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sc94597 said:

So the Switch 2's screen has G-Sync's full range 1-120Hz (with LFC; 120Hz because that is the display's maximum), but the implementation in certain games (Hitman, Cyberpunk, etc) is flawed. Welcome tour proves that it should work over the whole range though, when implemented properly. See: 0:47

Keep in mind that modern G-Sync implementations is advertising only...
G-Sync typically requires a special chip for the display, which is just an added expense that isn't need with HDMI-VRR exisiting, but also Freesync.

Modern G-Sync actually piggybacks off Freesync if it uses Display Port or HDMI-VRR if it's HDMI. (OR an intermediate Freesync to HDMI-VRR step)

But like digital foundry alludes, that low framrates, VRR doesn't work the way it should, ideally games need to be 30fps... Or above 40fps unless a developer puts in the work... Which is also possible on PC VRR displays as well if you drop outside your PC displays optimal ranges.




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