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Forums - Nintendo - Rumor - Nintendo to join the VR industry?

crankberryjoos said:

If they do, they should be innovative and charge a subscription for it.

Why are you responding to any Nintendo thread you can find with one sentence hit and runs?

This thread hasn't had comments in almost a month and you bumped it for some generic comment.

This comes off as a combination of spamming, and console warring.



You are bound to love Earthbound.

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VR will be a thing once it's like wearing a heavy pair of glasses and costs $150 or less. That's still a long way out.
Nintendo is probably doing some work prototyping the technology but I very much doubt we see anything next gen, in fact I hope we don't because it'd be a waste and they should definitely be spending their resources improving other things like their online setup.



Maaaann ... I'm right about ordering the Quest 3 but I think I'll just wait to finish the upcoming releases for this year. So prolly not before this Holiday.

Also people speaking of VR with the size form of glasses ... Maybe ? That wouldn't work immersion wise since VR is suppose to cut you from real world stimuli.

What people have been clamoring more so are experiences akin to something like Sword Art Online.
Afull dive type of VR.



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Honestly I have no problem with VR unless it's forced upon us and takes major software resources away from regular games.

I honestly don't like VR, seems more like a gimmick than an actual device that I would use consistently.

I don't like how many VR games force motion controls like crazy, they're far from precise to be used for competitive gaming and it just takes an unneccesary amount of energy to pull off moves that i could pull off with ease on a standard controller, changing angles with head rotation or moving by actually walking feels limiting more than anything, the point of a video game is to offer an experience you can't get in real life with ease, VR mimics real life too much with its controls. It's also uncomfortable have a headset strapped on my face for hours. VR is one of those things you get and you're amazed by it the first few days you get it, but the lasting appeal isn't there and you never touch it again.

Much rather Nintendo just focus on making a regular Switch 2 upgrade, but if this VR idea is treated as more of a side thing rather than the main focus, than its fine.



Honestly I have no problem with VR unless it's forced upon us and takes major software resources away from regular games.

I honestly don't like VR, seems more like a gimmick than an actual device that I would use consistently.

I don't like how many VR games force motion controls like crazy, they're far from precise to be used for competitive gaming and it just takes an unneccesary amount of energy to pull off moves that i could pull off with ease on a standard controller, changing angles with head rotation or moving by actually walking feels limiting more than anything, the point of a video game is to offer an experience you can't get in real life with ease, VR mimics real life too much with its controls. It's also uncomfortable have a headset strapped on my face for hours. VR is one of those things you get and you're amazed by it the first few days you get it, but the lasting appeal isn't there and you never touch it again.

Much rather Nintendo just focus on making a regular Switch 2 upgrade, but if this VR idea is treated as more of a side thing rather than the main focus, than its fine.



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This rumor is not true. Nintendo will not partner with another corporation to make hardware (period).



Mar1217 said:

Maaaann ... I'm right about ordering the Quest 3 but I think I'll just wait to finish the upcoming releases for this year. So prolly not before this Holiday.

Also people speaking of VR with the size form of glasses ... Maybe ? That wouldn't work immersion wise since VR is suppose to cut you from real world stimuli.

What people have been clamoring more so are experiences akin to something like Sword Art Online.
Afull dive type of VR.

You don't need glasses that are that large to cut you off from the world:

This is pretty much what we have right now, and a lot of these components will surely be made smaller:



javi741 said:

It's also uncomfortable have a headset strapped on my face for hours. 

Firstly, this will get better. 

AR/VR headsets are getting smaller, lighter, and will continue to become more comfortable. We'll probably get headsets that replace glasses for people even.  

javi741 said:

Honestly I have no problem with VR unless it's forced upon us and takes major software resources away from regular games.

I honestly don't like VR, seems more like a gimmick than an actual device that I would use consistently.

I don't like how many VR games force motion controls like crazy, they're far from precise to be used for competitive gaming and it just takes an unneccesary amount of energy to pull off moves that i could pull off with ease on a standard controller, changing angles with head rotation or moving by actually walking feels limiting more than anything, the point of a video game is to offer an experience you can't get in real life with ease, VR mimics real life too much with its controls. It's also uncomfortable have a headset strapped on my face for hours. VR is one of those things you get and you're amazed by it the first few days you get it, but the lasting appeal isn't there and you never touch it again.

