By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

The seasonal wipes are the best thing about Marathon. It’s just like ARPG’s like Diablo in which people play seasonal characters and everyone starts from zero every time(except they have an option of letting people play on eternal servers, which I have zero interest in).

Wipes are quite common in extraction shooters to begin with, but Bungie are making it more formalised. They are creating a clear and definite structure.


Every season is effectively a chance to experience the game again, but with new changes and updates each time, and everyone will be experiencing at the same time.



Around the Network
DekutheEvilClown said:

The seasonal wipes are the best thing about Marathon. It’s just like ARPG’s like Diablo in which people play seasonal characters and everyone starts from zero every time(except they have an option of letting people play on eternal servers, which I have zero interest in).

Wipes are quite common in extraction shooters to begin with, but Bungie are making it more formalised. They are creating a clear and definite structure.


Every season is effectively a chance to experience the game again, but with new changes and updates each time, and everyone will be experiencing at the same time.

Diablo has a proper game with a big campaign and replayability there on top of having seasons.

That's all you have in Marathon.

Sure, it can be normal, I'm not into those games, but Diablo is way more than that.



VersusEvil said:

I’ve only ever played a single GOW and Kratos is such an unappealing character to play that I never want to play another one but a red head with DMC style combat? Sounds like we getting Heavenly Sword 2 and that I’m excited for. 

Which GOW did you play?
Frankly Kratos in the Greek trilogy is pretty different from the Norse.



BraLoD said:
DekutheEvilClown said:

The seasonal wipes are the best thing about Marathon. It’s just like ARPG’s like Diablo in which people play seasonal characters and everyone starts from zero every time(except they have an option of letting people play on eternal servers, which I have zero interest in).

Wipes are quite common in extraction shooters to begin with, but Bungie are making it more formalised. They are creating a clear and definite structure.


Every season is effectively a chance to experience the game again, but with new changes and updates each time, and everyone will be experiencing at the same time.

Diablo has a proper game with a big campaign and replayability there on top of having seasons.

That's all you have in Marathon.

Sure, it can be normal, I'm not into those games, but Diablo is way more than that.

Yeah, some people just play Diablo as a campaign game, and some people play it as a live service game focusing on the endgame stuff. Marathon is 100% focused on only one of those player bases. It sucks if you’re in the group that plays the campaigns and moves on, but the benefit is that if you are in the group that plays it as a live service then the game is 100% tailored to your experience—there’s no balancing of resources or development priority issues. Marathon is also a $40 game to reflect that, rather than $70 with $40 expansions. 

It’s only trying to do one thing, but it’s trying to do that one thing in the strongest way possible. No hedging or trying to appease to a wider audience by offering little bits of something they might want. 



G2ThaUNiT said:

So imo, Bungie is making Marathon have even more of a niche audience than it already was.

They just announced their seasonal model, and the number of resets each season is honestly pretty staggering.
-All Unlocked Gear
-Contract Progression
-Faction Progression
-Player Level

You'll get to keep things like cosmetics, titles, and codex unlocks (story and lore), but that's it. So if you're a casual player, you're gonna unlock some things, but then you'll lose it when the next season rolls around.

Bungie says this will allow the game to still feel dangerous and make loot feel meaningful, but honestly, how can loot feel meaningful if I know I'm going to lose it all?

Maybe it's because I'm too new to Extraction Shooters, but at least in Arc Raiders, that kind of reset is optional, not mandatory. It's basically viewed as Prestige mode in Call of Duty.

This lines Marathon to be catered towards the hardcore crowd. The dedicated ones that will do the grind, knowing there's not much time before losing everything. Titles are a big chase in Destiny 2, and it looks like Bungie will carry those into Marathon, but idk if I'll be able to grind Marathon the way I did Destiny. Especially knowing I won't be keeping anything outside of titles and lore.

 you lose your equipped loot just from dying, being disconnected (so you aren't cheating before dying) and from failing to extract from the map in time (20 mins I believe).

Like, you can go into a run with some of your best equipped weapons, only to die to another player. That's your stuff gone.

