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sc94597 said:
Chrkeller said:

Modern features matter, for me tiers is a rough estimate.  And roughly I put it in the ps4 tier.  1080p/60fps with a lots of 30 fps, which for me is ps4.  And a lot of it is visual opinion.  DK looks like Ratchet reboot on the ps4, it doesn't look like Rift Apart.  S2 games look like ps4 games to me.  I don't see a big jump.  I want to emphasize this is fine.  Ps4 games are still excellent in fidelity.

Edit

For me, there hasn't been a OMG this clearly higher fidelity than ps4.  I just haven't had that moment.  Based on MKW, DK and BotW.  

So it is mostly vibe-based then? Because even if we are just looking at internal resolution, the Switch 2 (docked) is averaging about 32% more pixels than base PS4 and has a far more stable frame-rate in Cyberpunk 2077. And that is with DLSS eating up some of its resources. 

DK spent a significant share of its development as a Switch 1 game, and it doesn't really use too many 9th Generation features. It's not using DLSS either. Though I would say its voxel engine probably would struggle on base PS4's CPU, given that the frame-rate drops on the Switch 2 seem to correspond with CPU-heavy loads and Switch 2's CPU is moderately better than the base PS4's (and slightly better than the Pro's.) Plus voxel engines are CPU/memory hungry workloads. 

Edit: 

And of course Ratchet & Clank Reboot is a 30fps game on base PS4. 

Partially based on vibes, but also based on how demanding games are. On paper the 5090 kills my 4090, actual real-world performance, 5-8% improvement.  And 5-8% means nothing.  I don't personally believe a 30% increase in power means much anymore.  I wouldn't upgrade my GPU unless I was looking at a good 100% jump.  Games are just too demanding to get meaningful benefit from 20-30% power jumps.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED