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javi741 said:

I exagerrated saying Nintendo is anti-3rd party, but they're certainly not at all a priority for Nintendo. Sure Nintendo has tried to attract 3rd parties, but at the end of the day they don't let 3rd party developers dictate Nintendo's business and how Nintendo's next console should be, unlike Sony & Microsoft. If Nintendo did care that much about 3rd party developers, they wouldn't have made the Wii, Wii U and Switch as underpowered as they were.

I don't know about Microsoft, But I don't think Sony lets third parties dictate their hardware development. The PlayStation Vita, 4, and 5 were primarily developed with the involvement of Sony's first party teams before any third parties got involved. And it's not like Nintendo hasn't taken input from third parties either when developing consoles. Nintendo increased the RAM of the Switch to 4 GB (from the planned 2-3) purely because Capcom wanted to use the RE Engine on it.

bdbdbd said:

Actually it's the same division. All the teams were making games for handhelds and home consoles.

Actually that wasn't how Nintendo was run back then. In the Yamauchi days, Divisions of the company operated in Silos and rarely interacted with each-other, and often had bitter rivalries. EAD was putting all their weight behind the GameCube (With a few exceptions, they were effectively the only NCL department supporting it) while they gave the GameBoy Advance outsourced token games (Mario Kart Super Circuit being primarily developed by Intelligent Systems for example). Everybody else at Nintendo, including R&D1, R&D2, and NCL's Licensing department were left to prop up the GBA.

When Iwata came in, he massively restructured the company into two game divisions (EAD and SPD), that supported handheld and consoles equally.

Last edited by TheMisterManGuy - on 13 October 2023