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Forums - Sony - PlayStation |OT| Playing Astro Bot on the Horizon Until Dawn

NoLimitVito said:

I wouldn't mind a Twisted Metal game that is on going and gets constant new updates. That game is perfect for a live service platform instead of forcing god of war or horizon to it.

I don't think any IP is not suitable for live service. Depends entirely how they are going about it. But Twisted Metal would be very cool. They could very much just remake the entire series into 1 game, starting off with the first then constantly updating it with skins/ characters/ maps from the games after.

konnichiwa said:

An Astrobot (spinoff with) live service game (elements)

Popular IP + Budget doesn't need to be crazy.

Only thing that could be bad that they will use the game to push AI Integration 

The last Astrobot game did have elements of live service when you think about it. So it could happen. 

Or just make an MP foccused platformer where everyone battles each other. Could be fun.

VersusEvil said:

Well, it’s over for PS6. 

Have to focus on selling to their absolute core audience. Cross-platform will probably last longer, which I think is a good thing for everyone who keeps shouting how this gen hasn't even properly started. Games are definitely going to be released on PS5. Sony releasing the Pro and getting PSSR out this gen will end up being far more providential than many would've thought at the time.



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Me when I realize that AC Black Flag Resynced, Halo Remake, Beast of Reincarnation, The Blood of Dawnwalker, Wolverine, STAR WARS: Galactic Racer and GTA VI are all coming out one month after another starting in July :



You guys having fun talking about services without me lol.

The way I see it what the sony administration says or not about services right now is meaningless because they still have 4 services in development and they are quite "important"

-4loop is probably the do or die for Bad Robot game division.
-Horizon Hunters comes from one of Sony top studios.
-Break In was the reason why those idiots bought Haven.
-The MOBA was the reason why they rescued that team and formed LFG.

It's not that they "will keep trying" they aren't trying, they are doing it right now and changes won't happen until those games release. The guy is not going to talk shit about services because they still have services to sell lol.

And hey if it's over for the ps6 so be it but if i see that they lower the prices to get rid of the product I'm going to get one before others do.



Tokon looks better everytime they show it.

Blade looks sick!

As Loki can turn into other characters, it would be fun if Loki could turn into Atreus somehow even if just as a joke lol.



Tokon is so peak guys. 



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So apparently Destiny rarely made profit even at its peak? The magical weed Sony smoked when they acquired Bungie for $3.7 billion, I want it.



Kyuu said:

So apparently Destiny rarely made profit even at its peak? The magical weed Sony smoked when they acquired Bungie for $3.7 billion, I want it.

Yup. A big reason why a D3 isn't being greenlit. It's too expensive. That's GaaS though. It's not meant to be a high source of profit. It's meant to be a high source of continuous revenue. And all the profit the studio did have, was mishandled by management lol. Shocking.



You called down the thunder, now reap the whirlwind

Kyuu said:

So apparently Destiny rarely made profit even at its peak? The magical weed Sony smoked when they acquired Bungie for $3.7 billion, I want it.

How is that even possible? lol



Kyuu said:

So apparently Destiny rarely made profit even at its peak? The magical weed Sony smoked when they acquired Bungie for $3.7 billion, I want it.

We need to define what "rarely" means in the grand scheme of the overall studio health.

Live service games like Destiny are always using money to create content and keep employing staff. If their profits only came at times when they released major paid content, then it makes sense that they weren't operating at profits 100% of their existence. I don't believe they used like a gatcha system of sorts.

I'm not saying that Destiny 2 was sustainable based on how development and management went. But it sounds like a sensational to explain that they rarely made a profit without indicating what that rare profit meant against money being used.

Last edited by twintail - on 29 June 2026

Essentially Bungie management blew any profits Destiny made on larger offices, luxury lifestyles, and unnecessary projects instead of allocating funds to the very thing that made them the money to begin with.



You called down the thunder, now reap the whirlwind