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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
HoloDust said:
curl-6 said:

Sony doesn't subsidize their hardware to be pro-consumer, they do it so they can take more of your money from subscriptions, software, and microtransactions.

They're in it for the money every bit as much as Nintendo.

As opposed to Nintendo who doesn't take more of your money from subscriptions, software and microtransactions?!

Of course they are both in it for the money, but as I said, from my customer point of view, I don't give a crap about that part, but what's offered to me at what price.

Sony have done the math and figured they make more by subsidizing hardware so they have a bigger install base to sell services and stuff to, while Nintendo has done the math and figured they make more if they turn a profit on their hardware.

Neither are good or evil, they're just companies doing what companies do, two different strategies to the exact same end of getting as much of your money as they can.

We're kind of getting off topic with this though, as the thread's meant to be about Switch 2's graphical performance.



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Sony doesn't subsidize hardware anymore anyway, not nearly to the extent of the past.

PS6 Pro is sold at a profit for sure and they don't take any big losses on PS5 hardware (although it's stubbornly not going down in price for them either, which is a problem).

The days of anyone taking like $50-$100 losses per hardware unit are long over. You can't do that when the games cost a fortune to make and take like 6-8 years to develop (meaning no profit can be turned on all the money sunk into software development for much longer periods of time ... imagine you once got paid a monthly paycheque as is normal, but that suddenly became getting paid once every 6-7 months).



curl-6 said:
HoloDust said:

As opposed to Nintendo who doesn't take more of your money from subscriptions, software and microtransactions?!

Of course they are both in it for the money, but as I said, from my customer point of view, I don't give a crap about that part, but what's offered to me at what price.

Sony have done the math and figured they make more by subsidizing hardware so they have a bigger install base to sell services and stuff to, while Nintendo has done the math and figured they make more if they turn a profit on their hardware.

Neither are good or evil, they're just companies doing what companies do, two different strategies to the exact same end of getting as much of your money as they can.

We're kind of getting off topic with this though, as the thread's meant to be about Switch 2's graphical performance.

As I said, from my perspective as a customer I don't give a rats ass how any of them make money, nor do I think that either strategy is good or evil - I'm just interested at what's offered to me at what price (and I bought Switch 2 at some of upper insaner European prices), and find evangelists of any system or company just another side of that miserable blind adoration/hate coin.

But yeah, let's get back to original thread topic, with hope that some of folk around this forum will understand that custom ports that go in quite a few things below PC lowest settings are not apples to apples comparison to general PC version running on PC handhelds.



sc94597 said:

SW3 (and all consoles in the early 2030's) are almost certainly going to go heavily into neural-rendering. That will be for that generation what RT is for this one, what 3D was for the fifth generation, and what "HD" was for the 7th.

Form factor can be pretty much anything. 

I'm more interested in the Nintendo Gaming 24/7 of 2060. That will be an injection that builds a organic computer tumour in the body and connects directly to the brain, visual cortex and nervous system so you can play all your favourite games directly in your own mind, only $160 a month subscription fee.



FF7 Intergrade on Switch 2 looks to hold up remarkably closely to the PS5, Series X, and PC versions. Impressive stuff.



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curl-6 said:

FF7 Intergrade on Switch 2 looks to hold up remarkably closely to the PS5, Series X, and PC versions. Impressive stuff.

Pretty much what I expect.

Slower hardware in terms of paper specs, but definitely smarter and more efficient hardware that let's it hang with it's contemporaries and in some cases, even beat them. (Series S.)

It will be interesting to see how the Switch 2 holds up when/if Microsoft drops a new next-gen console sometime in the next 12 months... And how AMD handles the transition of RDNA2/3 integrated graphics for handhelds over to RDNA4... Massive IPC gains to be had, especially once you start using FSR4.

I think what Nintendo needs to work on is a bifurication of form factors to hit other price-segments and... A usable display in a premium console. (OLED!)
And of course... A die-shrink to improve the poor battery life... That Samsung 10nm "rebranded" as an 8nm process is not doing it any favors on that front... Which makes the Switch 2 even more impressive that it can do what it does without having a max of 30mins of battery life.

Maybe Samsungs 7/6/5nm process would be the ideal target, they use similar libraries so should be a good fit? TSMC is likely to expensive for Nintendo these days.

Regardless, Nintendo has lots of directions and improvements to potentially take the Switch 2 handheld over the next few years, but I think I speak for most that a decent OLED panel is definitely on top of the pack.




--::{PC Gaming Master Race}::--

curl-6 said:

FF7 Intergrade on Switch 2 looks to hold up remarkably closely to the PS5, Series X, and PC versions. Impressive stuff.

This is one of those comparisons that isn't so technically impressive to me but once again a great reminder of all the great AAA PS4 spec experiences the Switch should be able to handle flawlessly. Also benefits of software designed for that hardware bracket without over reliance on upscaling, rautraycing or virtual geometry. So clean compared to games that push everything at hardware. Can't wait to see what nintendo 1st party games like Zelda, Xenoblade achieve.

Comparison wise Intergrade is extremely performant on PC and steam deck runs it stably at at Max. A lot of lighting changes are artistic. I think base PS4 could even run the same code if it wasn't targeting a native 1080p. The texture issues later in the game, particularly pop in/slow loading is probably the place the hardware really reached it's limit and where S2 hardware will really shines over it.

