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Forums - Gaming Discussion - Apple iPhone 15 Pro Will Have Console Games (RE4R, RE Village, Assassin's Creed, DS)

RolStoppable said:
Soundwave said:

Mobile chip tech back then was no where close to what it is now.

The game changer was 3-4 years ago when Apple ditched x86 for their Macs (dumping AMD and Nvidia too) and started making their own chips from the ground up which all are part of a unified family (so iPhone to iPad to Macbook etc. etc.).

That chip leap to the M-series has changed everything, they have low power consumption chips now that have a shit ton of power even in a passively cooled enclosure. 

Also the Game Porting Toolkit is pretty remarkable, developers can get a basic version of their game running on a Mac within a few clicks in some cases. Yes you have to optimize, but the speed at which you can do it now is much, much faster and streamlined and that version of your game can work on iPhone, iPad, Mac, etc. 

The toolkit is so good regular people are actually using it like an emulator just to play modern PC games on M1/M2 series Macs, even though it's not supposed to be used that way and is just brute forcing the game to run with zero optimization. 

The hardware can actually run modern games now is here and it's power efficient, that wasn't the case 4-5 years ago. A M-series, especially just the vanilla M2 will run basically any modern game (PS5, XSX, whatever). Sure the performance will be scaled depending on which M (or A) series chip we're talking about, but even the base M1/M2 and soon M3 chips are extremely powerful. These things can run in a iPad enclosure today and eventually that performance will be in iPhones. 

But who will buy the games?

Possibly some of the 220 million people who buy an iPhone every year, or maybe one of the 50-60 million/year who buys an iPad, or one of the 15-20 million that buys a Mac per year. Or even barring that, Apple apparently is doing very, very well with Apple Arcade, apparently beyond their expectations, so Apple could grow that service to also offer AAA games as well.

The games have to be the real deal version of the PC/consoles though, people right now are not used to having the actual console versions of these games available to them in a phone or even a non-gaming laptop or "normal tablet". It doesn't have to be the best looking version, just a playable decent version, no one is expecting an iPhone or iPad to match a 3090 desktop GPU. 

I think it will be a little slow on that end because people will have to get used to this idea that these games are possible even on their iPhone and probably it's actually better if they focus I think on games that are 1-3 years old and can be sold at a discounted price. For $20-$25 on sale would I try maybe RE4 Remake or FF7 Remake on my M-series iPad which I can also use on my iPhone? Yeah ... for that price, potentially sure. 

And then once you get people used to this idea, then you can scale up from there. 



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$1000+ to play old games in 720p, 30 fps on low setting. Can't wait.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Chrkeller said:

$1000+ to play old games in 720p, 30 fps on low setting. Can't wait.

lol 1500$ if you want to hold a few games.



zeldaring said:
Chrkeller said:

$1000+ to play old games in 720p, 30 fps on low setting. Can't wait.

lol 1500$ if you want to hold a few games.

Oh yeah...  and no way to expand storage.  

I think Apple gaming will do well enough as niche.  But the idea it will be some sort of norm the masses sign up for is a bit absurd.  Most phone owners aren't core gamers.  Storage space is an issue.  And games like RE8 on a tiny screen is tough...  oh and most phone users are not going to carry a controller around.  The list goes on and on.  This isn't a plug and play home console replacement.

On the other hand graphic designers tend to love Apple.  Apple could position these chips for graphic design and light video editing.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Soundwave said:
RolStoppable said:

But who will buy the games?

Possibly some of the 220 million people who buy an iPhone every year, or maybe one of the 50-60 million/year who buys an iPad, or one of the 15-20 million that buys a Mac per year. Or even barring that, Apple apparently is doing very, very well with Apple Arcade, apparently beyond their expectations, so Apple could grow that service to also offer AAA games as well.

The games have to be the real deal version of the PC/consoles though, people right now are not used to having the actual console versions of these games available to them in a phone or even a non-gaming laptop or "normal tablet". It doesn't have to be the best looking version, just a playable decent version, no one is expecting an iPhone or iPad to match a 3090 desktop GPU. 

