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Biggerboat1 said:

DF just dropped another episode and spend a bit of time on the screen. Overall they do say that it's nice screen for a handheld though double down in their concerns with lag & ghosting.

Oliver is saying that he finds that games at 60fps don't actually feel like native 60, more like 60 through interpolation.

@ sc94597 & Pemalite
Is that something you can attest to?

The whole team are also skeptical that 120 with this level of lag will be worthwhile, does that ring true to you or you think they're overstating it?

To put things into context... I do actually like the size and resolution of the Switch 2 display.
It was actually the size and resolution I wanted when the Switch 1 released if people remember as that was my biggest complaint that we shouldn't have a 720P, 6.2" display in 2017 when my phone had a 1440P and 6" panel.

The Variable Refresh Rate does tend to hide the stutters and frame pacing and what-not fairly well on the Switch 2 panel, something I have gotten used to as a PC gamer for over a decade now... But because it's variable, there is instances where the ghosting and input lag will be more severe from one moment compared to the next.

The Switch 2 having a 120hz panel is more or less a checkbox feature, real world AAA games will never be able to use that without frame generation.
But I also think having a 120hz refresh rate was actually a requirement in order to reduce the ghosting issue on the poor performing IPS display... So having games run at 30fps and the panel at 120hz is probably the best way to get the most out of it.

The HDR is just a useless feature. It's not a true HDR display, they would have needed a better panel for that.

The LCD also lacks overdrive, which John pointed out... Overdrive is where additional voltage is applied to a pixel to get it to switch faster.

Last edited by Pemalite - on 30 June 2025


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