JWeinCom said:
mZuzek said:
This genuinely boggles my mind. Why would you ever have one-hit fuse items if the process of fusing is such a convoluted mess? I think one-hit items would be pretty cool if there was a way to quickly fuse them like you do with arrows for example, but as it is they're totally useless, ain't no way I'm gonna go through that whole process every time. |
You sort of answered your own question. The Gibdo bones are incredibly useful when fused to arrows. They are far from useless. |
True, 5x savage Lynel bow, bullet time, why ever use melee weapons! No clue how long that bow lasts, I used it for a Geelock and just leave it now in case of another hard boss encounter. Actually I'm just avoiding combat in general now. The encounters don't feel fun, more like an exchange of materials. Invest X of Y to get A, B and maybe C. Then rebuild weapons again and find new bow(s). The game starts reminding me more and more of Factory simulator, upgrading materials to higher value ones, except you're doing it all manually and got to repair/replace your machinery all the time!
South Lomei maze is fun, no enemies! Maybe in the Depths part, left it there last night. I wonder if it will let me out and into the Depths. It did in the Akala Lomei maze but that's just a small pocket. Here I'm staring out the gate to my familiar domain :) It's raining today so I'll go get that Flux Construct in the maze. They were fun at first, overused as everything else, but at least relatively 'cheap' in resources to take down.
TotK is more of an economic sim! "Zelda: The last worker", would work as a title :)
The game would be so much better without the blood moon repopulating everything all the time. Then I would approach it like Might and Magic back in the day and have an incentive to rid the world of enemies. It felt so satisfying to clear zones in Might and Magic, it feels so disheartening to get a blood moon right after clearing a camp and they're all back again. Plus people abuse the mechanic, having memorized where all the powerful stuff respawns after a blood moon and teleport around for their shopping lists... It very much backfires on the idea that breakable weapons should promote more experimentation.
Yep, of all the minor annoyances in this game, "when the blood moon rises" makes me literally see red. Eff you Zelda and your red moon cycle. "In ancient times, the red moon cycle was associated with shamanism, high priestesses, and healers. Those who tend to menstruate with the full moon are said to focus their “darker” and more creative menstrual energies outward, rather than inward, in order to nourish and teach others from their own experience." Not repopulate the world with monsters!
Maybe one day there will be a mod to disable the blood moon and it will finally be possible to actually finish the game :)