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sc94597 said:
Chrkeller said:

Partially based on vibes, but also based on how demanding games are. On paper the 5090 kills my 4090, actually real world performance, 5-8% improvement.  And 5-8% means nothing.  

We're talking about a >30% improvement in a real-world cross-generation game in docked mode, not "5-8%." 

Again, Cyberpunk 2077 is running with 32% more pixels on average, sticks to its 30fps target more consistently, has higher resolution textures and superior scene geometry/LoD management, and this is with DLSS cutting into resources to provide an even better effective image-quality than +32% (without it) would provide. Where the game has the most issues on Switch 2 is in content that isn't even on PS4/Pro.

We're not talking about something "on paper" like floating point performance here, but the actual real world performance in a benchmark title.

This is PS4 tier IMO but yes, this is just a vibe thing. Especially if we're looking at consoles in the past and what we're used to seeing on distinctly different hardware... i.e Dreamcast vs PS2 vs Xbox. Huge differences in hardware capacity within 2 years of each other. 

30% more rasterized performance here or there is not crazy significant in the console space and you're more or less looking at the same game just slightly sharper image quality or fewer drops. Ala PS4 vs Xbox One. 

I'd say PS4 tier is maybe underselling it but that's just us using another console as a reference point. In reality it's actual performance can't be tied into a neat little box. Will depend on the game/use case. Hopefully we see Nintendo utilise those  "modern feature sets" as that's the most obvious way we'll see it clearly separate it's capacity from last gen. I'd say Cyberpunk much increased level of playability makes a good use case too, looking beyond resolution and more at how DLSS fixes all the terrible artefacts, or faster asset streaming makes the popin less of an eye-sore, or the FPS almost being stable for the main game.