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Forums - Gaming Discussion - 2001, Game of the Year (Runoff)

 

Runoff 2001, Game of the Year

Final Fantasy X 10 18.87%
 
Grand Theft Auto III 11 20.75%
 
Super Smash Bros Melee 12 22.64%
 
Halo: Combat Evolved 15 28.30%
 
Civilization III 5 9.43%
 
Total:53
BraLoD said:

I wish ICO came out for the PS1 as it was originally supposed to.

Same with The Last Guardian for the PS3.

Also the responsible for the souls-like genre is a game series called King's Field, from From Software themselves, Demon's Souls is the sucessor for that franchise (with a lot of Shadow Tower influence as well).

Demon's Souls is the evolution of what From Software was making since the PS1 days.

Why though? ICO on ps1 would have been severely compromised and TLG still had issues running on PS4 pro.
Instead of fitting the game to the available hardware, Team ICO was allowed to postpone until tech caught up with their ambitions.

I guess this is what Miyazaki said about ICO
https://screenrant.com/dark-souls-elden-ring-ps2-ico-hidetaka-miyazaki/

The creator of Dark Souls and the upcoming Elden Ring reveals that none of his games would exist had it not been for the 2001 action-adventure game Ico on the PlayStation 2.

Miyazaki recently revealed in a Famitsu article (pointed out by Video Games Chronicle) that the first time he played the 2001 PS2 game Ico, it had such a profound effect on him that he changed career paths to start working on video games. He tried the game out after visiting a friend in college, giving the game a try upon his friend's recommendation. He told Famitsu, "It was a beautiful, untold experience and story that I had never imagined, and I'm very sorry to my friend, but I was quietly moved and silent." Miyazaki went on to express how the game changed his life and further congratulated Ico and the creator (Fumito Ueda) on the 20th anniversary of the game's launch. Without Ico, Miyazaki likely would not go on to make Dark Souls - one of the most influential video game franchises to date.

Besides earning the praise of the Dark Souls creator, the original article highlights Ico's impact on other titans in the entertainment world. Masahiro Sakurai (Super Smash Bros.), Neil Druckmann (The Last of Us), and Guillermo del Toro (Pan's Labyrinth) are just a few of the talented people whose creativity was reportedly fueled by Ico. The game's objective - navigating a giant crumbling castle with a mysterious young girl - inspired many with its unique art style and brilliant direction. Fumito Ueda has since gone on to make stunning games like Shadow of the Colossus and The Last Guardian, and news of the developer's (of genDESIGN studio) new game has been teased with hopefully a major reveal coming in the near future.

The limitations on hardware power in the early 2000s likely forced game developers to be creative with little resources, which led to some truly stunning games like Ico inspiring some of the best entertainers in today's industry. Incredible to think that - without the game about the young boy with horns leading a strange girl through a castle - gamers might not have had the chance to play Dark Souls or battle the disgusting flesh monster known as The One Reborn in Bloodborne. Miyazaki's moving praise for Ico and its director also serve as a grounding reminder that even the most admired auteurs in the gaming world have to find inspiration somewhere.


One of the best games of 2001 that went largely unnoticed by the general gaming public at the time.

Despite the positive praise, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States, and the bulk in PAL regions.

Compared to GTA3

Within a year of release, the game had sold six million copies and generated over US$250 million in revenue; by January 2003, it had sold seven million and generated over US$350 million.



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SvennoJ said:
BraLoD said:

I wish ICO came out for the PS1 as it was originally supposed to.

Same with The Last Guardian for the PS3.

Also the responsible for the souls-like genre is a game series called King's Field, from From Software themselves, Demon's Souls is the sucessor for that franchise (with a lot of Shadow Tower influence as well).

Demon's Souls is the evolution of what From Software was making since the PS1 days.

Why though? ICO on ps1 would have been severely compromised and TLG still had issues running on PS4 pro.
Instead of fitting the game to the available hardware, Team ICO was allowed to postpone until tech caught up with their ambitions.

I guess this is what Miyazaki said about ICO
https://screenrant.com/dark-souls-elden-ring-ps2-ico-hidetaka-miyazaki/

The creator of Dark Souls and the upcoming Elden Ring reveals that none of his games would exist had it not been for the 2001 action-adventure game Ico on the PlayStation 2.

