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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Doctor_MG said:

Actually, I think the 120hz screen is more for VRR than anything. 40FPS is an excellent midpoint between 30 and 60, which would look jittery on a 60hz display. 

Not exactly.

A fixed 40fps isn't a "VRR" refresh rate.

VRR is an independent technology from the actual framerate/refresh rate output.

In short (And I will keep it simple) the display refresh rate is synchronized with the frame rate.
So if you have your game operating at 55fps, the display will match that at 55hz and if it drops frames and plumments to 45fps, the display will synchronise and match it at 45hz. - Which smooths out the image considerably. It's not about arbitrary fixed refresh/frame rates, it's about changes in framerate/refresh rates.

Any game on Switch 2 that has a framerate between the VRR range of 40hz-120hz should be a smooth experience in mobile mode.

It's when it's docked that the feature becomes useless as you lose a lot of that functionality due to nVidia/Nintendo's odd hardware decisions.




www.youtube.com/@Pemalite

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So the Switch 2's screen has G-Sync's full range 1-120Hz (with LFC; 120Hz because that is the display's maximum), but the implementation in certain games (Hitman, Cyberpunk, etc) is flawed. Welcome tour proves that it should work over the whole range though, when implemented properly. See: 0:47



sc94597 said:

So the Switch 2's screen has G-Sync's full range 1-120Hz (with LFC; 120Hz because that is the display's maximum), but the implementation in certain games (Hitman, Cyberpunk, etc) is flawed. Welcome tour proves that it should work over the whole range though, when implemented properly. See: 0:47

Keep in mind that modern G-Sync implementations is advertising only...
G-Sync typically requires a special chip for the display, which is just an added expense that isn't need with HDMI-VRR exisiting, but also Freesync.

Modern G-Sync actually piggybacks off Freesync if it uses Display Port or HDMI-VRR if it's HDMI. (OR an intermediate Freesync to HDMI-VRR step)

But like digital foundry alludes, that low framrates, VRR doesn't work the way it should, ideally games need to be 30fps... Or above 40fps unless a developer puts in the work... Which is also possible on PC VRR displays as well if you drop outside your PC displays optimal ranges.




www.youtube.com/@Pemalite

Honestly, Switch 2's performance is pretty much where you'd expect it to be for a mass market hybrid coming out in 2025.

A $450 device that comes with a dock, mouse functionality, and support for stuff like raytracing, DLSS, 4K, and 120fps is a good deal. I suspect the vast majority of customers won't even notice stuff like screen response.

It's not perfect, but as an overall package I see little to complain about. Games like Cyberpunk 2077 are a huge leap over Switch 1, and the level of performance on display already in launch titles is good enough for me.



curl-6 said:

Honestly, Switch 2's performance is pretty much where you'd expect it to be for a mass market hybrid coming out in 2025.

A $450 device that comes with a dock, mouse functionality, and support for stuff like raytracing, DLSS, 4K, and 120fps is a good deal. I suspect the vast majority of customers won't even notice stuff like screen response.

It's not perfect, but as an overall package I see little to complain about. Games like Cyberpunk 2077 are a huge leap over Switch 1, and the level of performance on display already in launch titles is good enough for me.

I have a top of line 4090 in a machine with 190+ gigs of RAM... And I've been having more fun with Cyberpunk mobile than I had on the PC (even though I have not modded it like I used to mod Skyrim, for instance, for absolute lack of time, otherwise this feeling could be absolutely different). Truly the best game for the console and speaks volumes of the possibilities if devs do put in the work.

Last edited by farlaff - on 04 July 2025

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farlaff said:
curl-6 said:

Honestly, Switch 2's performance is pretty much where you'd expect it to be for a mass market hybrid coming out in 2025.

A $450 device that comes with a dock, mouse functionality, and support for stuff like raytracing, DLSS, 4K, and 120fps is a good deal. I suspect the vast majority of customers won't even notice stuff like screen response.

It's not perfect, but as an overall package I see little to complain about. Games like Cyberpunk 2077 are a huge leap over Switch 1, and the level of performance on display already in launch titles is good enough for me.

I have a top of line 4090 in a machine with 190+ gigs of RAM... And I've been having more fun with Cyberpunk mobile than I had on the PC (even though I have not modded it like I used to mod Skyrim, for instance, for absolute lack of time, otherwise this feeling could be absolutely different). Truly the best game for the console and speaks volumes of the possibilities if devs do put in the work.

Yeah I've been having a great time with Cyberpunk on Switch 2 (and Mario Kart + Fast Fusion) despite owning a PS5.

