch that allows the game to run at 1080p with no super sampling on PS4 Pro, and it is only then that it gets a solid 30fps. I don't know where you're getting that the PS4 Pro version has an advantage in draw distance and pop in versus Switch 2. The Digital Foundry video didn't make that comparison at all. The reduced LOD settings were in comparison to the Series S and PS5 versions, which are improved beyond PS4 Pro. "Looking closer" to the PS4 version, is not the same as looking identical to the base PS4 version, and an actual comparison between the PS4 Pro and SW2 would have to be made to say if the SW2 is closer to PS4 Pro or base PS4 there. 

Using TFLOPs to compare across microarchitectures, especially ones that are many generations separated and from different manufacturers, is nonsense. You've been told this dozens of times in this thread and other threads over the years. And yet again, the reason is that about a third of all game-compute on the GPU (not even counting the CPU) is not done with floating points. TFLOPs is a good measure if we are talking about scientific computing or pure deep learning. It's not a good measure for gaming without context. Also your 2.2 TFLOPS number is wrong. The SW2 docked is 3.07 TFLOPs. TFLOPS is and always has been a function of max clock rate of the GPU and core count. Given the reported max GPU clocks are almost certainly correct and so is the 12SM count, the number is absolutely 3.07 TFLOPs. That doesn't mean the GPU is always running at the max frequency, but this is likewise true of the PS4 Pro and Xbox One X too, their GPUs aren't always running at their max frequencies either. Finally, Digital Foundry -- whose opinion you seem to trust confirms the 3.07 TFLOPS.

I don't think anybody can convince you to stop spreading misinformation though. You've been doing it for a long time and persist even after being corrected. But if it were indeed true that the SW2 docked were roughly 55% the performance of a PS4 Pro (what you're suggesting) it wouldn't be able to run this game at 1440p 30fps, like the PS4 Pro. The level of LOD management or reduction in quality would have to be drastic to get it there. You're suggesting that they got the SW2 to run at native 1440p 30fps with the compute level of nearly a base PS4, without drastic cuts to visual quality. And you're talking about Bethesda doing this? Come on. Be real. 

 Geekerwan did the full analysis of Switch 2 hardware and the figure they gave was 2-2.4 teraflops so I went with 2.2 Teraflops. Everyone knows Nintendo does not clock chipsets to their full speed so why you repeat this nonsense that Nintendo will clock at the full Mhz it is ridiculous. Same as the CPUs where the potential is there to be much higher but they clocked at 1Ghz even for docked. So please stop doing this ridiculous pro Nintendo fanboy rubbish which surely no one believes at all. The video posted stating stated around PS4 graphics or slightly below and of course PS4 Pro and Xbox One X are significantly improved on that albeit at a 30fps cap which at times they struggle to maintain. Yes gflops figures are still relevant but not the full picture. Yes AI upscaling especially can make such figures not as relevant but they still have relevance especially if you are not using DLSS like many Switch 2 games especially Nintendo titles it seems. However none of the figures really matter when we can see how the Switch 2 is performing and what level it reaches and that is PS4 level graphics with more stable 30fps frame rate. That's what that video stated, what video were you watching? How on earth can you accuse anyone of spreading misinformation when your posts are so clearly unrealistic and pro-Nintendo with no ability to be rational at all? The Switch 2 is performing around PS4 base spec level as a portable but maintaining a more stable 30fps frame rate and docked its the same PS4 base level graphic fidelity but at 1440p again with a more stable 30fps which you would expect based on the Geekerwan analysis. PS4 Pro and Xbox One X have higher graphic fidelity and features than that but with a less stable frame rate under extreme load. However the 40fps and 60fps Switch 2 frame rates are not anywhere near as stable and in the portable side can drop as low as 504p. That is what the video shows us. Nothing controversial or debatable surely. You seem to be in denial about the PS4 Pro and Xbox One X improved visuals but that is just a issue in your head based on your own ridiculous bias.