Miyazaki recently revealed in a Famitsu article (pointed out by Video Games Chronicle) that the first time he played the 2001 PS2 game Ico, it had such a profound effect on him that he changed career paths to start working on video games. He tried the game out after visiting a friend in college, giving the game a try upon his friend's recommendation. He told Famitsu, "It was a beautiful, untold experience and story that I had never imagined, and I'm very sorry to my friend, but I was quietly moved and silent." Miyazaki went on to express how the game changed his life and further congratulated Ico and the creator (Fumito Ueda) on the 20th anniversary of the game's launch. Without Ico, Miyazaki likely would not go on to make Dark Souls - one of the most influential video game franchises to date.

Besides earning the praise of the Dark Souls creator, the original article highlights Ico's impact on other titans in the entertainment world. Masahiro Sakurai (Super Smash Bros.), Neil Druckmann (The Last of Us), and Guillermo del Toro (Pan's Labyrinth) are just a few of the talented people whose creativity was reportedly fueled by Ico. The game's objective - navigating a giant crumbling castle with a mysterious young girl - inspired many with its unique art style and brilliant direction. Fumito Ueda has since gone on to make stunning games like Shadow of the Colossus and The Last Guardian, and news of the developer's (of genDESIGN studio) new game has been teased with hopefully a major reveal coming in the near future.

The limitations on hardware power in the early 2000s likely forced game developers to be creative with little resources, which led to some truly stunning games like Ico inspiring some of the best entertainers in today's industry. Incredible to think that - without the game about the young boy with horns leading a strange girl through a castle - gamers might not have had the chance to play Dark Souls or battle the disgusting flesh monster known as The One Reborn in Bloodborne. Miyazaki's moving praise for Ico and its director also serve as a grounding reminder that even the most admired auteurs in the gaming world have to find inspiration somewhere.


One of the best games of 2001 that went largely unnoticed by the general gaming public at the time.

Despite the positive praise, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States, and the bulk in PAL regions.

Compared to GTA3

Within a year of release, the game had sold six million copies and generated over US$250 million in revenue; by January 2003, it had sold seven million and generated over US$350 million.

It makes sense that Ico inspired Dark Souls.  However, I had always seen Shadow of the Colossus having a major impact on Dark Souls.  There are so many giant bosses in Dark Souls, but there is action combat.  It feels like they took the puzzle-bosses of Shadow of the Colossus to the next level of gameplay.



The_Liquid_Laser said:

It makes sense that Ico inspired Dark Souls.  However, I had always seen Shadow of the Colossus having a major impact on Dark Souls.  There are so many giant bosses in Dark Souls, but there is action combat.  It feels like they took the puzzle-bosses of Shadow of the Colossus to the next level of gameplay.

That would make sense. Ico inspired Miyazaki to get into making video games and no doubt he played SotC as well.



It's gotta be Super Smash Bros. Melee. I loved it as a kid in the mid-2000s and it still holds up in 2023.
The GameCube enhanced port of Animal Crossing in late 2001 is pretty close to the international 2002 release. And while I still love the first Animal Crossing, it's not touching Melee.
I also have a lot of love for Luigi's Mansion. I'm pretty sure it was the first game I completed as a kid (though I've never gotten all 50 Boos) and it holds a fond spot in my heart. Here's hoping for an HD port of the GameCube original or at the very least an HD port of the 3DS remake.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Hard year for me this, Sure I got FFX in 2002. GTA3 had massive cultural impact but I've never played it, MGS2 I did get and loved but going to vote for GT3 Aspec, I generally think it's the best driving sim made.



Hmm, pie.

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BraLoD said:

Sheep Raider.
Such a stupidly fun game.

Also the GBC version of Harry Potter and the Philosopher's Stone is much, much better than the PS1 version, amazing little game.

Wario Land 4 is also great.

I love these picks! I mean they're not mine, but very creative selections. I like that spirit. Wario Land 4 deserves special commendation here. Did ya know it happened to partially inspire one of my favorite games from this year: Pizza Tower?



SvennoJ said:
BraLoD said:

I wish ICO came out for the PS1 as it was originally supposed to.

Same with The Last Guardian for the PS3.

Also the responsible for the souls-like genre is a game series called King's Field, from From Software themselves, Demon's Souls is the sucessor for that franchise (with a lot of Shadow Tower influence as well).

Demon's Souls is the evolution of what From Software was making since the PS1 days.

