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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Chrkeller said:

You need to play more games.  FF16 was a mess.  1440p and in the 70s for fps...  so yeah I was pleased with Reirth.  

I just avoid games that are shit on PC... And play them on console. 
Just like I avoid games that are shit on console and play those on PC instead.

But, my 9060XT has proven to be capable and not many games have struggled to maintain 1440P 60fps.





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HoloDust said:
Soundwave said:

I don't think another fan in the dock would do much. You'll probably see once the system is hacked and overclocked, it can run max clocks just fine without heating issues.

Current fan in dock doesn't cool console itself, only dock. Putting two small fans under the dock, at the positions of console air intakes (like those dock add-ons do) would give much better cooling for main unit.

I remember when the "dock has a fan" was leaked.  People thought docked would have much better performance.  A shame, feels like the S2 dock took a step back.  Doesn't really boost performance and cheaply made.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Pemalite said:
Chrkeller said:

You need to play more games.  FF16 was a mess.  1440p and in the 70s for fps...  so yeah I was pleased with Reirth.  

I just avoid games that are shit on PC... And play them on console. 
Just like I avoid games that are shit on console and play those on PC instead.

But, my 9060XT has proven to be capable and not many games have struggled to maintain 1440P 60fps.


Yes because FF16 runs great on consoles?  Lol, you are odd sometimes.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:

Yes because FF16 runs great on consoles?  Lol, you are odd sometimes.  

I got the platinum for FF16 and didn't encounter any problems at all in performance mode. I did play on PS5 Pro though and a good while after launch. Got the game for 20 bucks. =P



唯一無二のRolStoppableに認められた、VGCの任天堂ファミリーの正式メンバーです。光栄に思います。

Chrkeller said:
HoloDust said:

Current fan in dock doesn't cool console itself, only dock. Putting two small fans under the dock, at the positions of console air intakes (like those dock add-ons do) would give much better cooling for main unit.

I remember when the "dock has a fan" was leaked.  People thought docked would have much better performance.  A shame, feels like the S2 dock took a step back.  Doesn't really boost performance and cheaply made.  

It does boost performance significantly though; Mario Kart World for example is 1080p portable and 1440p docked, that's almost double the pixel count.

Last edited by curl-6 - on 24 August 2025

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curl-6 said:
Chrkeller said:

I remember when the "dock has a fan" was leaked.  People thought docked would have much better performance.  A shame, feels like the S2 dock took a step back.  Doesn't really boost performance and cheaply made.  

It does boost performance significantly though; Mario Kart World for example is 1080p portable and 1440p docked, that's almost double the pixel count.

Yeah, but same (ish) as the S1.  720p to 900p.  The dock wasn't the upgrade many were expecting.  

And, just my opinion, the dock plastic is cheap and flimsy.  Also lacks hinges.  Wasn't the quality I expect from N.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:
curl-6 said:

It does boost performance significantly though; Mario Kart World for example is 1080p portable and 1440p docked, that's almost double the pixel count.

Yeah, but same (ish) as the S1.  720p to 900p.  The dock wasn't the upgrade many were expecting.  

And, just my opinion, the dock plastic is cheap and flimsy.  Also lacks hinges.  Wasn't the quality I expect from N.  

It's pretty much what I expected honestly, a similar relative boost to Switch 1, enough to roughly double pixel output on the big screen. Power hasn't been Nintendo's priority for a long time so I never expected anything crazy in that regard.

Considering the portable screen is 1080p, games that hit native res should be able to achieve 1440p on a TV, which is a pretty good outcome.



curl-6 said:
Otter said:

It's not that unusual for games early in a console's life to still have to make concessions in ambitious titles; Odyssey itself for instance used a lot of tricks like lower rate animation on distant characters, dithered transparencies, and an interlaced 640x720 in portable mode to squeeze 60fps out of Switch 1 while looking as good as it did.

I wouldn't call brief drops to 30fps in a few specific instances a "severe" compromise personally. These sections make up maybe 1-2% of the experience.

I would call that regular optimisation, which goes unnoticed by the player. Some may notice it but I wouldn't expect it to impact their experience.

I haven't played DK yet and avoided video reviews but my understanding was that it drops through an entire boss battle and some specific gameplay sections? Is that wrong? 

If it's a drop for a second or 2, in very rare moments that's fine.

I think that's quite a big difference if their are entire sections which would drop or constantly be dropping at very frequent intervals, as that very noticably impacts player experience. And I'm speaking from the perspective of a designer, having to make that compromise knowing it will leave a negative impression on users would cause some friction imo. Alternatively the devs could of seen themselves as being over ambitious and were just grateful S2 allow the kind of gameplay at all.

Typically internal devs are a strong reference point for a machines needs, so I'm curious whether there was back and forth. 



curl-6 said:
Chrkeller said:

Yeah, but same (ish) as the S1.  720p to 900p.  The dock wasn't the upgrade many were expecting.  

And, just my opinion, the dock plastic is cheap and flimsy.  Also lacks hinges.  Wasn't the quality I expect from N.  

It's pretty much what I expected honestly, a similar relative boost to Switch 1, enough to roughly double pixel output on the big screen. Power hasn't been Nintendo's priority for a long time so I never expected anything crazy in that regard.

Considering the portable screen is 1080p, games that hit native res should be able to achieve 1440p on a TV, which is a pretty good outcome.

Expected here as well.  I never thought cutting edge hardware.  Nintendo was always going the moderate route to keep an effective price.  And for the price, the S2 is really good.  

I think most games will be 1080p docked like DK.  And to be fair, 1080p is a good image for their games.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Otter said:
curl-6 said:

It's not that unusual for games early in a console's life to still have to make concessions in ambitious titles; Odyssey itself for instance used a lot of tricks like lower rate animation on distant characters, dithered transparencies, and an interlaced 640x720 in portable mode to squeeze 60fps out of Switch 1 while looking as good as it did.

I wouldn't call brief drops to 30fps in a few specific instances a "severe" compromise personally. These sections make up maybe 1-2% of the experience.

I would call that regular optimisation, which goes unnoticed by the player. Some may notice it but I wouldn't expect it to impact their experience.

I haven't played DK yet and avoided video reviews but my understanding was that it drops through an entire boss battle and some specific gameplay sections? Is that wrong? 

If it's a drop for a second or 2, in very rare moments that's fine.

I think that's quite a big difference if their are entire sections which would drop or constantly be dropping at very frequent intervals, as that very noticably impacts player experience. And I'm speaking from the perspective of a designer, having to make that compromise knowing it will leave a negative impression on users would cause some friction imo. Alternatively the devs could of seen themselves as being over ambitious and were just grateful S2 allow the kind of gameplay at all.

Typically internal devs are a strong reference point for a machines needs, so I'm curious whether there was back and forth. 

They're not major shortcomings, but they are all compromises that are noticeable to the trained eye; Odyssey looks great regardless, and the shortcuts they took were the right call, but it was pushing Switch 1 quite hard.

Bananza is 60fps the large majority of the time; there are occasional blips during normal gameplay, but they're uncommon and brief. The only sustained drops to 30fps I encountered are during the final phase of a specific boss, who you fight on two occasions. Depending on how quickly the player beats him, we're talking maybe 20-30 seconds or so at 30fps. These are rather jarring and unfortunate, but they do comprise only a very small percentage of the game as a whole.