BraLoD said: Because ICO would be even more mysterious on the PS1 hardware, like Sillent Hill did. And the bad controls could be a bit excused. Same for TLG, it's really bad control wise for a PS4 game, I loved Trico but the game would have been way more passable to me back in 2011 during the PS3 gen. And looking at what the PS3 was capable of, it certainly could run TLG, they had a lot of problems and the PS3 was not easy to work with, but it certainly could run that game. Sometimes the limitations of the hardware feel like they work in the game's favour, at least in my eyes. And I know Miyazaki loves ICO and takes inspiration from it, but almost all that we had in Demon's Souls is a natural evolution of King's Field and Shadow Tower franchises, which being From Software games themselves are no doubt the reason Demon's Souls is the game it is. |
There's nothing wrong with the controls of either game, they are just different. The controls in Team ICO games have weight and momentum behind them. Why would it be perceived differently on older hardware?
TLG would benefit from actual analog controls to have a speed in between slow walk and dangerous run speed where you easily trip over things. ICO's controls are great. There is just one point in the game where it's pretty finicky to get the jump right.
PS3 certainly could not run TLG, they didn't put the game on hold for years for nothing. But I would still like to see a documentary about the game development.
But yes, sometimes limitations do work in the game's favor as I still kinda prefer the look of Windwaker in its original form, same with Okami. Those games lost some of their charm in the remake. SotC remake however feels like it was meant to look like that and I haven't looked back at the ps2 version.