For what it is, it's a pretty damn good piece of kit. It may not be a high-end premium product, but for $450 you get your money's worth.



curl-6 said:
farlaff said:

I have a top of line 4090 in a machine with 190+ gigs of RAM... And I've been having more fun with Cyberpunk mobile than I had on the PC (even though I have not modded it like I used to mod Skyrim, for instance, for absolute lack of time, otherwise this feeling could be absolutely different). Truly the best game for the console and speaks volumes of the possibilities if devs do put in the work.

Yeah I've been having a great time with Cyberpunk on Switch 2 (and Mario Kart + Fast Fusion) despite owning a PS5.

For what it is, it's a pretty damn good piece of kit. It may not be a high-end premium product, but for $450 you get your money's worth.

All the better that Switch 2's version of Cyberpunk is visually outperforming PS4 Pro. Kudos to CD Projekt Red for all their work and that the game is available on a Game Card (no Game Key Card stuff). 

I'll most likely get the game on PS5 when I get around to playing it but Switch 2 is impressive. Also, I found out that as long as you're playing the Phantom Liberty edition the game supports cross saves between platforms. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

So I bit the bullet & bought a Switch 2. I'm still waiting on MKW to download but in the meantime thought I'd give Mario Odyssey a bash.

I was hoping that all of the slow response time fretting would turn out to be overblown, but the motion blurring/ghosting is real. Really real.

The first thing I did was move the camera to a top-down view and as soon as I moved Mario everything but him instantly became a blur-fest :(

Everything else about the screen I find largely positive. It's bright enough for my taste, even if not HDR & the bump in resolution & size is great.

I think though that the increased size maybe makes the blurring/ghosting stick out more. I don't remember being as bothered about it on the OG Switch, though maybe the combination of it being smaller and also apparently slightly faster than S2's screen made it less of an issue...

Or maybe it's also because I've become accustomed to better screens in general in the nearly decade since the OG launched.

According to some analysts, it'd likely only cost a couple of percent battery to implement overdrive, which could improve the situ significantly, so I'm hoping Nintendo pay attention to the legitimate criticism and implement it in an update (assuming they haven't removed that functionality from the screen to save another 20th of a penny).

It's just such a Nintendo move, they have this tendency to every so often go out of their way to step on a rake...

I don't see how a company can be so fond of 60fps but not give 2 shits about motion blur/ghosting...



Biggerboat1 said:

So I bit the bullet & bought a Switch 2. I'm still waiting on MKW to download but in the meantime thought I'd give Mario Odyssey a bash.

I was hoping that all of the slow response time fretting would turn out to be overblown, but the motion blurring/ghosting is real. Really real.

The first thing I did was move the camera to a top-down view and as soon as I moved Mario everything but him instantly became a blur-fest :(

Everything else about the screen I find largely positive. It's bright enough for my taste, even if not HDR & the bump in resolution & size is great.

I think though that the increased size maybe makes the blurring/ghosting stick out more. I don't remember being as bothered about it on the OG Switch, though maybe the combination of it being smaller and also apparently slightly faster than S2's screen made it less of an issue...

Or maybe it's also because I've become accustomed to better screens in general in the nearly decade since the OG launched.

According to some analysts, it'd likely only cost a couple of percent battery to implement overdrive, which could improve the situ significantly, so I'm hoping Nintendo pay attention to the legitimate criticism and implement it in an update (assuming they haven't removed that functionality from the screen to save another 20th of a penny).

It's just such a Nintendo move, they have this tendency to every so often go out of their way to step on a rake...

I don't see how a company can be so fond of 60fps but not give 2 shits about motion blur/ghosting...

Hopefully it gets updated.

Super Mario Odyssey is my favorite Nintendo game and I'm looking forward to getting more moons and starting a new playthrough at some point when I get Switch 2. 



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Virtuos, the porting studio behind the Switch 1 conversions of games like Nier Automata, Dying Light, Dark Souls, Bioshock trilogy, Starlink, etc weights in:

https://nintendoeverything.com/nintendo-switch-2-power-virtuos/

“GPU-wise, the Switch 2 performs slightly below the Series S; this difference is more noticeable in handheld mode. However, the Series S does not support technologies like DLSS, which the Switch 2 does. This makes the GPU capabilities of the two consoles comparable overall.

CPU-wise, there is a clearer distinction between the two consoles. The Switch 2 is closer to the PlayStation 4 in this respect, having a CPU just a bit more powerful than the PS4’s. Since most games tend to be more GPU-bound than CPU-bound when well optimized, the impact of this difference largely depends on the specific game and its target frame rate. Any game shipping at 60 FPS on the Series S should easily port to the Switch 2. Likewise, a 30 FPS Series S game that’s GPU-bound should also port well. Games with complex physics, animations, or other CPU-intensive elements might incur additional challenges in reaching 30 or 60 FPS or require extra optimization during porting.”