By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyuu said:

I suspect FPS won't see a considerable improvement in CPU-intensive games. CPU will be the bottleneck again, so I wouldn't expect a huge increase in FPS on most AAA and ambitious games. The benefits will be higher resolutions and settings, more stable framerate, potentially more efficient raytracing, and little else.

There's no CPU bottleneck with console-grade hardware for games with proper multithreading if you're aiming for 60 fps, that was DF nonsense to save face for Starfield's controversial 30 fps decision (before recommended PC specs were released and featured a weaker-than-console CPU...).

It might exist for the ray-traced titles though, due to bounding volume hierarchies and other ray-tracing-related queries currently being handled by the CPU.

But if this is a ray-tracing-focused console, as rumors suggest it is, I suspect we'll see CPU improvements or dedicated hardware specifically to deal with this.