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So I bit the bullet & bought a Switch 2. I'm still waiting on MKW to download but in the meantime thought I'd give Mario Odyssey a bash.

I was hoping that all of the slow response time fretting would turn out to be overblown, but the motion blurring/ghosting is real. Really real.

The first thing I did was move the camera to a top-down view and as soon as I moved Mario everything but him instantly became a blur-fest :(

Everything else about the screen I find largely positive. It's bright enough for my taste, even if not HDR & the bump in resolution & size is great.

I think though that the increased size maybe makes the blurring/ghosting stick out more. I don't remember being as bothered about it on the OG Switch, though maybe the combination of it being smaller and also apparently slightly faster than S2's screen made it less of an issue...

Or maybe it's also because I've become accustomed to better screens in general in the nearly decade since the OG launched.

According to some analysts, it'd likely only cost a couple of percent battery to implement overdrive, which could improve the situ significantly, so I'm hoping Nintendo pay attention to the legitimate criticism and implement it in an update (assuming they haven't removed that functionality from the screen to save another 20th of a penny).

It's just such a Nintendo move, they have this tendency to every so often go out of their way to step on a rake...

I don't see how a company can be so fond of 60fps but not give 2 shits about motion blur/ghosting...