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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57
Biggerboat1 said:

DF just dropped another episode and spend a bit of time on the screen. Overall they do say that it's nice screen for a handheld though double down in their concerns with lag & ghosting.

Oliver is saying that he finds that games at 60fps don't actually feel like native 60, more like 60 through interpolation.

@ sc94597 & Pemalite
Is that something you can attest to?

The whole team are also skeptical that 120 with this level of lag will be worthwhile, does that ring true to you or you think they're overstating it?

To put things into context... I do actually like the size and resolution of the Switch 2 display.
It was actually the size and resolution I wanted when the Switch 1 released if people remember as that was my biggest complaint that we shouldn't have a 720P, 6.2" display in 2017 when my phone had a 1440P and 6" panel.

The Variable Refresh Rate does tend to hide the stutters and frame pacing and what-not fairly well on the Switch 2 panel, something I have gotten used to as a PC gamer for over a decade now... But because it's variable, there is instances where the ghosting and input lag will be more severe from one moment compared to the next.

The Switch 2 having a 120hz panel is more or less a checkbox feature, real world AAA games will never be able to use that without frame generation.
But I also think having a 120hz refresh rate was actually a requirement in order to reduce the ghosting issue on the poor performing IPS display... So having games run at 30fps and the panel at 120hz is probably the best way to get the most out of it.

The HDR is just a useless feature. It's not a true HDR display, they would have needed a better panel for that.

The LCD also lacks overdrive, which John pointed out... Overdrive is where additional voltage is applied to a pixel to get it to switch faster.

Last edited by Pemalite - on 30 June 2025


www.youtube.com/@Pemalite

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numberwang said:

I mean... Even Hardware unboxed (Where that image comes from) says the Switch 2 is blurrier than the Switch 1.
The proof is in the white bars, the Switch 2's is worse.

But it's also a little more nuanced than that as that particular test doesn't showcase response time.

https://www.youtube.com/watch?v=AB67B8LCorI



And then you have the colours... In HDR mode, the Switch 2 looks like an SDR display with a higher brightness. - Quote from Hardware Unboxed.



Nintendo should have went VA as a "compromise" of not going with OLED.




www.youtube.com/@Pemalite

The problem is that in tabletop mode you need a wide viewing angle, which a TN panel or a VA panel won't provide. The only type of panel that offers this, among non-OLED panels, is IPS. VA panels also have more ghosting issues than IPS panels.



IPS is by far the most used technology out there and is fine for a versatile & affordable gaming tablet. OLED has burn in problems with hud elements and is power hungry in bright scenes. All my expensive Samsung OLED phones have issues with visibility outdoors and the screen has to reduce brightness every few seconds to conserve battery life. OLED is great for playing Doom 3 in a dark cave below the earth but most people won't do that. Folks that complain about low contrast, poor black values or IPS glow on their IPS monitors tend to run them at 100% brightness which is not ideal. IPS are best at around 50% brightness.



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Kynes said:

The problem is that in tabletop mode you need a wide viewing angle, which a TN panel or a VA panel won't provide. The only type of panel that offers this, among non-OLED panels, is IPS. VA panels also have more ghosting issues than IPS panels.

My VA 144hz, 32", 1440P monitor exhibits very little colour shift in normal use, the same cannot be said for TN...
VA panels use to have extremely garbage response times and viewing angles, but the technology is leaps and bound improved over the years thanks to mass adoption, they are definitely my panel of choice if I can't get an OLED.

Sony for example uses a special layer (X-Wide Angle) that improves viewing angles.
Samsung uses sub-pixel dithering to resolve the viewing angle issue.
TCL via CSOT uses a butterfly wing structure which is created by applying polyimide to the LCD molecules.

Plus you don't get IPS glow which washes out dark scenes.

Viewing angles, response time and blur aren't a hindrance to VA panels these days, which is why all decent "gaming" monitors that aren't OLED, use VA now.




www.youtube.com/@Pemalite

Gonna be interesting when the system is inevitably hacked to see hackers allocate more power draw to the screen. But at the end of the day for me it's a non issue, I can't notice any blur, Nintendo likely tested this with a lot of different people and came to the conclusion that they could save some battery life here on this issue that most people will never notice.



So if I'm understanding correctly based on some web searches and comparisons, Switch 2 is a bit better in docked than PS4 Pro and superior to a Steam Deck as well.
Still, it seems to fall short of the power of Xbox One X and Xbox Series S as I understand it. However, it's using some newer tech than Xbox One X in particular.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Pemalite said:

To put things into context... I do actually like the size and resolution of the Switch 2 display.
It was actually the size and resolution I wanted when the Switch 1 released if people remember as that was my biggest complaint that we shouldn't have a 720P, 6.2" display in 2017 when my phone had a 1440P and 6" panel.

