| bonzobanana said: Geekerwan did the full analysis of Switch 2 hardware and the figure they gave was 2-2.4 teraflops so I went with 2.2 Teraflops. Everyone knows Nintendo does not clock chipsets to their full speed so why you repeat this nonsense that Nintendo will clock at the full Mhz it is ridiculous. Same as the CPUs where the potential is there to be much higher but they clocked at 1Ghz even for docked. So please stop doing this ridiculous pro Nintendo fanboy rubbish which surely no one believes at all. The video posted stating stated around PS4 graphics or slightly below and of course PS4 Pro and Xbox One X are significantly improved on that albeit at a 30fps cap which at times they struggle to maintain. Yes gflops figures are still relevant but not the full picture. Yes AI upscaling especially can make such figures not as relevant but they still have relevance especially if you are not using DLSS like many Switch 2 games especially Nintendo titles it seems. However none of the figures really matter when we can see how the Switch 2 is performing and what level it reaches and that is PS4 level graphics with more stable 30fps frame rate. That's what that video stated, what video were you watching? How on earth can you accuse anyone of spreading misinformation when your posts are so clearly unrealistic and pro-Nintendo with no ability to be rational at all? The Switch 2 is performing around PS4 base spec level as a portable but maintaining a more stable 30fps frame rate and docked its the same PS4 base level graphic fidelity but at 1440p again with a more stable 30fps which you would expect based on the Geekerwan analysis. PS4 Pro and Xbox One X have higher graphic fidelity and features than that but with a less stable frame rate under extreme load. However the 40fps and 60fps Switch 2 frame rates are not anywhere near as stable and in the portable side can drop as low as 504p. That is what the video shows us. Nothing controversial or debatable surely. You seem to be in denial about the PS4 Pro and Xbox One X improved visuals but that is just a issue in your head based on your own ridiculous bias. |
You need to source that Geekerwan citation. I can't find it anywhere. I am guessing you're taking that from his "simulated Switch 2" test he did and the fact that he is roughly comparing it to a GTX 1050ti on a Steel Nomad benchmark. If that is the case, then.... sigh, I don't have the energy to explain to you how ridiculous that conclusion is.
The 3.09 TFLOPs is with the actual max GPU clocks available to developers (1.007 Ghz) as stated in the SDK, not the theoretical max (1.4 Ghz) for the chip. If the Switch 2 were able to clock at its theoretical max it would be a 4.2 TFLOP chip. The SDK leak has also been confirmed by Digital Foundry. The fact you're still arguing about this confirmed fact, a year after it has been confirmed, is really dishonest. Again ask yourself, would a GPU 55% as performant as the PS4 Pro's be able to rasterize Fallout 4 at a solid 1440p 30fps, more solid than the PS4 Pro does? Think critically here rather than regurgitate a poor conclusion from data you've cherry-picked.
Please quote where the video said "PS4 ... or slightly below." Digital Foundry said it was a closer match to PS4 and had reduced LOD compared PS5/Series S, not that it was possibly below PS4 or even exactly the same as PS4.
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Draw distance is more in line with PS4 than Series S or PS5, with more obvious pop-in. Volumetrics are also curtailed with more noise and flicker. Meanwhile, Switch 2's 60fps DRS is more aggressive than Series S overall, especially in using their respective 60fps options. |
Also there is a significant difference between the Xbox One X and PS4 Pro versions of the game, so I don't know why you're pairing them together here. Arguably the difference is larger than PS4 Pro and base PS4.
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Not only does the Xbox One X use its increased power to render a higher resolution, it also renders more. There’s an impressive jump in middle draw distance between the PS4 Pro version and the Xbox One X. Check out the buildings and details in the GIF below. Oddly enough, Digital Foundry also tested the unpatched version of Fallout 4 on the Xbox One X, and it also featured better mid-range draw distance than the PS4 Pro. |
I agree the SW2 is roughly on par with a base PS4 in portable mode, and so far we've seen it able to rasterize as well as a PS4 Pro in docked mode for many titles. Not always (especially not when DLSS is applied and resources are allocated to that), but often enough.
By the way, my primary platform is PC. I own a Switch 2, Series X, PS5, and PS5 Pro. Also a Steam Deck and Rog Ally. Reducing my position as one of a coping Nintendo fan doesn't work here.
Edit: Also Digital Foundry said the 40fps mode is very stable, even at stress points.