Much rather Nintendo just focus on making a regular Switch 2 upgrade, but if this VR idea is treated as more of a side thing rather than the main focus, than its fine.

A lot of feels very reductive.

There are plenty of VR games that aren't described by anything you're talking about. There are VR games that use a regular controller, and then you can look around in ways that isn't very easy to mimic with two analog sticks. Astrobot Rescue Mission for example.

You want to sit on a couch with a huge screen TV? (Minecraft VR)

You want to walk around on a strange alien planet? 

You want something in the middle? You want to sit on your couch and be immersed on an alien planet (Astrobot Rescue Mission, Minecraft VR)

VR lets you have those options and lets you have experiences you can't elsewhere.



The biggest hurdle to VR atm seems to be the addiction to multi screen use, phone browsing or tv playing while 'playing' a game. Netflix even specifies that content needs to be multi screen compatible, as in dumbed down with plenty repetition so you can still follow the 'plot' while browsing and chatting on your phone.

I don't buy the isolation excuse as gamers have been using headsets for decades. I have to flash the light to get the attention of my kids lol, headset on, laptop playing you tube while playing a game on TV. Games aren't that engaging anymore, got to watch something else or chat with friends at the same time.

VR games focus your attention, you're playing the game, not just mindlessly grinding yet another match. I often go to VR for that focus, to escape all the other distractions for a while and just be in the game. But I prefer to use my surround setup, better sound, and not isolated from what else goes on around me. I can hear people enter the room and ask me questions, unlike my kids with their gaming headsets on. You don't have eyes in the back of your head anyway! Plus pass through mode is one click away.

But it's not comfortable enough yet. Headsets are still heavy, restrictive and it gets warm under there. And the focus on motion controls can be annoying, especially with a bad back and neck. It will get there eventually, yet for now it's still best enjoyed in shorter sessions. Good thing VR games are a lot more engaging and half an hour feels as rewarding as grinding a 3 hour battle in FF16 or grind materials in TotK. (Would love to play that in VR but not with all the grinding for upgrade resources)



SvennoJ said:

The biggest hurdle to VR atm seems to be the addiction to multi screen use, phone browsing or tv playing while 'playing' a game. Netflix even specifies that content needs to be multi screen compatible, as in dumbed down with plenty repetition so you can still follow the 'plot' while browsing and chatting on your phone.

I don't buy the isolation excuse as gamers have been using headsets for decades. I have to flash the light to get the attention of my kids lol, headset on, laptop playing you tube while playing a game on TV. Games aren't that engaging anymore, got to watch something else or chat with friends at the same time.

VR games focus your attention, you're playing the game, not just mindlessly grinding yet another match. I often go to VR for that focus, to escape all the other distractions for a while and just be in the game. But I prefer to use my surround setup, better sound, and not isolated from what else goes on around me. I can hear people enter the room and ask me questions, unlike my kids with their gaming headsets on. You don't have eyes in the back of your head anyway! Plus pass through mode is one click away.

But it's not comfortable enough yet. Headsets are still heavy, restrictive and it gets warm under there. And the focus on motion controls can be annoying, especially with a bad back and neck. It will get there eventually, yet for now it's still best enjoyed in shorter sessions. Good thing VR games are a lot more engaging and half an hour feels as rewarding as grinding a 3 hour battle in FF16 or grind materials in TotK. (Would love to play that in VR but not with all the grinding for upgrade resources)

VR Labo 2.0 coming to our rescue on Switch 2.

'Bout to shit my pants on my way down to the Depths hahaha.

Btb, I got the Quest 3 today(with a charging dock). Not being 100% if I'll use it only for standalone experiences since I'll prolly get a beefy laptop in the foreseeable future to play PCVR as well but I'm glad to finally make the jump back in after 7 years when I had my first experience with the Oculus Go.

Will give my impression back later



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