| Doctor_MG said: Actually, I think the 120hz screen is more for VRR than anything. 40FPS is an excellent midpoint between 30 and 60, which would look jittery on a 60hz display. |
Not exactly.
A fixed 40fps isn't a "VRR" refresh rate.
VRR is an independent technology from the actual framerate/refresh rate output.
In short (And I will keep it simple) the display refresh rate is synchronized with the frame rate.
So if you have your game operating at 55fps, the display will match that at 55hz and if it drops frames and plumments to 45fps, the display will synchronise and match it at 45hz. - Which smooths out the image considerably. It's not about arbitrary fixed refresh/frame rates, it's about changes in framerate/refresh rates.
Any game on Switch 2 that has a framerate between the VRR range of 40hz-120hz should be a smooth experience in mobile mode.
It's when it's docked that the feature becomes useless as you lose a lot of that functionality due to nVidia/Nintendo's odd hardware decisions.

www.youtube.com/@Pemalite