The Variable Refresh Rate does tend to hide the stutters and frame pacing and what-not fairly well on the Switch 2 panel, something I have gotten used to as a PC gamer for over a decade now... But because it's variable, there is instances where the ghosting and input lag will be more severe from one moment compared to the next.

The Switch 2 having a 120hz panel is more or less a checkbox feature, real world AAA games will never be able to use that without frame generation.
But I also think having a 120hz refresh rate was actually a requirement in order to reduce the ghosting issue on the poor performing IPS display... So having games run at 30fps and the panel at 120hz is probably the best way to get the most out of it.

The HDR is just a useless feature. It's not a true HDR display, they would have needed a better panel for that.

The LCD also lacks overdrive, which John pointed out... Overdrive is where additional voltage is applied to a pixel to get it to switch faster.

Actually, I think the 120hz screen is more for VRR than anything. 40FPS is an excellent midpoint between 30 and 60, which would look jittery on a 60hz display. 



Pemalite said:
Soundwave said:

Mario Kart World looks great on the Switch 2 screen, far better looking than any Switch 1 game, the two Zeldas (BOTW and TOTK) also immediately look better as well due to the resolution increase, and so does Super Mario Odyssey, and that's just the few games I tried. I don't think most people will notice ghosting at all, this is a nothing burger of the 10th degree, I've heard lots of people compliment the display if anything which is hilarious. And that's not even getting into things like significant frame rate/performance improvements for a lot of games also, the Switch 2 is the best version of the Switch 1 even with the current display. 

There is more to visuals than just resolution.
Yes the Switch 2 panel is higher resolution, higher refresh rate... We have already touched on that.

I own a Switch 2 and I own a Switch OLED. I literally have them side by side and difference is massive.

Whether it matters to you or not is definitely personal prefernce, but there is a massive downgrade from the OLED to the LCD in terms of colour and contrasts, which makes darker looking games look washed out... Add poor pixel response time and you get additional blur.

The OLED panel was just crisp and clean.

Soundwave said:

Also funny here that devices like the Steam Deck and ROG Ally can have significantly less than 2 hours even. But if you don't have that then a battery pack is easy enough put into a back pack, again it's not like devices like the Steam Deck can run Cyberpunk 2077 at 40 fps with significantly better battery either. The Switch 2 having a significantly larger screen also makes table top mode in general more usable. I'd much rather have a Switch 2 on a flight than a Switch 1 (OLED or otherwise) and that gap is only going to get worse for the Switch 1 as the Switch 2 gets more and more games that the Switch 1 simply doesn't have like DK Bananza and Final Fantasy VII Remake and Elden Ring and etc. etc. etc. 

I don't like the fact any device gets just a couple of hours. 
Rog Ally included.

Don't take me as an apologetic here, if I level a criticism against one device, it applies to all devices.

Switch OLED is better for flights due to it's longer battery life, it's also just a smaller and more portable machine, it's also cheaper.

DK Bananza and Final Fantasy VII isn't out yet, making them irrelevant points, they may end up being bad games (Unlikely).

Soundwave said:

A $900 ROG Ally X gets barely moderately better performance than a Switch 2, not much better, a Switch 2 destroys a Switch 1 Lite. If the $900 ROG Ally X is such a great deal, how come it has sales numbers that would make a Wii U go "holy shit, that's bad". Obviously the value proposition for what that device provides is not evident to people. 

The Rog Ally is offering better performance than the Switch 2.

The number of sales is irrelevant for PC Handhelds.
PC Handhelds doesn't require mass-market appeal to get games and make them financially viable, Rog Ally had one of the largest games libraries in the world on the day of it's release, drawing on almost half a centuries worth of games on day 1.

However we also need to remember that ASUS builds a brand-based ecosystem, you buy an Asus motherboard, you likely have an Asus Monitor, paired up with Asus networking gear, paired up with Asus peripherals, paired up with an Asus Graphics card... And maybe you might buy an Asus Laptop, Phone, Tablet and/or handheld.

Thus devices like the Asus ROG Ally doesn't need 100+ million sales to do it's job, if it locks a couple million of customers into Asus ecosystem, it pays for itself.
..And that's the difference here. Ecosystem, not platform.

