| Chrkeller said: Modern features matter, for me tiers is a rough estimate. And roughly I put it in the ps4 tier. 1080p/60fps with a lots of 30 fps, which for me is ps4. And a lot of it is visual opinion. DK looks like Ratchet reboot on the ps4, it doesn't look like Rift Apart. S2 games look like ps4 games to me. I don't see a big jump. I want to emphasize this is fine. Ps4 games are still excellent in fidelity. Edit For me, there hasn't been a OMG this clearly higher fidelity than ps4. I just haven't had that moment. Based on MKW, DK and BotW. |
So it is mostly vibe-based then? Because even if we are just looking at internal resolution, the Switch 2 (docked) is averaging about 32% more pixels than base PS4 and has a far more stable frame-rate in Cyberpunk 2077. And that is with DLSS eating up some of its resources.
DK spent a significant share of its development as a Switch 1 game, and it doesn't really use too many 9th Generation features. It's not using DLSS either. Though I would say its voxel engine probably would struggle on base PS4's CPU, given that the frame-rate drops on the Switch 2 seem to correspond with CPU-heavy loads and Switch 2's CPU is moderately better than the base PS4's (and slightly better than the Pro's.) Plus voxel engines are CPU/memory hungry workloads.
Edit:
And of course Ratchet & Clank Reboot is a 30fps game on base PS4.