Last edited by Otter - on 21 October 2025

Pemalite said:

Pretty much what I expect.

Slower hardware in terms of paper specs, but definitely smarter and more efficient hardware that let's it hang with it's contemporaries and in some cases, even beat them. (Series S.)

It will be interesting to see how the Switch 2 holds up when/if Microsoft drops a new next-gen console sometime in the next 12 months... And how AMD handles the transition of RDNA2/3 integrated graphics for handhelds over to RDNA4... Massive IPC gains to be had, especially once you start using FSR4.

I think what Nintendo needs to work on is a bifurication of form factors to hit other price-segments and... A usable display in a premium console. (OLED!)
And of course... A die-shrink to improve the poor battery life... That Samsung 10nm "rebranded" as an 8nm process is not doing it any favors on that front... Which makes the Switch 2 even more impressive that it can do what it does without having a max of 30mins of battery life.

Maybe Samsungs 7/6/5nm process would be the ideal target, they use similar libraries so should be a good fit? TSMC is likely to expensive for Nintendo these days.

Regardless, Nintendo has lots of directions and improvements to potentially take the Switch 2 handheld over the next few years, but I think I speak for most that a decent OLED panel is definitely on top of the pack.


I don't think TSMC is necessarily that expensive for their older processes. My android tablet a Doogee T30 Pro was £60 from Amazon Warehouse/Resale and yes it was a return but it was £60, perhaps half the price it was selling for at the time brand new and has a Mediatek Helio G99 chipset that was fabricated by TSMC on a 6Nm process. The model was released in 2023 and also has a great IPS 1600 x 2560 screen, 20MP camera, 8GB of memory, 256GB of storage. It is probably around the same CPU performance as Switch 2 but of course graphically I think its more like 280 Gflops from memory so more like original Switch than Switch 2. I feel like 5Nm should be doable if its 18 months away. It can actually emulate some Switch 1 games at full speed. There are various videos on youtube showing this. Any decent emulators written for ARM work very well on it. I think the next Xbox will be a PC designed to be also compatible with older Xbox console titles. It will likely be a console that can only use Microsoft's own PC store and Xbox store. It will be Microsoft's first step away from consoles, blurring the lines somewhat. It won't be great value but it will be great performance. This is what most analysts seem to be expecting.

Like you I've been impressed with Switch 2 battery life all things considered but it is a fixed platform with low CPU resources and games like Cyperpunk in performance mode are only generating a 640x360p image which is AI upscaled to 720p. This isn't something the PS4 or Xbox One series could do they had to natively render at far higher resolutions. So its 19.74Wh battery is doing well to power the console for a minimum of 2 hours so realistically the T239 can only be getting maybe 6-7W tops for the most demanding games allowing for the screen power and other chips. 10Nm plus 19.74Wh equalling 2 hours is very impressive but clearly we don't know the real clocks of the chips. I suspect the Switch 2 GPU is under 1 Teraflop in portable mode. Geekerwan analysed the Switch 2 and said 1.3 Teraflops but that is a peak figure only. Switch 1 could go above 200 Gflops in portable mode but was somewhere between 30-140 Gflops for portable gaming with likely short lived peaks above that in reality. This is probably true of most handhelds and laptops too to be honest. They don't maintain their maximum performance on battery. The benefits of a fixed platform are you can optimise games for reduced battery consumption. Something like the Steamdeck has 4.5x the CPU performance of Switch 2. That CPU performance has a battery runtime cost. Trimming game engines to work with lower CPU resources also maximises battery runtime. It does feel to me Nvidia did focus on power consumption more than AMD because for many years they were on an inferior fabrication process of Samsung 8Nm (10Nm) so maybe they needed to be for their laptop chipsets. Admittedly I have a Nivida RTX 2050 laptop and I don't even bother with the Nvidia when using it off battery I just keep to the AMD GPU but then the AMD APU is on a 7Nm fabrication process and the RTX 2050 is on 10Nm like the Switch 2. I can get about 1 hour just over with the Nvidia chipset at full power but 2-3 hours on the AMD GPU which admittedly is about a third of the power of the Nvidia GPU. 1.5 Teraflops vs 5-10 Teraflops (fp32/fp16).

I suspect the next Switch 2 console with OLED screen will be a huge upgrade and they will have the power resources to overdrive the display panel properly. It will make no difference at all to those that only play docked but as a portable system it will be on another level of quality. However I noticed in Japan some of the criticism for the Switch 2 is its just too big and wonder if Nintendo will take this onboard somehow.  



I know I’m a few days late to the discussion about subsidizing hardware but one thing that I noticed getting overlooked is how important the gaming sector is to each of the hardware companies.

I didn’t dive too deep into the numbers but a quick google search shows the gaming division is

8.33% of Microsoft’s total revenue

36.04% of Sony’s total revenue

Over 94% of Nintendo’s total revenue


Gaming is a small side business for Microsoft, gaming is a major pillar for Sony, gaming IS Nintendo. This plays a huge role in the strategies that these companies can and do employ.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Persona 3 Reload coming in at a 79 Meta so far and reviews keep mentioning performance and frame rate issues.