I think the reason that we have the performance profiles we have for both dock and handheld boils down to two factors: battery life and parity between handheld and docked modes.
These are difficult things to balance and I don't think Nintendo has as much room for overclocking and such without compromising these two aspects as some people think. The fact that it can be done doesn't mean it should be done. We are already getting like 2h of battery life while playing Cyberpunk or MKW. That number is barely acceptable for a portable device so I think increasing the clock speeds wouldn't be acceptable for the majority of customers.