I think it will be a little slow on that end because people will have to get used to this idea that these games are possible even on their iPhone and probably it's actually better if they focus I think on games that are 1-3 years old and can be sold at a discounted price. For $20-$25 on sale would I try maybe RE4 Remake or FF7 Remake on my M-series iPad which I can also use on my iPhone? Yeah ... for that price, potentially sure. 

And then once you get people used to this idea, then you can scale up from there. 

Confidence sounds different.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.

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Soundwave said:
LurkerJ said:

While I am waiting for my iPhone Pro to arrive, I RARELY recommend the high end iPhone to anybody. 

One can buy a previous model or the iPhone SE (with an Apple chip that outperforms the Samsung Galaxy S22 Ultra) and an Apple Watch and AirPods for less than what the iPhone Pro costs..... and they'd get a more compelling "ecosystem" exposure since these products work exceptionally well together, which is the major selling point of the experience (I started with an iPad then an MacBook and now I am an Apple sheep waiting for the Pro & Airpods to arrive ).

I know someone who got the iPad Mini (to use as a phone), the 2nd gen Apple Pencil and the AirPods and paid less than she would've if she bought the iPhone Pro, and she would've bought the Apple Watch if it didn't need an iPhone to work. 

As for the A17, iPhone Silicon quickly trickles down (and now upwards to the Macs and sideways between the two), it won't be long before the base iPad, iPhone SE and iPad min to be equipped with the A17 chip, which is really what generate the excitement as it brings the "universal apps" project, that's been in the works for a decade, much closer to reality. 

While Soundwave has unique hot takes every now and then, the majority of Apple forums are laughing off Apple's gaming efforts, the Switch's success is frequently used to point out how Apple doesn't get classic/traditional gaming, the majority aren't buying the hype, go for an SE and buy the Switch with the left over money if you're that desperate to have an iPhone, this idea that people aren't going to buy both just to save money is silly lol

Not to mention, the A17 perfomance is actually not that far from the A16, the biggest improvements are not in in GPU or CPU perfomance, the improvements are the neural engine and the fact that it's architecturally even closer MacBooks chips, but perfomance wise? it's not a game changer, no more than ones before it anyway. 

iPads will have M3 chips soon ... that's what your not getting. That thing will destroy an A17 chip, it will probably destroy a Steam Deck. RE4 Remake on an M2/M3 iPad will run very well and have that gorgeous larger screen display AND that version of the game will also work on your iPhone 15 Pro/Max if you have that phone so that game travels everywhere with you giving you the option to play (yes at lower settings) where ever you want. Still a pretty compelling overall setup. 

The A17 in the iPhone is just the beginning. This is the worst it will be, it will improve every year from this point going forward (PS4-range) that's also overlooked.

Also barely no one pays full price for their iPhone. This board is laughably out of touch with how normal people get devices like this. Most people will trade in their older iPhone or sell it and get a substantial (up to $1000 off) amount on the price of the new phone and then the new phone can be subsidized on top of that by only having to pay monthly payments instead of having to pay upfront everything. That keeps people locked into the ecoystem because they will trade in their phone every 1-2 years and Apple iPhones hold their value on the resale market tremendously well. 

iPhone Pro models can sell like 50-60 million in 6 months ... no game console is even remotely that mainstream or could ever dream of having sales that high. These are not niche devices that no one can afford, the sales/shipment numbers speak for themselves, if that's niche, then every game console is a tiny niche. 

We'll see in 2 years when the M4/M5 chip iPads are getting more and more AAA games and the iPhone 17 has considerably better performance than this phone and is also getting those same games. RE 4 Remake, RE Village, Assassin's Creed Mirage, and Death Stranding are only the beginning for big console style games made specifically for Apple silicon, there will be a lot more coming starting next year. 

Unlike traditional game platforms, an iPhone improves in performance every year. Like the 15 Pro Max absolutely destroys the iPhone 12 from 3 years ago in performance, but there's really nothing that's ever take advantage of all that power -- until now. AAA games are really the only thing that can make use of that much power from a mainstream use case. Sure you can say video editing, but who is really editing multi-stream 8K video footage on their phone or iPad. 