Asus doesn't make money off software, it makes money off hardware. Brand is everything for hardware.


Soundwave said:

Pointing out the Switch 2 is way, way, way thinner than a Steam Deck or ROG Ally is a fair comment, see the double standards here? Any time a point is made (valid) that is in the Switch 2's favor it's immediately downplayed by the same folks, if the situation was reversed I'd pretty a pretty penny you'd be blowing a mountain of hot air about how the ROG Ally or Steam Deck is sooooo much thinner than the Switch 2 and how Nintendo cheaped out with a fat brick of a console and this and that. 

Being thinner is the status-quo, the Switch OLED was thinner than PC handhelds as well... And the Switch OLED and Switch 2 have the same thickness for the most part.

But you *had* to pair it up with the portability factor... And that is where the Switch OLED beats the Switch 2, it's a smaller device.

That's not double standards I am afraid. I never claimed a PC handheld was a better handheld than the Switch 2 or Switch OLED.

Soundwave said:

There are not many OLED displays mass produced in the 7-10 inch range and certainly not many in budget devices. There may be in the 6 inch size because those panels are made for phones in developing markets, but go into the tablet market and that pricing changes radically. Samsung makes AMOLED tablets for example but they are all pricey compared to their budget tablets. Again where was all the crying over Valve charging $150 more for the Steam Deck OLED? That's not a "just a few bucks more". That's a significant price increase. Pretty much all OLED tablets are expensive relative to the budget ones and OLEDs are extremely rare in the PC hybrid market, out of like 15 different models, there's like 1 (Steam Deck OLED) that has OLED, the rest are all LCD. If OLED is soooooo cheap, why isn't it being used by anyone else in the handheld hybrid space, where is the OLED display on Sony's PS5 controller w/screen device too (that's $200 for just a controller with a screen strapped on, no hardware behind it). 

It doesn't have to be OLED for the Switch 2. It's the preference to be OLED.
It just needs to be better than what we have.

Even a VA Panel would have been a better choice, which is price competitive with IPS, which I elaborated upon in my previous post (Did you even read it? Or just go on a tangent again?) which would have provided the best contrasts you can get for an LCD... Place many VA panels have some brilliant colour output, especially with a polarizer.

But unfortunately without zoned LED backlights on the LCD panel, you aren't ever getting true 10-bit or 12-bit HDR.

Soundwave said:

For people who want that a Switch 2 OLED, you'll get it, and you can pay $600 for it too. Simple as that. Don't come crying when that happens because this is industry standard for OLED devices of virtually any kind over a certain size. Apple's OLED iPads that they only released after like 10 years of people asking for them still cost several hundreds of dollars more than their regular LCD iPads, Samsung's OLED tablets cost hundreds more than their comparable LCD variants, Steam Deck OLED costs $150 more. Very large OLED displays in tablet size devices (7+ inches) is still fairly rare and where they do exist they tend to be expensive. Clearly there is a significant pricing premium over LCD displays for OLED panels especially as you get out of the few sizes that are used for smartphones only. 

I will get a Switch 2 OLED on day 1. Just like I got the Switch 2 LCD on day 1... And this mimics the previous generation where I got the Switch 1 LCD on launch and the Switch 1 OLED on launch... And then I can give the old models the flick.

OLED is great, I would bathe in OLED panels if I could.

I personally don't care about the price of hardware... It's a long term investment, which is why I never use price of the hardware in my arguments of justifying one device over another, I am happy to pay extra for better quality if given the choice. (Hence why I own the Switch OLED over the LCD)

..Unlike yourself... You can't proclaim that the Switch 2 being cheaper than the Rog Ally is the sole justification of buying the Switch 2, when the Switch OLED is in turn cheaper than the Switch 2.
..The pricing argument tends to fall into circular-logic hypocrisy when analyzed at a high level.

Soundwave said:

All you can do is laugh. 

Not to mention the Switch 2 screen has much better color saturation, colors pop much better on the display than the "faded" washed out look the Switch V1 and Switch Lite screen output. Black levels are also significantly better on the Switch 2 screen, brightness obviously is better too. That's not even getting into the fact that's it a higher resolution display as well. 

Anyone who says that LCD has better colours than an OLED is delusional.

It's not about the vibrancy of colours, it's about how accurate each technology represents it's colour space... And OLED always wins by a landslide.

I said it has better colors than the OG Switch and Lite models ... by a mile. OLED of course is naturally going to be better for color saturation than IPS, though sometimes I feel OLED creates an unnatural looking image.