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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Vodacixi said:

I think the reason that we have the performance profiles we have for both dock and handheld boils down to two factors: battery life and parity between handheld and docked modes.

These are difficult things to balance and I don't think Nintendo has as much room for overclocking and such without compromising these two aspects as some people think. The fact that it can be done doesn't mean it should be done. We are already getting like 2h of battery life while playing Cyberpunk or MKW. That number is barely acceptable for a portable device so I think increasing the clock speeds wouldn't be acceptable for the majority of customers.

If the reality of the world was we lived in say 1998 where mobile battery packs weren't common and trains/planes/airports/coffee shops/malls all didn't have plug in sources every where, I'd say fine limit it. 

But we don't live in that world any more. We live in a world built around the smartphone, as such it's simple and cheap to add additional battery life to your system and it's easy to find plug in sources even on transport these days. 

I think they should allow it to overclock legally. People are going to do it anyway, they might as well allow it in a controlled fashion. Especially with the top USB port, the system is kinda designed now to be plugged in even on the go if you want it to be. It would also deter people from seeking out hacks and overclocking the system in a way Nintendo doesn't want them to. 

The whole "it's only 90 minutes or 2 hours of battery!" stuff just isn't that much of a non-starter anymore (as evident by the fact that sales of the Switch 1 OG and Switch 2 are both through the roof). It's just simple, cheap, and easy to get a longer battery life if that's something you're really concerned with nowadays. Even in the past, the PSP could overclock itself if you plugged it in, that was the way I played my PSP a lot of the time actually. 

If you want your Switch 2 to have like 4-5 hours of play time on the go (say you somehow have a 90 minute train commute both ways or something crazy like that), it's not hard or even expensive to add that functionality. 

Maybe the 2nd fan in the dock is for overclocking, I'm not sure but I haven't noticed it ever turn on while playing currently, which leads to the question of why is it there. Maybe it's there for future performance profiles. 

Last edited by Soundwave - on 24 August 2025

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Chrkeller said:
Pemalite said:

I never specified any games that I played on PC or Console. You did. And I am the odd one? You can do better at an attempted insult.

Don't put words in my mouth.

Wtf?  I said rebirth ran well and you acted like I was being silly.  I was pleased because 16 was a nightmare.  When I pointed out it ran poorly on PC and consoles this happened.  Lol, seriously man.  

There is a good number of games that run poorly on a 4090 and even worse on consoles... I'm not sure why you even called my statement out. 

Rebirth is a good port and runs well, why that statement bothered you is a mystery.  

Much like the while panel thing, you fight with odd arguments.

You are running on a false tangent here.

I said I play games that run best, on PC... On PC. - And games that run best on console, on console.

And you somehow illogically attributed to that having something specifically to do with FF16? You can do better than that. Try again.




www.youtube.com/@Pemalite

Pemalite said:
Chrkeller said:

Wtf?  I said rebirth ran well and you acted like I was being silly.  I was pleased because 16 was a nightmare.  When I pointed out it ran poorly on PC and consoles this happened.  Lol, seriously man.  

There is a good number of games that run poorly on a 4090 and even worse on consoles... I'm not sure why you even called my statement out. 

Rebirth is a good port and runs well, why that statement bothered you is a mystery.  

Much like the while panel thing, you fight with odd arguments.

You are running on a false tangent here.

I said I play games that run best, on PC... On PC. - And games that run best on console, on console.

And you somehow illogically attributed to that having something specifically to do with FF16? You can do better than that. Try again.

No thanks.  I don't want another "panel discussion."



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Biggerboat1 said:
Chrkeller said:

That is kind of funny.  An unintentional upgrade.  I still maintain Mario vs Rabbids is one of the best strategy games in recent times.  I'd love to see a third on the S2.  

I'm torn on the prospects of a 3rd. I loved the 1st game but the 2nd is up there with my most disappointing games of all time.

My main gripe is that it was just insultingly easy. The 1st game was by no means hard but I remember it being tricky to get through many missions with your whole team intact, and those special challenge missions were straight up challenging. 

I waltzed through the first half of sparks of hope barely having to pay attention then just stopped. 

I also wasn't a fan of the free movement approach in SoH.

For me at least, in a strategy/puzzle game there has to be a decent level of challenge or it's just an empty experience.

It's a weird one as generally Nintendo strike a good balance in terms of difficulty, even 2nd party/co-developed projects...

If they do a 3rd I hope they remember that most switch owners are adults and don't want a baby's first xcom. At least gimme a hard mode where enemies do double xp damage or something, ffs.

SoH I still ended up really enjoying the game.  The first game is definitely harder and I prefer the more linear level design.  Buy SoH still had its moments.  

I would like to see more strategy games in general.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

HoloDust said:
Chrkeller said:

I remember when the "dock has a fan" was leaked.  People thought docked would have much better performance.  A shame, feels like the S2 dock took a step back.  Doesn't really boost performance and cheaply made.  

Yeah, it was kinda common sense to expect that they will put fans in dock that actually cool the main unit and help it clock higher than what it clocks now. Maybe they even did at one point, but I'm thinking pure accounting and profit margins weighed in  on that one and made it what it is now.

Seems reasonable.  Make some hardware sacrifices to keep price down is smart business give Nintendo's mass appeal.  



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Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

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It's interesting to see footage of upcoming ports coming out of Gamescom, but with a lot of people freaking out over stuff like Elden Ring performing poorly, I feel like it needs to be kept in mind with the demos at these events are pre-release code.