Is the Steam Deck selling well? is it a big market for Apple to want to steal? I genuinely have no idea

The iPad Air is 60% of the iPhone Pro price and already has the M1, nothing changed! As far as I can tell, I can't even play Sea of Stars on my Apple kit... 

You are right about some things, something does seem different this time, Apple does seem more serious about their efforts to attract the classical gamer this time, but I am not falling for it for several reasons. If you think Apple hasn't tried to get serious about gaming, think again. They spent 500 million dollars on Apple Arcade before it launched, I don't know how much they spent after it launched, but Apple Arcade is still a joke and will not appeal to any gamer that isn't already gaming on the iPhone. 

If you're arguing that that Apple has the resources 

1. To consistently convince/pay/help third parties to port their games for the next decades 

2. AND start their own studios 

3. AND consumers' behaviour will change so that people will only play games through subscription services like Apple Arcade (most of the iPhone userbase aren't going to pay 70$ to play a game)

4. Apple One (the bundle of services like Music, TV, Arcade) introduces more iOS users to those gaming subscription service 

... then yeah, I can get behind you and I can see a future in which people play games may buy Apple devices to play games, but the above steps will take time, and before we see them happening, it's really hard to imagine the future you're referring to, because going by history, Apple doesn't get classical gaming, based on the state of Apple Arcade at the present, Apple still doesn't get classical gaming, new hardware doesn't change this. 

I feel like the gaming business is full of idiots anyway and it's a largely mismanaged mess with too many misconceptions with questionable decisions that sometimes can only be explained by the fact that fanboys run high-level board meetings like WTF For Apple to succeed, they need to find someone who can show them how it's done first, and giving the fact that this guy keeps finding jobs and convinced Google he was fit to run Stadia, I am not sure there are many for Apple out there to hire

I think it's wrong to say iPhones and iPads power not being harnessed by anything but AAA games, have a look at the iPhone 15 Pro reviews, the zero shutter lag while taking photos and the camera app are examples of the power being put to good use. Also, you may want to check on gen z, it's only natural for them to get all their computing work including video editing, photo editing and document editing on their phones, they're uncomfortable using PCs for what we old farts use them for, the market has shifted drastically.

Drawing apps like Procreate are a massive success on the iPad, so much so that Adobe freaked out and was forced to port Photoshop and their other power hungry apps. I have been playing with the new iPadOS17 Stage Manager, another power hungry feature, and I am thoroughly impressed by what my iPad from 2018 can do compared to what it could do when I first bought it. More and more apps are being developed for MacOS and iPad simultaneously, I am sure devs appreciate they can do this with similarly powerful hardware across all devices. All of these are examples of how the powerful hardware is paying dividends. 

And in the future, when Apple makes the iPhone fold, iOS will morph into iPadOS by simply folding it open, and it will give you access to more power hungry aspects of the operating system (like Stage Manager) and iPad Apps, there are many reasons for Apple to continue to push their silicon beyond gaming. 

But Hey, I am wrong often, let's how the next few years will play out, MS has an insatiable appetite wants have their own store on iOS, their leaked plans indicate they're switching to ARM next gen, who knows if this will influence things in the future.  



LurkerJ said:
Soundwave said:

iPads will have M3 chips soon ... that's what your not getting. That thing will destroy an A17 chip, it will probably destroy a Steam Deck. RE4 Remake on an M2/M3 iPad will run very well and have that gorgeous larger screen display AND that version of the game will also work on your iPhone 15 Pro/Max if you have that phone so that game travels everywhere with you giving you the option to play (yes at lower settings) where ever you want. Still a pretty compelling overall setup. 

The A17 in the iPhone is just the beginning. This is the worst it will be, it will improve every year from this point going forward (PS4-range) that's also overlooked.

Also barely no one pays full price for their iPhone. This board is laughably out of touch with how normal people get devices like this. Most people will trade in their older iPhone or sell it and get a substantial (up to $1000 off) amount on the price of the new phone and then the new phone can be subsidized on top of that by only having to pay monthly payments instead of having to pay upfront everything. That keeps people locked into the ecoystem because they will trade in their phone every 1-2 years and Apple iPhones hold their value on the resale market tremendously well. 

iPhone Pro models can sell like 50-60 million in 6 months ... no game console is even remotely that mainstream or could ever dream of having sales that high. These are not niche devices that no one can afford, the sales/shipment numbers speak for themselves, if that's niche, then every game console is a tiny niche. 

