Chrkeller said:
I get all thought but via dynamic resolution, games can change by good percent in pixel count. And I've never noticed. I notice drops in fps, but not with resolution. I just don't see that as a huge impact.
Games look largely the same as ps4. Omg the fence in the background is clearner...clearer.... sorry man, that doesn't scream huge jump. It screams minor improvement.
And I can't wait till the series s with Outlaws is significantly better than S2... and suddenly all this differences are minor.....
I just don't agree and you seem way too bent out of shape.
And correct me but wasn't the S2 behind the PS4 PRO?
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So you don't care about resolution, and care mostly about frame-rate (which is still significantly worse on PS4.) That's fine. Others care about the opposite or both. Which aspect people prefer is indeed largely subjective.
The point is that objectively, the Switch 2 (docked) is outperforming the PS4 (and that is without accounting for the DLSS penalty) by >32%, in the one demanding cross-generation game they share. This also roughly corresponds with other cross-generation games.
I am not bent out of shape, just disagreeing with your narrative that people are bothered by your PS4 comparison because they think PS4 is weak, rather than it just not being representative of what we've seen in like to like comparisons.
Overall the S2 isn't behind PS4 Pro. The one area (besides external shadows) the PS4 Pro out-classes Switch 2 is in internal resolution, but the point Richard made is that DLSS has a performance penalty and the effective image quality (from the first analysis Digital Foundry did) is roughly a trade-off. Textures, SSR, and geometry/LoD management are better on Switch 2 than PS4 Pro as well.