javi741 said:
It's also uncomfortable have a headset strapped on my face for hours. |
Firstly, this will get better.
AR/VR headsets are getting smaller, lighter, and will continue to become more comfortable. We'll probably get headsets that replace glasses for people even.
javi741 said:
Honestly I have no problem with VR unless it's forced upon us and takes major software resources away from regular games.
I honestly don't like VR, seems more like a gimmick than an actual device that I would use consistently.
I don't like how many VR games force motion controls like crazy, they're far from precise to be used for competitive gaming and it just takes an unneccesary amount of energy to pull off moves that i could pull off with ease on a standard controller, changing angles with head rotation or moving by actually walking feels limiting more than anything, the point of a video game is to offer an experience you can't get in real life with ease, VR mimics real life too much with its controls. It's also uncomfortable have a headset strapped on my face for hours. VR is one of those things you get and you're amazed by it the first few days you get it, but the lasting appeal isn't there and you never touch it again.
Much rather Nintendo just focus on making a regular Switch 2 upgrade, but if this VR idea is treated as more of a side thing rather than the main focus, than its fine. |
A lot of feels very reductive.
There are plenty of VR games that aren't described by anything you're talking about. There are VR games that use a regular controller, and then you can look around in ways that isn't very easy to mimic with two analog sticks. Astrobot Rescue Mission for example.
You want to sit on a couch with a huge screen TV? (Minecraft VR)
You want to walk around on a strange alien planet?
You want something in the middle? You want to sit on your couch and be immersed on an alien planet (Astrobot Rescue Mission, Minecraft VR)
VR lets you have those options and lets you have experiences you can't elsewhere.