Why though? ICO on ps1 would have been severely compromised and TLG still had issues running on PS4 pro.
Instead of fitting the game to the available hardware, Team ICO was allowed to postpone until tech caught up with their ambitions.

I guess this is what Miyazaki said about ICO
https://screenrant.com/dark-souls-elden-ring-ps2-ico-hidetaka-miyazaki/

The creator of Dark Souls and the upcoming Elden Ring reveals that none of his games would exist had it not been for the 2001 action-adventure game Ico on the PlayStation 2.

Miyazaki recently revealed in a Famitsu article (pointed out by Video Games Chronicle) that the first time he played the 2001 PS2 game Ico, it had such a profound effect on him that he changed career paths to start working on video games. He tried the game out after visiting a friend in college, giving the game a try upon his friend's recommendation. He told Famitsu, "It was a beautiful, untold experience and story that I had never imagined, and I'm very sorry to my friend, but I was quietly moved and silent." Miyazaki went on to express how the game changed his life and further congratulated Ico and the creator (Fumito Ueda) on the 20th anniversary of the game's launch. Without Ico, Miyazaki likely would not go on to make Dark Souls - one of the most influential video game franchises to date.

Besides earning the praise of the Dark Souls creator, the original article highlights Ico's impact on other titans in the entertainment world. Masahiro Sakurai (Super Smash Bros.), Neil Druckmann (The Last of Us), and Guillermo del Toro (Pan's Labyrinth) are just a few of the talented people whose creativity was reportedly fueled by Ico. The game's objective - navigating a giant crumbling castle with a mysterious young girl - inspired many with its unique art style and brilliant direction. Fumito Ueda has since gone on to make stunning games like Shadow of the Colossus and The Last Guardian, and news of the developer's (of genDESIGN studio) new game has been teased with hopefully a major reveal coming in the near future.

The limitations on hardware power in the early 2000s likely forced game developers to be creative with little resources, which led to some truly stunning games like Ico inspiring some of the best entertainers in today's industry. Incredible to think that - without the game about the young boy with horns leading a strange girl through a castle - gamers might not have had the chance to play Dark Souls or battle the disgusting flesh monster known as The One Reborn in Bloodborne. Miyazaki's moving praise for Ico and its director also serve as a grounding reminder that even the most admired auteurs in the gaming world have to find inspiration somewhere.


One of the best games of 2001 that went largely unnoticed by the general gaming public at the time.

Despite the positive praise, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States, and the bulk in PAL regions.

Compared to GTA3

Within a year of release, the game had sold six million copies and generated over US$250 million in revenue; by January 2003, it had sold seven million and generated over US$350 million.

Because ICO would be even more mysterious on the PS1 hardware, like Sillent Hill did. And the bad controls could be a bit excused. Same for TLG, it's really bad control wise for a PS4 game, I loved Trico but the game would have been way more passable to me back in 2011 during the PS3 gen.

And looking at what the PS3 was capable of, it certainly could run TLG, they had a lot of problems and the PS3 was not easy to work with, but it certainly could run that game.

Sometimes the limitations of the hardware feel like they work in the game's favour, at least in my eyes.

And I know Miyazaki loves ICO and takes inspiration from it, but almost all that we had in Demon's Souls is a natural evolution of King's Field and Shadow Tower franchises, which being From Software games themselves are no doubt the reason Demon's Souls is the game it is.

Last edited by BraLoD - on 29 October 2023

Jaicee said:
BraLoD said:

Sheep Raider.
Such a stupidly fun game.

Also the GBC version of Harry Potter and the Philosopher's Stone is much, much better than the PS1 version, amazing little game.

Wario Land 4 is also great.

I love these picks! I mean they're not mine, but very creative selections. I like that spirit. Wario Land 4 deserves special commendation here. Did ya know it happened to partially inspire one of my favorite games from this year: Pizza Tower?

I did not, in what sense is Pizza Tower similar to it?

I knew the minigames became their own thing with Wario Ware series, but not much more, lol.

I loved that game, played it so much back in the day, being able to 100% it without any guide as a teen was really nice to me.



BraLoD said:

Because ICO would be even more mysterious on the PS1 hardware, like Sillent Hill did. And the bad controls could be a bit excused. Same for TLG, it's really bad control wise for a PS4 game, I loved Trico but the game would have been way more passable to me back in 2011 during the PS3 gen.

