HoloDust said: Yeah, X-COM got camera and verticality right. BG3 has lot of verticality (obviously, tabletop RPG mapping trend got to them as well), and while there are some really nice areas, the fact that BG3 camera is just plain awful, in addition that they've massively gimped ranges for spells and ranged weapons (longbow in 5e has normal range of 150ft, in BG3 it's 60ft), makes lot of vertical areas often unsatisfying. Which is mind blowing, given that Solasta, which is several grades cheaper game, got that shit mostly right, while staying true to 5e rules. Generally, I find that game they were making should've been 3rd person perspective, with combat system that more resembles KOTOR - the amount of details that is visible only when you zoom in and amount of irrelevant crap that is all over the place almost cries for that. You know, for me, it feels as if they really wanted to make THAT game, but they had to go with isometric view for legacy reasons. And don't even get me started on omission of grid. |
BG3 camera is indeed very unhelpful at times, especially underground. I play on PS5 and picking things up can be a pita with the cursor since the camera moves along when you move the cursor often making it impossible to target things higher up. (Maybe there's a setting to stop the camera moving with the cursor, I need to check that). Also some places have so much clutter, press R3 to highlight items just clutters the screen with descriptions without really being able to see what's where. Thus targeting the one book or item you want to pick up in between all the junk clutter can easily get frustrating.
I do tend to play in isometric view, half zoomed out, most of the time. The 3rd person view makes it hard to see what's higher up since the camera still always looks down. Zoomed all the way out for top down view makes everything too small on tv. Fixed isometric view is a lot easier to work with since then the game is made and play tested for that view. In BG3 it's often a chore to find the right camera angle to do stuff.
My biggest gripe though is the party size. BG, BG2, Icewind Dale etc had a party size of six. I didn't follow the development of BG3 to play spoiler free so it came as a bit of a shock to me that I could only take 3 people along in my party :/ As much as I love BG3, the older ones are still superior.
BG3 gets so many things right but controls, UI and camera it does not handle well. No I don't want to start a conversation, I'm trying to loot this corpse, get out of the way. Where did the item I just picked up go, why does the sort on latest not put the latest items I picked up up front. I wanted to jump not end my turn without confirmation. (Same issue I had with TotK, associative mapping, in BG3 I tend to press triangle to jump which is end turn doh) And damn, wasn't this gen supposed to eliminate loading times, it takes so long to start the game then load a save game, I'm back to making a cup of tea while starting the game lol.
But all nitpicks aside, I'm still overjoyed to have a modern BG adventure and can't wait to play more :)