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SvennoJ said:

The game would be so much better without the blood moon repopulating everything all the time. Then I would approach it like Might and Magic back in the day and have an incentive to rid the world of enemies. It felt so satisfying to clear zones in Might and Magic, it feels so disheartening to get a blood moon right after clearing a camp and they're all back again. Plus people abuse the mechanic, having memorized where all the powerful stuff respawns after a blood moon and teleport around for their shopping lists... It very much backfires on the idea that breakable weapons should promote more experimentation.

Yep, of all the minor annoyances in this game, "when the blood moon rises" makes me literally see red. Eff you Zelda and your red moon cycle. "In ancient times, the red moon cycle was associated with shamanism, high priestesses, and healers. Those who tend to menstruate with the full moon are said to focus their “darker” and more creative menstrual energies outward, rather than inward, in order to nourish and teach others from their own experience." Not repopulate the world with monsters!

Maybe one day there will be a mod to disable the blood moon and it will finally be possible to actually finish the game :)

Apparently that mod already exists for BotW and there was even a glitch that allowed you to bypass the blood moon without any respawns? Wonder if the glitch still works. Either way I imagine someone will make that mod.