And looking at what the PS3 was capable of, it certainly could run TLG, they had a lot of problems and the PS3 was not easy to work with, but it certainly could run that game.

Sometimes the limitations of the hardware feel like they work in the game's favour, at least in my eyes.

And I know Miyazaki loves ICO and takes inspiration from it, but almost all that we had in Demon's Souls is a natural evolution of King's Field and Shadow Tower franchises, which being From Software games themselves are no doubt the reason Demon's Souls is the game it is.

There's nothing wrong with the controls of either game, they are just different. The controls in Team ICO games have weight and momentum behind them. Why would it be perceived differently on older hardware?

TLG would benefit from actual analog controls to have a speed in between slow walk and dangerous run speed where you easily trip over things. ICO's controls are great. There is just one point in the game where it's pretty finicky to get the jump right.

PS3 certainly could not run TLG, they didn't put the game on hold for years for nothing. But I would still like to see a documentary about the game development.

But yes, sometimes limitations do work in the game's favor as I still kinda prefer the look of Windwaker in its original form, same with Okami. Those games lost some of their charm in the remake. SotC remake however feels like it was meant to look like that and I haven't looked back at the ps2 version.



SvennoJ said:
BraLoD said:

Because ICO would be even more mysterious on the PS1 hardware, like Sillent Hill did. And the bad controls could be a bit excused. Same for TLG, it's really bad control wise for a PS4 game, I loved Trico but the game would have been way more passable to me back in 2011 during the PS3 gen.

And looking at what the PS3 was capable of, it certainly could run TLG, they had a lot of problems and the PS3 was not easy to work with, but it certainly could run that game.

Sometimes the limitations of the hardware feel like they work in the game's favour, at least in my eyes.

And I know Miyazaki loves ICO and takes inspiration from it, but almost all that we had in Demon's Souls is a natural evolution of King's Field and Shadow Tower franchises, which being From Software games themselves are no doubt the reason Demon's Souls is the game it is.

There's nothing wrong with the controls of either game, they are just different. The controls in Team ICO games have weight and momentum behind them. Why would it be perceived differently on older hardware?

TLG would benefit from actual analog controls to have a speed in between slow walk and dangerous run speed where you easily trip over things. ICO's controls are great. There is just one point in the game where it's pretty finicky to get the jump right.

PS3 certainly could not run TLG, they didn't put the game on hold for years for nothing. But I would still like to see a documentary about the game development.

But yes, sometimes limitations do work in the game's favor as I still kinda prefer the look of Windwaker in its original form, same with Okami. Those games lost some of their charm in the remake. SotC remake however feels like it was meant to look like that and I haven't looked back at the ps2 version.

The game certainly could run on PS3, games way, way more demanding did.

The thing is Japan Studios was a mess back in the PS3 days, to the point that in 2011, the founder from Santa Monica was sent there to take over it, which started a massive shift there in 2012, many games were canned or put on hold, TLG was certainly one of them in this chaos. (That early to mid PS3 cycle was also when PD took forever to launch GT5, which to that point was, by far, Sony biggest franchise and very likely not good to keep dragging on).

Shuhei Yoshida said the game was playable on PS3 in 2011, but they were not happy enough with the results.

Then the PS4 launched in 2013, and was an instant massive success, Sony shifted everything they had to it already in 2014, they started killing the Vita without a second thought, and the PS3 was to be quickly forgotten as well.

Ueda founded genDesign in 2014, which was very likely part of the Japan Studios massive restructuration process and his way to get out of Sony but still deliver the game. He was clearly having problems with Sony during that development hell period.

After that it didn't take long for the game to be reanounced (2015) and and finally released (2016).

The PS3 was notorious from being hard to develop for, and that was certainly one of the biggest issues TLG had, but the reported mismanagement of the whole Japan Studios (which was very likely what resulted in Ueda changing from a Sony employee to an outside guy working on a contract was) also one of the other major issues that made the game drag on so long that it had to move to the PS4 because it wouldn't make sense to release in on the PS3 anymore.

There was a whole lot of other stuff than that made TLG become the mess it did, rather than the PS3 not being able to run it.

Also about TLG, the game control horribly from a PS4 standard, you get stuck everywhere and have minimal control about that, everything feels off, to the point it almost ruined TLG to me, if Trico wasn't as great as it was I would probably not have finished the game.