sc94597 said:
We're talking about a >30% improvement in a real-world cross-generation game in docked mode, not "5-8%." Again, Cyberpunk 2077 is running with 32% more pixels on average, sticks to its 30fps target more consistently, has higher resolution textures and superior scene geometry/LoD management, and this is with DLSS cutting into resources to provide an even better effective image-quality than +32% (without it) would provide. Where the game has the most issues on Switch 2 is in content that isn't even on PS4/Pro. We're not talking about something "on paper" like floating point performance here, but the actual real world performance in a benchmark title. |
I get all thought but via dynamic resolution, games can change by good percent in pixel count. And I've never noticed. I notice drops in fps, but not with resolution. I just don't see that as a huge impact.
Games look largely the same as ps4. Omg the fence in the background is clearner...clearer.... sorry man, that doesn't scream huge jump. It screams minor improvement.
And I can't wait till the series s with Outlaws is significantly better than S2... and suddenly all this differences are minor.....
I just don't agree and you seem way too bent out of shape.
And correct me but wasn't the S2 behind the PS4 PRO? Would it help if I called the S2 ps4 pro tier? Happy to oblige.
edit
part of it is I did upgrade from ps4 to ps4 pro. Outside fps, I thought the upgrade was a waste of money. the differences were too small to warrant the price tag.
Last edited by Chrkeller - on 18 August 2025|
i7-13700k |
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RTX 4090 Ventus 3x E OC |
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