Wiping the loot from players each season is to prevent players from constantly getting stronger and stronger making the game impossible for new players. A wipe outs everyone on the same playing field except for your institutional knowledge.

This is a good thing... Loot is not that important in the game. It's one of the first things you'll learn when you begin playing. 

Last edited by twintail - 22 hours ago

Around the Network
twintail said:
G2ThaUNiT said:

So imo, Bungie is making Marathon have even more of a niche audience than it already was.

They just announced their seasonal model, and the number of resets each season is honestly pretty staggering.
-All Unlocked Gear
-Contract Progression
-Faction Progression
-Player Level

You'll get to keep things like cosmetics, titles, and codex unlocks (story and lore), but that's it. So if you're a casual player, you're gonna unlock some things, but then you'll lose it when the next season rolls around.

Bungie says this will allow the game to still feel dangerous and make loot feel meaningful, but honestly, how can loot feel meaningful if I know I'm going to lose it all?

Maybe it's because I'm too new to Extraction Shooters, but at least in Arc Raiders, that kind of reset is optional, not mandatory. It's basically viewed as Prestige mode in Call of Duty.

This lines Marathon to be catered towards the hardcore crowd. The dedicated ones that will do the grind, knowing there's not much time before losing everything. Titles are a big chase in Destiny 2, and it looks like Bungie will carry those into Marathon, but idk if I'll be able to grind Marathon the way I did Destiny. Especially knowing I won't be keeping anything outside of titles and lore.

 you lose your equipped loot just from dying, being disconnected (so you aren't cheating before dying) and from failing to extract from the map in time (20 mins I believe).

Like, you can go into a run with some of your best equipped weapons, only to die to another player. That's your stuff gone.

Wiping the loot from players each season is to prevent players from constantly getting stronger and stronger making the game impossible for new players. A wipe outs everyone on the same playing field except for your institutional knowledge.

This is a good thing... Loot is not that important in the game. It's one of the first things you'll learn when you begin playing. 

Well yeah, that’s pointing out the obvious lol. I’ve put nearly 100 hours into Arc Raiders, so I’m aware of how the basic extraction shooter gameplay works. The biggest issue pertains to the faction resets to where you’ll constantly be starting over in levels of gear. Loses a lot of the appeal to grind.

Looting is literally what drives extraction shooters. Why do you think you go into a match? To just chill? lol no, you go in to get valuable loot (the thing that causes the stakes to survive a match to be so high) so that you’re able to complete contracts and level up, and get stronger. No doubt for the endgame raid and ranked mode.

I’ll need to see how the endgame is handled to see if the grind every season is worth it. 



You called down the thunder, now reap the whirlwind

I love the artstyle of Marathon, a shame there's no single player content.

Itching for a modern fps but thinking that next purchase will ironically be Halo lol



Jason from Bloomberg published his article confirming Sony won't be doing PC ports for their single player games anymore, second party and live service games will still be ported tho.

Nixxes is mostly screwed and should join Bluepoint very soon, it seems.



BraLoD said:

Jason from Bloomberg published his article confirming Sony won't be doing PC ports for their single player games anymore, second party and live service games will still be ported tho.

Nixxes is mostly screwed and should join Bluepoint very soon, it seems.

The people cautioned that things could change in the future due to the unpredictable nature of the video-game industry and that Sony’s plans are constantly shifting.

Reads like he's given himself an out in case he's wrong. I'll wait and see what happens this year.

As for Nixxes, they're fine. No need to be worried about a studio that is actually releasing games.



I hope Nixxes gets put on remaster work or becomes a support studio for something like XDev, or both. They’ve shown to be immensely valuable.

Shame though. With how expensive gaming hardware, and to an extent software, is quickly becoming with no end in sight, this will probably be the last generation I’ll be able to buy a PlayStation. Would’ve loved to have continued supporting their PC efforts, but supporting multiple platforms is so much harder unless you got a bunch of money burning in your pocket lol.

Hopefully the rumors that Sony is planning on extending this generation are true!



You called down the thunder, now reap the whirlwind