We'll see in 2 years when the M4/M5 chip iPads are getting more and more AAA games and the iPhone 17 has considerably better performance than this phone and is also getting those same games. RE 4 Remake, RE Village, Assassin's Creed Mirage, and Death Stranding are only the beginning for big console style games made specifically for Apple silicon, there will be a lot more coming starting next year. 

Unlike traditional game platforms, an iPhone improves in performance every year. Like the 15 Pro Max absolutely destroys the iPhone 12 from 3 years ago in performance, but there's really nothing that's ever take advantage of all that power -- until now. AAA games are really the only thing that can make use of that much power from a mainstream use case. Sure you can say video editing, but who is really editing multi-stream 8K video footage on their phone or iPad. 

Is the Steam Deck selling well? is it a big market for Apple to want to steal? I genuinely have no idea

The iPad Air is 60% of the iPhone Pro price and already has the M1, nothing changed! As far as I can tell, I can't even play Sea of Stars on my Apple kit... 

You are right about some things, something does seem different this time, Apple does seem more serious about their efforts to attract the classical gamer this time, but I am not falling for it for several reasons. If you think Apple hasn't tried to get serious about gaming, think again. They spent 500 million dollars on Apple Arcade before it launched, I don't know how much they spent after it launched, but Apple Arcade is still a joke and will not appeal to any gamer that isn't already gaming on the iPhone. 

If you're arguing that that Apple has the resources 

1. To consistently convince/pay/help third parties to port their games for the next decades 

2. AND start their own studios 

3. AND consumers' behaviour will change so that people will only play games through subscription services like Apple Arcade (most of the iPhone userbase aren't going to pay 70$ to play a game)

4. Apple One (the bundle of services like Music, TV, Arcade) introduces more iOS users to those gaming subscription service 

... then yeah, I can get behind you and I can see a future in which people play games may buy Apple devices to play games, but the above steps will take time, and before we see them happening, it's really hard to imagine the future you're referring to, because going by history, Apple doesn't get classical gaming, based on the state of Apple Arcade at the present, Apple still doesn't get classical gaming, new hardware doesn't change this. 

I feel like the gaming business is full of idiots anyway and it's a largely mismanaged mess with too many misconceptions with questionable decisions that sometimes can only be explained by the fact that fanboys run high-level board meetings like WTF For Apple to succeed, they need to find someone who can show them how it's done first, and giving the fact that this guy keeps finding jobs and convinced Google he was fit to run Stadia, I am not sure there are many for Apple out there to hire

I think it's wrong to say iPhones and iPads power not being harnessed by anything but AAA games, have a look at the iPhone 15 Pro reviews, the zero shutter lag while taking photos and the camera app are examples of the power being put to good use. Also, you may want to check on gen z, it's only natural for them to get all their computing work including video editing, photo editing and document editing on their phones, they're uncomfortable using PCs for what we old farts use them for, the market has shifted drastically.

Drawing apps like Procreate are a massive success on the iPad, so much so that Adobe freaked out and was forced to port Photoshop and their other power hungry apps. I have been playing with the new iPadOS17 Stage Manager, another power hungry feature, and I am thoroughly impressed by what my iPad from 2018 can do compared to what it could do when I first bought it. More and more apps are being developed for MacOS and iPad simultaneously, I am sure devs appreciate they can do this with similarly powerful hardware across all devices. All of these are examples of how the powerful hardware is paying dividends. 

And in the future, when Apple makes the iPhone fold, iOS will morph into iPadOS by simply folding it open, and it will give you access to more power hungry aspects of the operating system (like Stage Manager) and iPad Apps, there are many reasons for Apple to continue to push their silicon beyond gaming. 

But Hey, I am wrong often, let's how the next few years will play out, MS has an insatiable appetite wants have their own store on iOS, their leaked plans indicate they're switching to ARM next gen, who knows if this will influence things in the future.  

