haxxiy said:
Kyuu said:
I suspect FPS won't see a considerable improvement in CPU-intensive games. CPU will be the bottleneck again, so I wouldn't expect a huge increase in FPS on most AAA and ambitious games. The benefits will be higher resolutions and settings, more stable framerate, potentially more efficient raytracing, and little else.
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There's no CPU bottleneck with console-grade hardware for games with proper multithreading if you're aiming for 60 fps, that was DF nonsense to save face for Starfield's controversial 30 fps decision (before recommended PC specs were released and featured a weaker-than-console CPU...).
It might exist for the ray-traced titles though, due to bounding volume hierarchies and other ray-tracing-related queries currently being handled by the CPU.
But if this is a ray-tracing-focused console, as rumors suggest it is, I suspect we'll see CPU improvements or dedicated hardware specifically to deal with this.
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There absolutely will be games that struggle this gen for CPU reasons, we're already seeing it in a few 2023 games, and we have only recently exited the cross-gen period and started seeing games that target Xbox Series, PS5, and PC only, this generation will most likely last through 2028 before Xbox and Sony's next gen consoles release. 5 more years to get through as PC games begin to target Zen 4+ and Zen 5 CPU's on PC high end in the later years of the gen, a much bigger gap than there is now with them targeting Zen 4 on the high end vs Zen 2 on Xbox Series/PC. CPU bound games won't be as big of an issue on console as they were last gen, as relatively speaking, the 8 core Zen 2 CPU's in Xbox Series and PS5 are closer to modern PC CPU's than the Jaguar CPU's in Xbox One and PS4 were, but less CPU bound games than last gen doesn't mean that there will be no CPU bound games.
Kyuu is right to say that the PS5 Pro likely won't help much with those CPU intensive games, just like PS4 Pro barely helped on them. Assuming that PS5 Pro is just an overclock of the current PS5 CPU that is, just like PS4 Pro was just an overclock of the PS4 CPU. Higher CPU clockrates will add a few fps to CPU bound games, but higher clocks alone can't get a game that runs at say 38 fps on PS5 up to more than maybe 47 fps on PS5 Pro, higher clocks alone are not going to magically allow a locked 60 fps on games that are that badly CPU bound. Now maybe Sony will go for more than just a CPU overclock this time, and actually upgrade PS5 Pro to a Zen 3 or Zen 4 CPU instead of sticking with Zen 2, but I'm doubtful that will happen, GPU and RAM upgrades, and likely a bigger SSD, will already be adding alot to their build cost, I get the feeling they won't want to charge more than $600 for PS5 Pro, so I can't see them doing much CPU wise beyond higher clockrates on the same Zen 2 CPU as PS5.
Last edited by shikamaru317 - on 22 July 2023