SvennoJ said:
Why though? ICO on ps1 would have been severely compromised and TLG still had issues running on PS4 pro. Besides earning the praise of the Dark Souls creator, the original article highlights Ico's impact on other titans in the entertainment world. Masahiro Sakurai (Super Smash Bros.), Neil Druckmann (The Last of Us), and Guillermo del Toro (Pan's Labyrinth) are just a few of the talented people whose creativity was reportedly fueled by Ico. The game's objective - navigating a giant crumbling castle with a mysterious young girl - inspired many with its unique art style and brilliant direction. Fumito Ueda has since gone on to make stunning games like Shadow of the Colossus and The Last Guardian, and news of the developer's (of genDESIGN studio) new game has been teased with hopefully a major reveal coming in the near future. The limitations on hardware power in the early 2000s likely forced game developers to be creative with little resources, which led to some truly stunning games like Ico inspiring some of the best entertainers in today's industry. Incredible to think that - without the game about the young boy with horns leading a strange girl through a castle - gamers might not have had the chance to play Dark Souls or battle the disgusting flesh monster known as The One Reborn in Bloodborne. Miyazaki's moving praise for Ico and its director also serve as a grounding reminder that even the most admired auteurs in the gaming world have to find inspiration somewhere. |
Because ICO would be even more mysterious on the PS1 hardware, like Sillent Hill did. And the bad controls could be a bit excused. Same for TLG, it's really bad control wise for a PS4 game, I loved Trico but the game would have been way more passable to me back in 2011 during the PS3 gen.
And looking at what the PS3 was capable of, it certainly could run TLG, they had a lot of problems and the PS3 was not easy to work with, but it certainly could run that game.
Sometimes the limitations of the hardware feel like they work in the game's favour, at least in my eyes.
And I know Miyazaki loves ICO and takes inspiration from it, but almost all that we had in Demon's Souls is a natural evolution of King's Field and Shadow Tower franchises, which being From Software games themselves are no doubt the reason Demon's Souls is the game it is.
Last edited by BraLoD - on 29 October 2023