That's the whole thing with the iPad Pro though ... the M1/M2 chip is way too powerful for anything iOS currently does. You don't need a chip that powerful for doing anything an iPad normally does. 

Unless of course ... you wanted to run a PC/console style AAA game on the thing. 

So there's your use case. Why do you think Apple is suddenly so interested in gaming? That's probably one big reason ... there is no mainstream use case for a phone or tablet having to be that powerful, but Apple can't stop making better A and M series chips because if they do someone else will either move in on their premium marketshare and/or consumers won't be as excited for their new product. So they're basically locked in this cycle of getting the best tech (3nm TSMC this year, no one else has it) but then needing something to showcase it with. 

Even for those Gen Z video editors ... what really is the market size for that market who needs to edit like 8 streams of 8K video simultaneously? It's a small part of the market, like maybe 30,000 folks who do that? That's who the M1/M2 Ultra Mac Pros are for. Even for "Youtube wannabe stars/content creators" a base M2 Mac Air will rip through 4K video editing easily. You might want to bump the RAM to 16GB, but that's about it. 



Soundwave said:

That's the whole thing with the iPad Pro though ... the M1/M2 chip is way too powerful for anything iOS currently does. You don't need a chip that powerful for doing anything an iPad normally does. 

Unless of course ... you wanted to run a PC/console style AAA game on the thing. 

So there's your use case. Why do you think Apple is suddenly so interested in gaming? That's probably one big reason ... there is no mainstream use case for a phone or tablet having to be that powerful, but Apple can't stop making better A and M series chips because if they do someone else will either move in on their premium marketshare and/or consumers won't be as excited for their new product. So they're basically locked in this cycle of getting the best tech (3nm TSMC this year, no one else has it) but then needing something to showcase it with. 

Even for those Gen Z video editors ... what really is the market size for that market who needs to edit like 8 streams of 8K video simultaneously? It's a small part of the market, like maybe 30,000 folks who do that? That's who the M1/M2 Ultra Mac Pros are for. Even for "Youtube wannabe stars/content creators" a base M2 Mac Air will rip through 4K video editing easily. You might want to bump the RAM to 16GB, but that's about it. 

I am not saying gaming CAN NOT BE part of the userbase habits, all I am saying is that powerful hardware alone is not going to make this shift happen, Apple hasn't done 0.001% of the work they need to do if they want the classical gamer to play on an iPhone. All we've seen is few ports, if these ports don't continue for the next 10 years, among 10 other things Apple needs to be doing in the gaming space for the next 10 years, then these might ports might as well not exist.... 



I'm in the market for a Macbook, I finally decided to give up on Windows. I've been dealing with KB5030211 won't finish installing (0x800f0922) for over a week, every restart it tries to finish updating gets to 96% and undoes the changes again for 5 minutes, it takes forever now to 'boot' up. I always seem to run into trouble with Windows.

But I guess I'll hang on for another 6 months until the M3 ones drop. They're twice as expensive as a gaming laptop, but since I basically have to buy a new one every 3 years, it will be a lot cheaper in the long run. Macs last a lot longer, while my Predator Helios from 2019 is on life support.
The new 4060 cards only have 8GB RAM so not even a good upgrade for FS2020 and tbh I rarely game on PC anymore anyway. Not enough time for it all and PC goes to the back of the queue since it's always the most work to keep things running.
I do like to do video editing, however the software I use on Windows now deems my camara's file format too old (MTS2), is very slow after the last updates and keeps crashing whenever I try to edit more than 2 tracks... Useless. At least Mac should be good for video editing.
Plus Windows 11, ugh, it's on my kid's new PC. It's a mess again. I rather learn how to use a Mac at this point.

So Apple bringing some more games to its eco system is great news, the final push I needed to come to abandon Windows. And just looking maybe a Mac Mini will suit me fine since I really just use a laptop for space saving. Hang the little box under the table and all I need is a keyboard and small monitor. I'll be keeping an eye on what Apple is doing.

Now back to effing (0x800f0922), tons of 'solutions' on the web, none working so far.



I just can't understand people who want to game on a tiny screen like that. No matter how well it runs, it's a pathetic little screen that doesn't exactly suck you in to the experience.
Well, to each their own I guess.