These days, developers optimize their games right up to release day via day 1 patches. (And often beyond) Many of these games are not out for months yet, and we don't know how old the demo builds are.

Something like Elden Ring could (and hopefully will) be in better shape by the time it's in our hands.

Last edited by curl-6 - on 25 August 2025

curl-6 said:

It's interesting to see footage of upcoming ports coming out of Gamescom, but with a lot of people freaking out over stuff like Elden Ring performing poorly, I feel like it needs to be kept in mind with the demos at these events are pre-release code.

These days, developers optimize their games right up to release day via day 1 patches. (And often beyond) Many of these games are not out for months yet, and we don't know how old the demo builds are.

Something like Elden Ring could (and hopefully will) be in better shape by the time it's in our hands.

If Remake is really running at 40 fps at a good resolution then there is no excuse for Elden to be 20 fps.  Hopefully there is a patch.  

And Hopefully Snake Eater's day patch helps the ps5 as well.  

I don't like day 1 patches but they are part of life now.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

It's interesting to see footage of upcoming ports coming out of Gamescom, but with a lot of people freaking out over stuff like Elden Ring performing poorly, I feel like it needs to be kept in mind with the demos at these events are pre-release code.

These days, developers optimize their games right up to release day via day 1 patches. (And often beyond) Many of these games are not out for months yet, and we don't know how old the demo builds are.

Something like Elden Ring could (and hopefully will) be in better shape by the time it's in our hands.

If Remake is really running at 40 fps at a good resolution then there is no excuse for Elden to be 20 fps.  Hopefully there is a patch.  

And Hopefully Snake Eater's day patch helps the ps5 as well.  

I don't like day 1 patches but they are part of life now.  

Not making excuses for it, just saying it's a bit early to write it off entirely. I wouldn't be surprised if it did still perform poorly at launch given the game itself is something of a technical mess, (as per usual for From Software's games) just saying that pre-release builds aren't necessarily indicative of the final product.



curl-6 said:
Chrkeller said:

If Remake is really running at 40 fps at a good resolution then there is no excuse for Elden to be 20 fps.  Hopefully there is a patch.  

And Hopefully Snake Eater's day patch helps the ps5 as well.  

I don't like day 1 patches but they are part of life now.  

Not making excuses for it, just saying it's a bit early to write it off entirely. I wouldn't be surprised if it did still perform poorly at launch given the game itself is something of a technical mess, (as per usual for From Software's games) just saying that pre-release builds aren't necessarily indicative of the final product.

I didn't think you were making excuses.  I'm in alignment.  Day 1 patches are a thing and clearly there is no reason why the S2 port shouldn't be better than ps4 and pushing ps4 pro in performance.  I could see a patch making the game quite a bit better than what we've seen to date.

No accusation here, I agree.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Soundwave said:
Vodacixi said:

I think the reason that we have the performance profiles we have for both dock and handheld boils down to two factors: battery life and parity between handheld and docked modes.

These are difficult things to balance and I don't think Nintendo has as much room for overclocking and such without compromising these two aspects as some people think. The fact that it can be done doesn't mean it should be done. We are already getting like 2h of battery life while playing Cyberpunk or MKW. That number is barely acceptable for a portable device so I think increasing the clock speeds wouldn't be acceptable for the majority of customers.

If the reality of the world was we lived in say 1998 where mobile battery packs weren't common and trains/planes/airports/coffee shops/malls all didn't have plug in sources every where, I'd say fine limit it. 

But we don't live in that world any more. We live in a world built around the smartphone, as such it's simple and cheap to add additional battery life to your system and it's easy to find plug in sources even on transport these days. 

I think they should allow it to overclock legally. People are going to do it anyway, they might as well allow it in a controlled fashion. Especially with the top USB port, the system is kinda designed now to be plugged in even on the go if you want it to be. It would also deter people from seeking out hacks and overclocking the system in a way Nintendo doesn't want them to. 

The whole "it's only 90 minutes or 2 hours of battery!" stuff just isn't that much of a non-starter anymore (as evident by the fact that sales of the Switch 1 OG and Switch 2 are both through the roof). It's just simple, cheap, and easy to get a longer battery life if that's something you're really concerned with nowadays. Even in the past, the PSP could overclock itself if you plugged it in, that was the way I played my PSP a lot of the time actually. 

If you want your Switch 2 to have like 4-5 hours of play time on the go (say you somehow have a 90 minute train commute both ways or something crazy like that), it's not hard or even expensive to add that functionality. 

Maybe the 2nd fan in the dock is for overclocking, I'm not sure but I haven't noticed it ever turn on while playing currently, which leads to the question of why is it there. Maybe it's there for future performance profiles. 

I don't think Nintendo nor most consumers would be happy with, say, getting DB Sparking Zero at 1080p/60FPS if the price is getting like 1h of battery life or less (I'm just assuming here based on the game's profiles on docked and handheld modes). What you gain in performance you lose it in convinience (and you lose big). Besides, by draining the battery faster you have to charge it faster (and more times), which makes its total lifespan shorter. 

And let's not forget that your average battery bank or some average train USB charging port will charge your Switch 2 VERY slowly and will probably won't even allow you to play while charging... because the battery will drain faster than whathever charge you are getting from that. I don't see that as an actual solution to be honest. If you want to get a decent charging experience, you need to either plug your Switch 2 to an actual socket (which depending on where you are may not be available, specially if we are talking public transportation) with your official or a similar charger or get a battery pack with at least 65w (and those are not that common either: the average battery pack is usually 25w or something like that).

I don't know, I just don't see it as convinient as you do I guess.