bdbdbd said:
There's also time before Gamecube. Since GC was dead on arrival, Nintendo's focus was where it's money was. Rivalry is actually a good thing because this way your product already competes befaro releasing it in the market to compete with your competitors. May explain why the quality of Nintendo's games was so incredibly good during the Yamauchi era.
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But that also came with the caveat of rewarding the most successful team, while paying less attention to the underlings. You can see this as early as the Nintendo 64 era, where EAD and Miyamoto effectively had a monopoly on first party development for the console, while R&D1 and R&D2 were off supporting the Game Boy Color.
And when the N64 wasn't getting enough third party support, Yamauchi's plan was to basically throw money at the problem by making a bunch of confusing startups and deals (Marigul, Q-Fund, etc.) in hopes that they could release something on the system.
Iwata had to clean up a lot of that mess by restructuring EAD into multiple sub-departments to make it less Miyamoto-centric, and created SPD for smaller internal development and out-house productions, with plenty of money and freedom to create or seek out games that were just as good as anything Miyamoto's gang could make (SPD was responsible for half of Nintendo's best games during the Iwata years). He also had the task of trying to fix up all the third party bridges that Yamauchi burned during the N64 days, and it wouldn't take until the Nintendo Switch to fully repair nearly all of them.
bdbdbd said:
Actually Sony has listened 3rd parties quite a lot - atleast since the PS3, that must have been a pain for the developers to do anything meaningful, so the PS4 was designed as easy as possible for 3rd parties to port/co-develop their PC games to, then again, Wii was the cheapest to develop games on out of the three of it's generation. Also Xbox 360 did quite good relative to PS3, so MS did pose a threat to Sony, as you could use Microsoft APIs in development for Windows as well as the next Xbox. If PS3 had been as dominant as PS2 was, PS3 strategy - that made it a pain to port PS3 games to other platforms - would have been a perfect strategy.
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Sony listened to third parties a lot with PS4, but they also listened to what their teams at Worldwide Studios wanted as well. The PlayStation 3 was developed completely in secret not just from third parties, but also Sony's own developers, which is a large reason why the console was notoriously difficult develop for. The PS4 was Sony essentially taking lessons from Nintendo in regards to integrating its own game developers into the hardware development process. They also took some ques from the DS and Wii in making the PS4 as accessible and affordable to develop for as possible, which is hugely important to Indies.
Last edited by TheMisterManGuy - on 13 October 2023